Atmocity is a resource management and city building sim meets Minecraft. Allowing players to build sprawling cities that defy gravity.
Progress has been slow recently as I've taken a much needed, two week long vacation. But now I'm back and I've started finishing up more from the list of todos before the early demo version.
First of all, I've updated the screenshot gallery to give a more representative view of what the game looks like at this moment. Primarily the game has received a tonne of new buildings since the screens were added, but there's also been quite a lot of post proc. effects editing and minor detailing work done.
Initially I wanted to have the demo ready mid July - early August. I'm certain that mid July version is an impossibility. However, early August should be possible still. The demo is intended for streamers primarily, so if you have a channel, be sure to send me a message here or on Twitter.
A beta test version should be available mid October from the looks of it now.
That should be all for this brief update. Head on over to the screens! :)
/ Dispersing Minds
A progress update focusing on Atmocity's resources and upcoming ui work.
I've been slow to update on indiedb, that will change moving forward.
I haven't updated that much here (or anywhere else for that matter), but there has been quite a bit of progress on the game!
Early design of Atmocity user interface and the decisions that went into making it.
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