HoD is my personal game project, started many many years ago.

This also means, I have to do everything by myself. Concept, art, programming, music, sound effects.
Coming from an artist background (web-design and 3d graphics), I have acquired all the necessary sills to work on this game. And I have learned quite a lot in the process.
I first started using the ShiVa engine. But then unity came around and looked better with every release, so I decided to started over again. I began using a visual scripting editor for unity because that seemed to be the easiest solution to begin with, due to my limited programming experience. But after a while, I figured that it’s better to write the code by hand rather than looking for the right nodes to connect.
So here we go again. I then manually converted my node-setup into JS-files.

I have always targeted PC and mobile devices. I constantly test and play the game on some android devices to make sure, that I haven’t messed up the performance.

To make it both appealing on and PC and running smoothly on a mobile device, I came up with some ideas to keep the performance impact as low as possible. As of today the game is running at 1080p with (almost) constant 60fps and 4XMSAA on the Shield K1 and Shield TV (Tegra X1). I previously used the OUYA console to test it on where I tried to maintain 1080p @ 30fps. (Tegra 3).
If it runs smoothly on a mobile device, it will run on any modern PC.

I have written all the shaders myself to have full control over the performance and look of the game. I will get into the details in a separate article, if anyone is interested.

This game is meant to be the first episode, that might be continued, if I’ll ever manage to finish this one :)

If you play the game during development, please report bugs:

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Preparing release


Due to the current release preparation, the game files are not available any longer.
Please refer to Steam to get the latest release.

The android release will be available later this year.

First release!

First release!


Finally, after working on this for several years, I'm proud to present the first ever release of my personal game project!

Sound behind the wall

Sound behind the wall

Sound Effects Tutorial

My approch of fading sound effects in Unity in an interior scenario.

Dynamic light in a dark world

Dynamic light in a dark world

Animation Tutorial

Purpose built lighting effects done cheap. Light shining through an open door using a simple shader.


What an amazing feature! I will play it for sure, starting with this demo!
P.S: And thanks for the explanation :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Harvester of Dreams : Episode 1
Windows, Linux, Android
Send Message
Release date
Game watch
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player
Embed Buttons
Link to Harvester of Dreams : Episode 1 by selecting a button and using the embed code provided more...
Harvester of Dreams : Episode 1
Last Update
5 members
You may also like
ABG Point and Click
Troll Song
Troll Song Point and Click
LUCASS Point and Click
the Goblin Disaster
the Goblin Disaster Point and Click
Riven: The Sequel to Myst
Riven: The Sequel to Myst Point and Click