Add file *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE
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CODBW_Brutal_HD.1.zip
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Full Version
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Arrowood
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1018.16mb (1,067,619,719 bytes)
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3,037 (11 today)
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c9dc4e48c31abb43e4ede6750fa25698
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Description

Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Enjoy the greatest violence based on Brutal DOOM.

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*BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE
Comments
Longshoreman_X
Longshoreman_X

FINALLY!

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mariohector
mariohector

best of luck sir Arrowood i hope you keep going and nothing stops you and don't fall for the bad comments of people i wish you the best and never give up on your dreams good luck

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Valherran
Valherran

Nice, it's finally out!

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w0relof
w0relof

Thanks sooooo much Arrowood !

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Morter
Morter

Amazing stuff.

Out of curiosity, is there a function to unload ammo from a gun? That might add to the immersive factor of scavenging weapons for ammo. I feel like I might be missing that feature somewhere.

If it is not in the mod, are there plans to make it?

No mean to complain, just want clarification please. :)

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Arrowood Author
Arrowood

I've been requested several times in the past for the unload function, but I decided not to include it.
It requires a lot of adjustment.
That feature is useful for ammo management, but I need to add a lot of scripts to avoid unloading and wasting ammo when the player has the ammo to the limit.
If the player unloads all the commonly dropped weapons such as MP5 and M870, he will always get a lot of bullets, which will upset the game balance.

It's fun to think about whether you should replace the gun after running out of bullets in the magazine, or replace the gun immediately.

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Morter
Morter

I see. Thanks for the quick response! This has been a lot of fun so far. The lower weapon capacity modes are really game changers! 👍

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Guest
Guest

Finaly good work:)

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Guest
Guest

great mod! good to see i was one of the first to download it! runs well on my phone

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Guest
Guest

Congratulations
Question, this AMAZING MOD working with LZDOOM???

PLZ 😟🤘😟....
GREETINGS FROM BOLIVIA 🇧🇴

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Wally0222
Wally0222

Best "real life guns" mod ever in GZDoom for now, even better than original CoD games for me.
This mod works well with LZDoom, although it's laggy.
I really liked it when players can do "quick melee" with Katana/Samurai Sword (if they have one) while they holding any weapon (except Garand rifle which are already have bayonet).
My favorite weapon in this mod is AKS-74U (called AK74u in original CoD series).

By the way, this mod seems have conflicted with some PWADs and addons which are really annoyed me (worse than get killed in-game), even the VANILLA Version of this mod.
Example: Getting stuck at somewhere (then ruined the gameplay after I forced to typing "noclip" command to skip that place which I really don't want to do), no recoil when firing, and the messages appeared every time when trying to do knife attack because both of this mod and PWAD were already have SAME number of ACS scripts such as 700, 800 and 900.

I think those scripts are based on the older mod named Real Guns Advanced series, and it's should RENAME to "named script" which are less likely to conflict with PWADs and addons.
Example: Rename 800 (maybe?) to "CoDRecoil" (with quotes), as well as rename ACS_Execute to ACS_NamedExecute in both Decorate and ACS Script files.
Not sure if the latest Brutal Doom (V21 Gold) still have same issues...

Mind if you can fix these issues if you have time? Arrowood?

Sorry if my english is bad because I am Malaysian Chinese (and I'm new in this website)...

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Arrowood Author
Arrowood

Thank you for your very interesting feedback.

I've never had a problem with it because I like old school custom maps, but COD: BW scripts can conflict with innovative maps that make heavy use of new scripts. I knew.

I thought the only solution was to "respect the map author's uniqueness and not mix any mods with it", but it's interesting that there was a way around that as much as possible.

However, I'm so busy in real life that I can't afford to rewrite all the scripts and test compatibility. (The Call of Doom project also took four years to complete)
It's completely undecided when I can work on the update.

If you agree, I can provide you with pre-PK3 development data so that you can use your good scripting skills to fix it.
That way, you'll soon have a CODBW with the great compatibility you want.
If you wait for my update, as I explained, I can't promise the update time. (I'm an amateur, so I might bring in new bugs)

What do you think?
Of course, it's okay to decline the proposal.
You and I are working for free.

Thank you very much.

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Wally0222
Wally0222

Really? I can't believe that you can provide me these development data to fix it (it's way too sudden for me)...

But I'm an amateur too, and I'm still learning some coding/scripting knowledge from zdoom.org...however, I will fix these pk3 file (and trying not to mess up the gameplay experience) if you provide me these files.

I like old school custom maps too, especially train fight maps (sadly that type of this maps are rarely), as long as these maps does not contain any scripts.

I'm apperciate it if you could send me these pk3 files, since you are busy in real life.

Honestly, your mod is amazing, have a good day!

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Arrowood Author
Arrowood

Thank you!
Your spirit is wonderful.

Moddb.com

Now I have published the developer data to MODDB.
You can download it from the link.
I also added an explanation.

If you are ready to officially update the mod or have any other questions, please send me a message. (I think it's probably difficult to answer a technical question ...)

By the way, I also love train combat.
I know three DOOM custom maps with train combat are "Mogor's Winter", "Bloom", and "Hell on Earth Starter Pack", but if you have other maps, please let me know.

Thank you for your help.

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Kruncher
Kruncher

What version should I download, if I want play this with custom enemies from other wads, like colorful doom?

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Wally0222
Wally0222

Vanilla version, I'm currently playing Knee-Deep in ZDoom (KDiZD) with that version of this mod.
It seems that you cannot encounter custom enemies with Brutal Doom version (and the original v21 Gold) since it's already replaced these enemies with decorate files, unless these BD enemies are standalone decorate files.

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JDICK
JDICK

Awesome mod. One of my favorites. I know this wouldn't be too functional but it would be cool if you hit crouch twice, and the player lays down. I was surprised that wasn't included. Otherwise, awesome job.

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