Small patch with some improvements to the controls section and a few fixes like missing (custom) Skyboxes and some crosshair stuff.
Hi there again, Ass Kickers!
I decided to release another patch while working on the "Big" update, as i discovered that some features were kinda broken since ages without i ever realized, then i also found useful to improve the key mapping in some ways.
Here is the full list of changes:
- Moved all the secondary fire functions to the Eduke built-in ALT_FIRE key ; this also helps as ALT_FIRE is set on Mouse 2 key by default
- F1 help screen has been updated with new default key definitions
- "Added back" custom Skyboxes by Fox ; they were supposed to exist since ages, but they were not present due to some mistakes between my local and release builds
- Fixed green explosion animation for the Ooze Launcher alt-fire
- Fixed crosshair size while GLOPP Cannon is selected
- Slight crosshair color change
- Minor updates of the Readme file in the installation/setup section as of changes brought by this release
Again glad to see you're still working on it!
Nice! Awaiting for the next big update.
Is an option to remove/lower the headbobbing feasible? I will love you forever if you include one
Yep, i already said a while ago that i'd include some new options for reducing seizures, like recoil disabling.
Btw, do you mean the weapon bob while moving, too ?
The weapon bob while moving is fine I'd say. Thank you, keep up the good work :)
Do I need to start from the 1.0 Full Version and install each patch individually, or only this one?
EDIT: Nevermind. I took a gander at the readme (like was suggested lol) and see this is technically (what I consider) a full version release.
Oh darn. I'm all outta gum...
почему не работает в разрешении 1920*1080??
What do you mean ? - (translated) что ты имеешь в виду ?
i can't reload my weapons
What you mean ? Are weapons stuck or is a key-related problem ?
I have to say that Im loving this mod, thank to you i got stuck in Duke Nukem back again, so much that now im going with the other expansions like the Caribbean one, so that makes me wonder, is this mod be compatible with those expansions? i kinda have an idea to try but still im asking in case you made the mod with them in mind
Thanks to you!
For sure i'm going to include compatibility for official add-ons, like DC, Caribbean etc, and i have special plans for some of them like i said some while ago ;)
btw im here to report some stuff happening in the mod, whenever an explosion of the grenade launcher or the pipebomb happens the game crashes the moment you pause wich is a bit problematic in case you try to quiclky load after accidentally killing yourself with it, guess the solution is to git gud and stop using explosives at close range for the moment lol
Interesting, never reported ... what's the device this happens on ? PC or android ?
Is on pc, didnt know there were any ports for mobile
its been a while but here's the thing, whatever crashes the game happens when there's an explosion is when i pause in the
middle of the explosion.
Btw yes its on pc
Unfortunately i cannot replicate the bug, so i don't know how to troubleshoot it, atm.
And in this update it can run for android
Indeed, since 1.13 ;)
When the player pickup "new" weapons (the ones that does not own already) it always automatically swap to the last "new" one, no matter if in the options you choose to not to.
Aside this, an Explosive mod!
Yeah i know, i might have undo that fix for error at some point between releases
Hi , still the shells, shell cased dissapear there is some limit but also in 1.14 classic shotgun doesn't throw shells on the ground
he wont reload and i get stuck ... ther is no reload binding key either
THERE. IS. A. *******. KEY. BIND. FOR. RELOADING.
Just look at the control settings then find "Reload/Detonate" key bind.
Hey, hey ! Chill, you two XD
The issue maybe occured because eduke32 was run before or instead of KADuke .bat file, so the reload keybinding went unrecognized by eduke first , then unbinded.
Anyway, default key for reload set by me is "R", but it actually replaces the Look Down function, so you can go for "page down" key, just in case ;)
any idea how i can play this with the steam version ("world tour") of the game? i start using the .bat...
The readme is very cryptic:
"-Put your original copy of Atomic version DUKE3D.GRP into the"
yes, it ends like that.
you can start the game even though it doesn't show the name of the maps, the maps itself shows green round orbs everywhere.
Thanks.
Edit: ok, i got another version of duke so i guess it doesn't work with my purchased version, it works now.
I did a typo in the readme, sorry; i meant "in the folder".
Also, no support for WT for technical difficulties.
Eduke sticks to some version installed on the machine (that's why changing version splved the problem) but i'm going to force to use local directory with some parameters in the .bat
Man. This is something... Is there any posibility to play custom episodes?
I mean EPISODEs, not single maps???
Sure, one has to write a bit of code to wrap maps into an episode. Future versions will have some files for making access to custom episodes more easy
Thank You for quick answer. I figured it out, and Your mod works like charm witch other custom episodes.
If I may, I have to notice You about small bug in latest version. When I crouching (toggle crouch key) and running, Duke's stamina didn't run out. And I think it should,Yes??
(I hope You understood my poor english).
Yes, stamina does not run out while crouching ;)
Understood... It is logic... But if so... Then don't You think Duke should move much slower, when he crouching (witch toggle run key pressed)?¿?¿¿ I didn't notice much diference between speed in both cases. (I mean Standing witch running, and crouching witch running) And I preffer to crouching + running all the time...
I suggest to check it out, and see for yourself.
That may give a more tactical feel, indeed
this mod seems really cool but I wish I could remove the head bobbing when i shoot. i can't play it in it's current state unfortunately
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