A doom 2 mod that takes place in the Sonic World that has been attacked. Lot of platforming, springs, and more !
Many monsters from Hell started to appear in a new world... The Doom Guy heard of it, and decided to rip and tear all the baddies... But this world has some mechanics the Doom Guy was not ready for...
In this mod, the rings heals you, no medikit. You still are blocked at 200 HP, but you will be able to continue to pick them up, for a waste, so be careful :).
Springs and platforming are also here, and it may be difficult if you're not used to ! But it's not that complicated for you to enjoy. Most levels also have shortcuts (with teleporting right now) if a platforming section is too hard for you, but you may miss a secret.
Currently there is no real story, as the mod is not finished, so you just go through each level. This will change in the future, with most likely a hub level to choose where you want to go.
Also, did you heard about the Red Star Ring ? They will be present in some upcoming updates in every level, to encourage you to look after them in each level. Their uses will be when the hub level is implemented.
Playable in both singleplayer and multiplayer coop. Works on Zandronum and GZDoom, not tried on other engines.
- Wait a minute, I did already played this mod, on online servers !
Well, yes. The last version released on these servers are the "Sonicworlddoomv24.wad", which is very outdated, and has many, many flaws. It's still playable thought, but I would not recommend it (a bit less than 30 maps). Right now I am working on this mod to make a big release that is worth your time.
- What levels do you plan to create ?
I don't know, until I get bored. I am really close to 32 maps, so it's already great. About the 3D Sonic levels (like Sonic Adventure), they are modified to suit the Doom gameplay. Also I won't do all Sonic 3D levels, because eh... it's not that interesting to play since it's mostly straightforward. Only a few will be present.
- Why did you created this mod since there are already some Sonic mods on Doom ?
Because I did not liked them much. Wads like "Super Sonic Doom" are good, but I wanted a more closer experience in the Sonic World with the Doom Guy.
- Your mod name is very close to a fan game, Sonic World. Related ?
This wad has nothing to do with the fan game "Sonic World". In fact, I only heard of it after I started to work on my wad.
Sonic 1
Green Hill Zone Act 1
Green Hill Zone Act 2
Green Hill Zone Act 3
Marble Zone Act 1
Marble Zone Act 2
Marble Zone Act 3
Sonic 1 Special Stage
Spring Yard Zone Act 1
Spring Yard Zone Act 2
Spring Yard Zone Act 3
Labyrinth Zone Act 1
Labyrinth Zone Act 2
Labyrinth Zone Act 3
Star Light Zone Act 1
Star Light Zone Act 2
Star Light Zone Act 3
Scrap Brain Zone Act 1
Scrap Brain Zone Act 2
Scrap Brain Zone Act 3
Sonic 1 Final Boss
Sonic 2
Emerald Hill Zone Act 1
Emerald Hill Zone Act 2
Sonic Adventure
Emerald Coast
Windy Valley
Sonic Robo Blast 2 (fan game)
Greenflower Zone Act 1
Greenflower Zone Act 3
Hello everybody.
After no news for a while, I'm glad that I can tell you that the first demo of the wad is out!
You can now get it here : Sonic World Doom Beta 1
You need to have Doom 2 to play it, and also, please use GZDoom with mouselook, jump and crouch activated.
In this first demo / beta, you will discover how the wad has changed since the very, very old multiplayer version.
Green Hill Zone for example has changed a lot since then. The base layout the map had is still here, but it's way more complete now, and with Red Star Rings...
Yep, every levels except one in this demo has 5 Red Star Rings to find. Can you find them all? And, can you find the special stage that is included in the demo, and get his reward?
Let's find out if you can!
Have fun.
The Sonic mod in Doom is finally back. Better than ever, but still has a long work to do. So I guess an article is worth it :).
Learn more about how the water levels are handled in the wad, and how the Chaos Emeralds are used... Because yes, they are here !
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Idea: Solaris is the final boss of the entire mod.
Maybe the story revolves around a villain trying to utilize Solaris' power.
I think I'm gonna release an article later this week (or the next week) that sums up everything for the wad, with all the levels that will be planned in (+ a few new things).
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Huh... Crisis City?
(Blah blah "the city is on fire"?)
If it's a suggestion, why not, but it would be probably one of the last levels made.
nice job ;)
The Serious Sam enemies in v24 are a pain to deal with, especially the kamikazes... i had to use a Quake 3 weapons mod to even deal with them
Just remember that the v24 is still multiplayer oriented (enemies spam with many, many nonsense).
I still don't know today if I will keep them. If yes, I have many nerfs planned, especially for the red scorpion which has too much life.
Noted.
I will probably release a demo of the wad in the next 2-3 weeks (single player).
What should be included in (can change) :
- Red Star Rings in every levels available
- The hub level (will be small since the levels won't be in the same order in the demo)
- Green Hill Zone Act 1 (completely revamped)
- Emerald Hill Zone Act 1 (slightly revamped)
- Chemical Plant Zone Act 1
- Emerald Coast
- Windy Valley
- Some surprises