Atmocity is a resource management and city building game allowing players to build sprawling cities that defy gravity.

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Road to version 0.14

News

Hello!

Work on the next update is on-going! This update will primarily focus on expanding trade and a basic addition of currency and inflation. In this version, the "mini"-sized zones will also be added. These are single family homes, small business and small industry. They only have one density, so they won't hold many people (4-6 each), but can be used to fill small leftover areas or add variation to bigger neighborhoods.

Atmocity

Atmocity

The trade overhaul is in the works. Mainly, this week I've worked on separating the bonds related functionality from the trade panel. What is currently known as the resource panel has also been added into the trade panel. This should prove more logical once it's finished. Trade and overall resource management will be under one panel, and joining bonds will be currency, currency depreciation and interest rate setting. More on the latter next week.Trade functionality has also been changed a bit. First, what has been refered to as "direct trade" has been removed. You can no longer buy resources and instantly receive them. Now, you can instead place an order of 500 units of a resource and it will be delivered over time. This, like the direct trade, costs extra. To enable trading contracts, a customs house has to be built. Trading contracts work the same way as before, except you will now be able to set indefinite contracts that expire only when you cancel them. This will allow players to build wealth using trade in a much more natural and less time consuming way.

Trade yields have also been raised. This means you can expect higher costs when purchasing resources, but also higher revenue when selling.

Atmocity

Another feature that is in the works, is that unlike before, each resource will be given its own demand function. Before, the pricing on a resource depended on the global economy and on how much you had traded in recent time. Now, there are four demand functions - raw materials, building materials, foods and consumer goods - that determine the demand of the respective groups. On top of this, a random demand offset will be added to each resource. Like before, the amount you have traded will also affect demand slightly.

Atmocity

Inflation is also making its way into the game. This means cities will now be given its own currency that needs to be managed. Generally, things that are isolated to the city itself will not be affected much by the strength of the currency. Building maintenance costs will remain the same, as will tax revenue. Where the presence of a currency will mostly be evident is in trade, where a strong currency allows you to buy resources cheaply, and a relatively weak currency will be benefitial when exporting. Wages and production output will be affected slightly be the strength of the currency.Overall, these changes will add a new layer of complexity to the game, but with the additional help documentation I'm working on and after giving it a go, I think most people will find it nifty.

I've also continued work on controls, tutorials and help texts. More on this next week, as well as more on trade and currency.

Atmocity

Version 0.13 live!

Version 0.13 live!

News

Improved tutorials and help documentation, some new buildings and lots of tweaks.

Roadmap and road to 0.13

Roadmap and road to 0.13

News

Roadmap (cause we all love 'em!), customs house and new decorations.

Version EA 0.12b now live!

Version EA 0.12b now live!

News

New power plants in retro mode, a new trash management building and a bunch of other improvements!

Version EA 0.12a live

Version EA 0.12a live

News

New small scale RCI variations, more control tweaks and optimizations.

Comments
punk0x29a
punk0x29a

Can't wait

Reply Good karma Bad karma+3 votes
HungryPixel
HungryPixel

Graphically looks great

Reply Good karma Bad karma+5 votes
CorrectureGames Creator
CorrectureGames

Thanks :D Hopefully it will end up playing as well as it looks. :)

Reply Good karma+4 votes
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Atmocity
Platforms
Windows, Mac, Linux
Developer & Publisher
Correcture Games AB
Engine
Unity
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Style
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @correcturegames

Woo, so many demand curves! :D Descriptions and toggle buttons up next. #gamedev #indiedev #steamgames #gamersT.co

Sep 13 2019

A villa neighborhood. #gamers #games #steamgames #gamedev #unitydev T.co

Sep 13 2019

My current challenge build! Disregard the money, that was cheating after I bugged it out with a new trade bug. *blu… T.co

Sep 12 2019

Trade overhaul underway. #gamedev #indiedev #gamers #games #steamgames #indiegames T.co

Sep 11 2019

You can now check out what's going into the next version of Atmocity @indiedb Indiedb.com #gamersT.co

Sep 10 2019

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