A year after the Borealis Incident, the remaining rebel fighters struggle to find a hero to replace Gordon Freeman. Running low on options, they resort to creating one of their own. An original story set in the Half-Life 2 universe. Re worked weapons, enemies, and even suit functions make for a totally new way to experience the world of the Half-Life 2.

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What We've Been Up To

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Inhuman has been a project lacking a super clear story pitch for far too long. Fortunately we've finally rectified this with a big post on medium which you can check out here: Link

Over the last few months we've basically locked down our soldier AI and weapon balancing. Soldiers rationalize their positioning more than ever before and intelligently decide whether or not they should flank their enemy. To go along with this, we've now replaced our old "exploding manhack" concept with a brand new NPC which you can see below:

While its sounds and effects are a bit WIP, we're pretty happy with its gameplay functionality. Their behavior loop is simple but effective, moving in when their enemy hides and avoiding gunfire when their attack isn't ready. Big thanks to Swaggernaut547, a former modeler for Boreal Alyph who has helped out a lot with various models for the project. Speaking of which, we recently got the HLA Zombine working in game thanks to his work!

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Going Forward

Progress on the game has been smoother than ever, with lots of strong level design work getting done recently. We have a functioning demo we're very proud of, which you can get a glimpse of here:

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I'm hoping to have most level work done by the end of Summer next year or sooner, but I can't make any promises. A big goal either way is to avoid scope creep and focus on exactly what we need done.

While we are avoiding any major scope changes, we're very open to new team members. We are currently taking applications for:

  • Model/Material Artists
  • Level Designers
  • Concept Artists
  • Animators
  • Sound Designers
  • Voice Actors (For soldiers exclusively)

If this project is interesting to you, please do apply with the form here: Link

If you want to follow this mod outside of moddb, I encourage you to check out my youtube and my twitter
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Youtube

Inhuman's October 2020 Update

Inhuman's October 2020 Update

News 15 comments

The last few months have been pretty great for progress on the mod. Today we've got new level work, effects, and a look at our newly revamped Suppressor.

Inspired by Half Life Alyx

Inspired by Half Life Alyx

News 9 comments

The release of Half-Life Alyx has given me a whole lot of stuff to play with in Inhuman, so come check out this beefy update featuring new models and...

January Progress Update

January Progress Update

News 5 comments

It's 2020, the year of Inhuman! We've got new media, an updated hud, and more!

Development Progress 11/12/2019

Development Progress 11/12/2019

News 3 comments

Redesigned guns! Redesigned AI! Redesigned... everything! (Not actually everything tho)

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HEV Chapter 1 Demo

HEV Chapter 1 Demo

Demo 12 comments

After many manhours of hard work a demo is finally playable!

Comments  (0 - 10 of 55)
UnstoppableGiant
UnstoppableGiant

If you're ever in need of voice actors, hit me up! :) I have several credits including Black Mesa: Blue Shift, Postal 4, etc.

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Sheridan_I
Sheridan_I

A resistance engineered combine sleeper agent would be a cool idea for the mod. Maybe a key phrase in Wallace's announcements triggers him, and the security systems detect "deviant behavior" causing all combine to become hostile to you eventually.

Really cool idea!

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Fodderstompf
Fodderstompf

This looks very promising.
Make it happen! good work

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kvantus7
kvantus7

it's gorgeous, waiting for release.

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Hyperly26
Hyperly26

I wonder whether all Vortigaunts are enemies or there are both friendly and enemy "enslaved" Vortigaunts.

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AtomicSpeedFT
AtomicSpeedFT

Looks amazing! When done are you fine with people making mods for your mod?

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ComfortJones Creator
ComfortJones

I 100 percent hope people will. If I'm forced to stop working on the project I'll probably release the code for people along with documentation so there's a real chance of it getting used

Reply Good karma+5 votes
Hyperly26
Hyperly26

I had played the demo back then but never made a comment. It is a very promising mod when looking at the videos and medias you have posted so far. I can't wait for the release, it looks so much fun!

I want to ask one thing though. Which one will this be available on? Steam or ModDB?

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Alphenex
Alphenex

Please change the HL:A Models just a little bit so they don't look like they are straight out of HL:A (Just like what you did to Combine Soldiers)

Also, if you want the mod to be Lore-Friendly make the player wear H.E.V. Suit if you can

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DrSmitty
DrSmitty

Loving the progress on your mod! Are you going to take advantage of CSM Shadows in the future?

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ComfortJones Creator
ComfortJones

I would need someone who could implement those for me before I could ever commit to something like that

Reply Good karma+3 votes
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