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The last few months have had us working a bit more freely on whatever we want to. Come see the results!
what's left to come
New enemy, level development changes, etc. Lots of huge progress on the mod!
good news and bad news
Inhuman's been delayed a few too many times, but it's releasing. I swear!
official trailer + release plans
Bad news is there's a bit more work to do to ship the game. Good news is the game is gonna be really good! (hopefully)
kept you waiting, huh?
Discussing what's left to finish Inhuman and showing off some progress!
the road to release
After years of work, Inhuman is close to an actual release.
the summer of inhuman
We've recently finally pushed out more info on the story in a big article. Here we'll focus more on all the little things we've been doing over the last...
august 2021 progress report
The last few months have been pretty great for progress on the mod. Today we've got new level work, effects, and a look at our newly revamped Suppressor.
inhuman's october 2020 update
The release of Half-Life Alyx has given me a whole lot of stuff to play with in Inhuman, so come check out this beefy update featuring new models and...
inspired by half life alyx
It's 2020, the year of Inhuman! We've got new media, an updated hud, and more!
january progress update
Redesigned guns! Redesigned AI! Redesigned... everything! (Not actually everything tho)
development progress 11/12/2019
Valve has made quite a few game wide balance decisions through out HL2 and in this mod I seek to destroy most of them.
the art of rebalancing half-life 2
One of the biggest priorities of this mod since day 1 has been improving how npc's in Half Life 2 act in combat. Soldiers are smarter, hunters are more...
the ai design of inhuman
HEV Mark VI is dead! Long live Inhuman! A full rebranding of the mod with a tighter focus on the story and world is coming this year.
a new mod emerges!
Oh God what have I done? The demo is live! Also, some small news.
chapter 1 demo is now live
Its been awhile and I think it's time to talk about the mod a bit more.
first progress report of 2017
I am currently looking for people to fill in positions in animation, programming, mapping, particle effects, and possibly someone to help with improving...
announcing h.e.v. mark vi/looking for team members!
I had the pleasure of doing an interview about my mod work at RunThinkShootLive.com.
new ui updates, plans, and an audio interview
Abandon is finally playable and it's exactly what you needed in your life. Or not I mean whatever it's not like I'm your therapist, man.
chapter's 1 and 2 have been released!
A big update on what's in the current release as well as what will be coming after.
the first release!
AI additions, new enemy models, new levels, and new music are on the way.
some info on new additions to the mod
The mod's release is delayed, however a lot of exciting changes are in the works.
a whole bunch of news
The demo for Abandon is now ready so download it, son!
demo is out now!
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