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Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

How to translate a game into a baker's dozen of languages?
Egypt: Old Kingdom

How to translate a game into a baker's dozen of languages?

Egypt: Old Kingdom Other

We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...

A computer science student’s main dilemma. Windows, Linux or Mac?

A computer science student’s main dilemma. Windows, Linux or Mac?

Other Tutorial

We all come in contact with technology on a daily basis. That’s the main reason why computer science specialization has become very appreciated. As...

Creating Randomize Tiles for Unity 2D Tilemaps
Memory Breach

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

Game Theory Secrets: Give your Mobile Platformer Better Controls
Treasure Huntress: Super Sapphire Sisters

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Animated Cutscenes No. 2
Crack: A Curious Wad of Gold

Animated Cutscenes No. 2

Crack: A Curious Wad of Gold Animation

Well, the animation of the 90s well very interfluced me as the kid when I saw them on Cartoon Network and Nicklodeon in early 2010s.

Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

Creating games with Unity. Work on the bugs in the Horde Attack
Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

Classic and New I guess?
Crack: A Curious Wad of Gold

Classic and New I guess?

Crack: A Curious Wad of Gold Music

Something I need to listen, and add to my game. and please no modern-interfluced! just like the 90s.

Who'll Voice them?
Crack: A Curious Wad of Gold

Who'll Voice them?

Crack: A Curious Wad of Gold Voice Acting 1 comment

This is the inprovant event for the game. like the cutscenes.

How do you make a game for DOS in 2017?
Chuck Jones: Space Cop of the Future

How do you make a game for DOS in 2017?

Chuck Jones: Space Cop of the Future Client Side Coding

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Character Animation Workflow in The Iron Oath
The Iron Oath

Character Animation Workflow in The Iron Oath

The Iron Oath Animation 6 comments

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

Infinite chunk generation in Unity (4 million blocks - 40 fps)
The Traveler (Voxel RPG)

Infinite chunk generation in Unity (4 million blocks - 40 fps)

The Traveler (Voxel RPG) Client Side Coding

Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.

Skelattack - Character Design
Skelattack

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Unity 3D: How we optimized Ragdoll animation of death
Slash Arena: Online

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall
Harvester of Dreams : Episode 1

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

Creating Racing Game Maps
Arizona Derby

Creating Racing Game Maps

Arizona Derby Level Design/Theory

In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

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Creating Randomize Tiles for Unity 2D Tilemaps
Creating Randomize Tiles for Unity 2D Tilemaps Basic Mapping/Technical
Unity 3D: How we optimized Ragdoll animation of death
Unity 3D: How we optimized Ragdoll animation of death Intermediate Client Side Coding
Creating a Custom Scripting Language For In-Game Events
Creating a Custom Scripting Language For In-Game Events Basic Client Side Coding
Separating Axis Theorem Physics Part 1 -  The Beginning
Separating Axis Theorem Physics Part 1 - The Beginning Intermediate Client Side Coding
Creating Racing Game Maps
Creating Racing Game Maps Basic Level Design/Theory
Getting the most out of BGE / UPBGE
Getting the most out of BGE / UPBGE Advanced Other
Mod Tutorial: Peasant Revolt
Mod Tutorial: Peasant Revolt Basic Starting a mod
Infinite chunk generation in Unity (4 million blocks - 40 fps)
Infinite chunk generation in Unity (4 million blocks - 40 fps) Intermediate Client Side Coding
Making a Procedural 2D World in Unity Part I
Making a Procedural 2D World in Unity Part I Intermediate Level Design/Theory
Making Interesting Talking Sprite Animations
Making Interesting Talking Sprite Animations Basic Animation
Day/Night cycle
Day/Night cycle Intermediate Other
Character Animation Workflow in The Iron Oath
Character Animation Workflow in The Iron Oath Intermediate Animation
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