You play as Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a high-speed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters, solving puzzles and listening to a Funky 1970s soundtrack. Chuck Jones: Space Cop of the Future is styled after classic DOS adventure games, and even runs on DOS.

Facebook Twitter DevBlog

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

This article was originally posted on my blog where you can find many more like it.

Today let's talk about style, specifically when you make a game that so obviously takes inspiration from classics in the genre which have their own strong aesthetic, how do you make sure it stays unique? Well, I decided that creating a strange mashup of things that I enjoy in an attempt to create a new style might be a good idea. The result is what I call "Retro Hi-Fi Sci-Fi". Allow me to explain what that is:

When I first decided to make CJ: SCotF, I knew I wanted to make an adventure game and I knew I wanted to make it for DOS, but that was pretty much it. The first idea that I had was a sort of fractured fairy tale thing about a spoiled noble kid named Roland who gets robbed and has to make his way in a fantasy world. So I started programming and I got a lot done on graphics routines, scripting and path finding. The engine was starting to come together, but the story eluded me. But then, somehow I had an idea, just an image of a guy with a ridiculous mustache flying through space in a rocket powered El Camino. So I thought maybe I should make a game about that guy after I finish this fantasy game. That's when I drew this picture:

P1030333.png

Despite the limitations of my drawing ability (the perspective is more than a little wonky), it was this drawing of an orange '70 El Camino SS with rocket boosters that convinced me to forget about the fantasy idea and roll with this crazy space game. Soon after, the pieces started falling in place, I came up with a story about a space detective.

The core of the Retro Hi-Fi Sci-Fi style is the fusion of 70s nostalgia through a 90s video game lens with classic Sci-Fi elements. I've tried to apply this to every aspect of the game, from the graphics to the music, to the story and characters. For example spacey Herbie Hancock tunes played on a Sega Genesis, blasting through the 8-track player of your muscle car would be supremely Retro Hi-Fi Sci-Fi. While I don't have Herbie Hancock I'll try my best.

P1030328.png A Marantz Stereo receiver, a great example of 70s Hi-Fi design. Simultaneously high tech and Classic


To apply this to character writing, its about making characters feel like they just walked out of a 70s cop movie, yet completely at home in a space station with walls finished like the front of a Marantz stereo receiver.

chuck_378 Walking into an inter-planetary discotheque complete with aliens


So I hope you can understand the idea of Retro Hi-Fi Sci-Fi; its a sorta Retro-Retro-Futuristic design and it ideally permeates everything. Well that's the idea, we shall see how well I've applied it!

Please let me know if you have any comments or questions, I'll see you next month!

Home Brew Video Game Tools

Home Brew Video Game Tools

News

A little article about development tools and homemade beer.

Pixel Art Extravaganza!

Pixel Art Extravaganza!

News

genuine 240p 256 color pixel art, I've talked a little bit about this in the past but I think it deserves a dedicated article.

Reviewing a year in the Chuckiverse

Reviewing a year in the Chuckiverse

News

Yes, I know I'm a little late but it seems that's just how I roll. Some time ago we completed 2017, the first full year of development on Chuck Jones...

Check out the Dev Blog

Check out the Dev Blog

News

Check out my new blog, its chocked of technical information for those who are brave enough.

Comments
MobimiGames
MobimiGames

The video from GDC is amazing!

Reply Good karma Bad karma+2 votes
momo3zo
momo3zo

O YE

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Chuck Jones: Space Cop of the Future
Platforms
Windows, Mac, Linux, DOS, iOS, Android
Developer
Jake S. Del Mastro
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jakedelmastro

Hopefully some encouragement to finish my game. #indiedevhour #gamedev #indie #retro T.co

Jun 6 2018

New Article on the blog: Retro Hi-Fi Sci-Fi: Creating a unique style for Chuck Jones: Space Cop of the Future… T.co

May 31 2018

Pretty much done the music for Chuck Jones: Space Cop of the Future now! Today I'll be teaching these and a few o… T.co

May 23 2018

Found a bug in my MIDI playback code that causes a random jazzy note to be thrown in at random points in time. Mayb… T.co

Apr 4 2018

Embed Buttons
Link to Chuck Jones: Space Cop of the Future by selecting a button and using the embed code provided more...
Chuck Jones: Space Cop of the Future
Statistics
Last Update
Watchers
4 members
Articles
10
You may also like