Comment History  (0 - 30 of 192)
MaxDickings
MaxDickings - - 192 comments @ DN3DooM v1.08

Groovy!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Brutal Voxel Doom

Hey! This is pretty good! We'll be watching your career with great interest

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Brutal Pack Resurrection (SSG, RL and GL Update)

Wow, love what you've done with replacing the punch attacks with the pistol/rifle! This is what I wish BPv10 was!

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Blood - Extra Crispy

When I saw the Dead Alive lawnmower I knew I had to get this mod immediately

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ KickAssDuke 1.14

Again glad to see you're still working on it!

Good karma+4 votes
MaxDickings
MaxDickings - - 192 comments @ KickAssDuke 1.13

Hey alright glad to see you're still working on this!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Brutal Pack v10 Weapons For BDv21

Hey thanks for creating this!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ August Update

Groovy

Good karma+11 votes
MaxDickings
MaxDickings - - 192 comments @ 1123

Nice to see an update from my favorite DoW mod

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ They Hunger: Source

Why am I only finding out about this now? Beyond excited!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Steel Legion - Armageddon

Doubtful, I believe FOK changes way too much for this to work properly.

However they are in DoW: Unification if you want these guys in a non-vanilla experience

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Brutal Doom Platinum v1.2

Love the new sprinting mechanic!

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Starship Troopers Doom! Horde mode beta!

Hey glad to see you're still working on this! Looking forward to giving this a whirl one day

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ DN3Doom (NG) (for v1.07 and previous)

Oh that's perfect hell yeah! That combined with the new tracer/shells from kipo I think this is perfect, i'll upload it as an addon and credit you too.

And I hear you, I was really hoping kipo would take a page from D64/Zero-Hour and keep the ammo-count-specific weapon upgrades like the Dum Dum rounds or explosive shells, rather than make it a permanent thing. A grenade launcher would be pretty awesome, and if the grenades spawned half the time as much as the RPG ammo spawns then it'll also be a good way to balance the RPG by not making its ammo so plentiful haha.

Oh yeah I forgot I had the other don ramon sprite as the plasma cannon. Yeah I'm still not satisfied with it. I've been trying to make a replacement I'll always be 100% with - the terminator M95 plasma gun. To me that makes the most sense considering you get the weapon FROM terminators who are clearly carrying it lol. I got permission from the mod creator to use his sprites from this mod -

Forum.zdoom.org

But man does my version NOT look pretty just keeping the current tracer/plasma-ball projectiles. But I'm clearly not good at tracers and such so, we'll see where that goes.

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ DN3Doom (NG) (for v1.07 and previous)

Yeah same I don't know anything about coding either.

This was my version, the only thing I did different was use the Duke 64 pistols as I always thought they looked better. Nothing really of note in there.

Mediafire.com

Also I have -no- idea where i got the pump-shotgun-loading gloves. It wasn't the don ramon version, so I assume you made yours by scratch too. Good on you!

Actually since you seem capable of editing sprites far better than I, I have a proposal/request we'd probably both enjoy. If I provide the sprites for these bad boys could you slap some gloves on them?

Mediafire.com

They're the Duke 64 dual MP5k's. You'd only have to edit one frame to add gloves on, I could handle the rest.

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Brutal Doom Platinum v1.0

So far loving this, especially the new rifle!

Is the deagle included? I noticed if you use IDKFA you get it, however if you use summon brutaldeagle you can't actually pick it up nor is there an option to control the spawn rate in the menu?

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ DN3Doom (NG) (for v1.07 and previous)

... after all the hours I wasted making my own version.

Haha, nah I'm actually ecstatic you made this version because I didn't know how to do a good version of a gloved NEW ssg so thank so much!

Speaking of which in the SSG folder you have some outlier files that survived. DBSGN0.png is still in there as DBSGN0.png.png didn't replace it, along with DBSGF0.png as DBSGF0-.png didn't replace it.

Again, thanks!

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Brutal Ballistics

Wow, I can't believe this almost flew under my radar. Thank goodness for that random youtube video showcasing the weapons. Amazing job, I have no criticisms!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Hud Visor Doom V2.2

I really like it! I think the keys/mugshot spots are great and keeps the top of the screen cleaner.

If my opinion is worth anything - I'm not nuts about the hex patterns on the edge.

And if you're open to suggestions I think a good ammo/grenade solution might be worth checking out one like this -

Moddb.com
Has a little grenade icon, not intrusive, leaving the magazine counter obvious and even labeled as such.

Regardless, nice job!

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Brutal Pack Resurrection (SSG, RL and GL Update)

Ah you're right I'm an idiot, I was trying to run it with a modified brutal doom instead of the normal one.

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Brutal Pack Resurrection (SSG, RL and GL Update)

Hello again,

I think the new update today has an issue? I'm trying to run it by itself and I get this message -

Script error, "BrutalPackResurrection.pk3:saw2.txt" line 3:
'@property@weapon.bobrangex' is an unknown actor property

Good karma+2 votes
MaxDickings
MaxDickings - - 192 comments @ Terminator Addon v1.3.2

Wow, a lot of effort went into this one! Will be keeping an eye on this

Good karma+4 votes
MaxDickings
MaxDickings - - 192 comments @ Banner SM FOK

You could have posted a blank square and I’d still be ecstatic to see some activity on my favorite DOW mod page :D

Also the banner looks good too!

Good karma+13 votes
MaxDickings
MaxDickings - - 192 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

Oh yeah I definitely could, my argument was if by accident I didn’t reload the SSG, had one shell in, drew it to fire in an emergency situation and fired I’d rather have the one barrel fire than stuck reloading. A super minor nitpick that doesn’t really effect anything to be honest.

Also I was wondering since you have those beautiful bloody feet sprites is it possible to integrate the “always see your feet” features I see scattered in some mods, most notably PB 3.0, with said bloody feet? Your addition is extremely immersive and something that never occurred to me. Albeit I don’t know if that feature is compatible with your rework kicking code as I don’t fully understand how it works.

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

Wow, this is awesome! Love the overhaul with the kicking and bloody feet, HUGE fan of the dual pistol change! I hated the firing two bullets mechanic and love the new sprites. Would it be possible to remember the dual pistol option? As in if we switched out from dual pistols, later when we draw them they'll be dual again?

Also if possible can we swill fire the SSG with one shell in when pressing primary fire? I'd rather fire one shell than reload as chances are shooting is of the highest priority haha.

Otherwise definitely keeping an eye on this and will hopefully play more extensively soon with better/more feedback! :D

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Brutal Doom Screen Effects

I've also missed this, thank you!

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Starship Troopers Doom

Wow! Honestly this is more polished than I expected. Even got the gibs all proper and I'm super impressed on how expansive and lore friendly the arsenal is! I just ran through the first maps of doom 2 as a basic trooper and had a blast, however the ammo issue became super apparent half way through map02 on hard. I was totally out of ammo as the only weapon I picked up was the scoped mortia, same ammo pool, and I forgot to pick up your substitution for the chainsaw which was the pistol. So I summoned the pistol and still ran out pretty quick. I assume the heat mechanic is a pain to replicate and I assume that's why you didn't include it, but it might be necessary to give that weird SST 2005 backup gun to the player outright. Only con of that weapon I see is the massive spread which isn't an issue when going against mostly melee-only enemies. I think a good work around for the heat mechanic is to give the weapon an ever-increasing ammo pool. Like its 100 rounds, you fire a while and when you stop it starts to slowly recharge. Just shooting from the hip here.

Definitely following either way!

Good karma+3 votes
MaxDickings
MaxDickings - - 192 comments @ Hydrake's simplified "Brutal Doom v21" patch v1.0

"Installation:
This mod is supposed to be loaded after "brutalv21.pk3" and "bd21.0.4.pk3". Additionally, "Weapon_Wheel.pk3" and "aim_assist_0.6.pk3" can be loaded after this mod if you want to make use of the weapon wheel or aim assist."

"Description
A simplified version of Brutal Doom v21 in which BLOODWOLF333's patch 21.0.4 is incorporated. I found the amount of content in Brutal Doom to be superfluous. Less is more. So I made a few adjustments to the game following that mindset. "

So, this goes after BD21.0.4 or this is incorporated? 21.0.4 isn't included and I didn't have that version anymore so I found a replacement in a random site since I believe that patch has been updated way past that point. I tried loading it after that patch, some of your changes made it (difficulty changes, lack of other game modes) but the weapon ammo count didn't change so I don't think it was working properly (pistol was still reloading to 16 on an empty reload, rifle was 31 etc)

I tried running your patch after bd21 and it didn't load at all.

Am I missing a step?

Good karma+1 vote
MaxDickings
MaxDickings - - 192 comments @ Duke Nukem 3D Weapons Pack for Brutal Doom v21

Oooh by brutalized you mean centered too! That's really neat! You'd probably get more downloads if that was in the screenshots or something, I know I don't like to mix and match centered and not centered weapons so I assumed that's what this was! Awesome! Also hoping to see more weapons, keep up the good work

Good karma+1 vote