Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive.
The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.
The gameplay centres on the need to remain undetected by enemies as much as possible and the avoidance of open combat. The game achieved this through the use of highly detailed lighting, sound and AI systems that were exceptional in their day. Enemies and NPCs are able to see and hear the player and exhibit a wide variety of reactions and behaviours when they detect anything unusual; from seeking out the sound to attacking or running for help. To avoid detection the player must stay out of sight by sticking to the shadows or creating darkness by putting out lights. Players must also avoid making too much noise by moving carefully and keeping in mind what sort of surface they are walking on. Other notable features include large, complex levels with many interactive objects and a detailed physics simulation.
Here are some good sources for Thief 'mods', (or rather, Fan Missions) and instructions on how to get them running:
Fan Mission forum on TTLG
FAQ on the forum
This is not the Unreal Engine, no CryEngine or Unity. It's just the Dark Engine from 1998 with the latest NewDark Patch.
After a longer break the Thief 2 HD Mod v1.0 release comes closer.
What you see in this demo is the work of months. All was rendered with 3DS Max and with the help of a 16 core CPU. Hours and hours of rendering to get this quality. In this demo we show you eleven different types of vegetation. After the Thief 2 HD Mod is released we want to share all this stuff with all FM makers. Hopefully we will see some of this in some future FMs. We know that not all animations are perfect. But we did our best! Don't forget that we can only use 99 different frames on any animation. Let us know if you like it!
This is a short preview of the Thief 2 Mission 'Trail of Blood'. All grass animations were created with a 3DS Max plugin by hand. We bought the 3DS Max plugin for a lot of money and it was a bunch of work to get this result of quality grass. The smooth wind animation fits better to the gaming atmosphere. All giant trees were replaced and it looks more realistic now. The new Thief 2 vegetation is finished to 90 % on all Thief 2 missions.
About the FPS problem in the video 'Trail of Blood' -> The problem is that the mission isn't good optimized at the moment. We will optimize the LOD settings before releasing it. So we are still working on it!
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This mod renders the sound value of Noisemaker Arrows as "Non-combat high" instead of "Major anomaly", slightly increasing their effectiveness. This appears...
This is a mod that replaces the original credits video in Thief Gold with my own redesigned version.
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