Anybody know how to properly use the howitzer position? I have the helicopter mark it but I can never get the positions to fire on it. I've tried selecting the ability by mouse and hotkey and can never get it to fire, just a red crossed out circle.
Anybody know how to properly use the howitzer position? I have the helicopter mark it but I can never get the positions to fire on it. I've tried selecting the ability by mouse and hotkey and can never get it to fire, just a red crossed out circle.
Hi - excellent mod by the way! But one main concern for this mod is the mechanics of the ships firing: Do they all have to turn on their side to fire? It makes it annoying when you warp in about 10 palleons and they all go counter clock wise or clock wise just to face their target; is it possible just to have them face one way?
And one question; does locking s-foils on the victory do anything? No noticeable change in speed on my end.
Hey Kilroy excellent mod first off! And second off I just have a few questions and one issue:
What are your future plans for 1.2 and beyond? New weapons, (new vehicles?) Anything?
And I know I read in your readme its prone to crashing the game; is it also prone to crashing a computer? My computer crashes IF I skip the first cutscene or loads a new game, so I have to load a new game and watch the cutscene, which starting a new game is not a hassle; always killing the first few enemies is fun with your mod - but is this a side effect of your mod, or no? I have reinstalled twice.
Thanks, keep on doing good work!
-Trace
"God built the galaxy, UEF built this"
"BFB - Big F-scratched out-n Boom"
"Asta la vista, you cybernetic freaks"
"Look at me. Now look at you. Look at me again"
"KA-BOOM"
"Let the good'ol days ROLL"
Just curious. does it have to have DLC support only?
Ummm, I don't know if this subject has ever been touched, but shouldn't the tier 2 fortified UDF artillery defense, the Fortified one, be scaled up a tad? It looks very.. puny, even with the new scale.
Awesome!! I'm expecting a lot of marching music!
Also is it possible for it to go Blue/Red/Green (Well, what ever colors represent each faction) Like fade to those colors?
Nobody noticed the Cybran mispell? xD Anyway awesome stuff!
NICE! This looks magnificent!
I just looked at all these pictures and rather than commenting on them all here's some advice:
This picture first. The dirt covering that car.. could use some more detail? Maybe something poking out of it.More things poking out? And if there was some kind of battle wouldn't the buildings be more.. ruined? The streets covered in rubble, crashed cars, ruined stuff? This may be alpha but just some suggestions.
Just add some blowing up stuff then you got something :p
Nice. I like the movie like feeling. Though, the explosions were.. speaker exploding.
Oooohhhhhh secksy. Maybe add fighters in there? Meh maybe cant... lol
Reminds me of a 6 legged turtle. Or a scarab...
Turtle Walker MKIV
Tortoise Walker MK IV
Testuditnius Walkerness (Lol Latin make up <- joke name)
Holy jesus that looks so awesome. Lovin the barracks and dear god everything else. I'm reinstalling C&C3 for tthis!
Ummm my FOC is at 1.01 not 1.1 o-o. And another thing, my mods wont work so that's proof yes?
Gold pack issues. How do I update it?
The medic is like "IM TIRED OF THIS S***, F*** YOU ALL!!" Great work.
MOTORolla. lol. Or: Motor Rolla.
Hey guys, a great mod you have here. I want to try it out, but I just got UT3 Black edition off of Steam, the game distribution stuff. Where can I install it if it's on steam? The directories are different obviously, but where?
Marine by the gate: Ok men, time to assault the house, I'll flash, and then we'll charge in!
*Launch*
*BOOM*
Marine: My flash makes a big Boom doesn't it!?
-turns around- Oh...
Me like. The laser is a laser now!
Or my last one (Man I'm blooming with ideas today) A shrinking mishap (Can be called Shrinking Failure) [Related to Idea from Uprising Challenge] Makes a unit (Or units) Temporarily big, giving them Alot of HP, Armor, and Damage, but slower. And very deep, monotone voice if possible to edit. Lasts for 10 seconds (Depending on balance). Works on only Ally's units only. Doe's not effect air units.
I don't actually own RA3, so I'm just throwing these out haha. Since we can't mod RA3: Uprising..might as well put my ideas for good use.
Or one more: Tech stealing - takes a group of vehicles (Infantry can be included if you want) and chronos them out for about 2.5 seconds (Or faster or slower to simulate 'stealing') And them chronos them back in the same place they were, or be able to place them anywhere you want (That can be seen). About a 5 second delay before 'stealing' to prevent MCV stealing.
FaceCake27
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