Well, we can see that there's very much attention to the Bible in the Homeworld - especially in the campaign part. And it's kind of confronting game manual. I'm very confused with it, really.
Authors merged too much senses together, so it's now quite unclear what their position was.
But destiny of Kadeshi is quite clear from this point of view.
While watching "The Double" I've managed to recall such films as "Brasil" and "The Dark City". Well, decorations reminded me of spaceships - System Shock 2, Pandorum, Event Horizon, Fallout bunker Nr. 13 (ok, not a spaceship) - dark, gloomy, everything is known for a long time, same persons, same places, restrictions and rules... Sounds like Kafka's hell - people just doing what they've been told, every day is exactly the same, society grows their children to obey, follow the rules to survive... Something like in "Captive Universe" of Harry Harrison. Or Ursula Le Guin novel, where habitants of colony ship started doubting if there is world outside the ship.
And if so, then people grown up in claustrophobic space would admire agoraphobic doors of The Great Hangar, separating them for the Great Wastelands of Cosmos (and Chaos same time), Nietzsche's Void that looks into your soul, while you look into the mirror...
Great sacrifices as a Great Goal.