The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar to that of the original Quake, with Unreal-like skybox effects and colored lighting introduced in Thief 2. Due to the limited hardware of the time, the Dark Engine was not designed with scalability in mind, and can therefore only display 1024 terrain polygons onscreen at once, as well as various other limits on objects and lights. In terms of textures, the game supports palletized PCX and TGA textures, in powers of two up to 256x256. Textures are grouped in "families" which share the same palette. There is a maximum of 216 textures and independent palettes, excluding 8 animated water textures.

The engine does not natively support advanced game scripting, with AI and object behavior being controlled by 'Object Script Module' (.OSM) files, which are DLLs which are loaded at runtime. As such, new modules can be written and plugged into the level editor, DromEd, but are limited due to the scope of the functions made available by the core engine. In order to overcome this, editors must resort to complicated Rube Goldberg machine-like effects using a combination of its other systems.

For its time, the Dark Engine offers advanced AI and sound features, as well as a powerful object-oriented object system. The designer has full control of sound propagation within the level, and the "artificial intelligence" of the non-player characters (NPCs) allows for three levels of awareness: vague acknowledgement caused by mild visual or auditive disturbances, which only prompts a startled bit of dialogue; definite acknowledgement caused by significant visual or auditive disturbances which causes the NPC to enter "search mode", and definite acquisition (triggered by visual on the fully lit player, or face-first contact with a player regardless of the light level), prompting a direct attack.

Embed Buttons

To promote Dark Engine and grow its popularity (top engines), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Dark Engine
Dark Engine
Dark Engine
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games
Thief: The Dark Project

Thief: The Dark Project

Stealth

Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive...

Thief II: The Metal Age

Thief II: The Metal Age

Stealth

Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical...

System Shock 2

System Shock 2

First Person Shooter

System Shock 2 begins with you being unfrozen from a long cryogenic sleep aboard the Rickenbacker, a security spaceship assigned to tail the Von Braun...

Comments
Komatose
Komatose

is this a free engine?

Reply Good karma Bad karma+1 vote
brunocar
brunocar

nop, commercial

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Unity

Unity

Commercial

Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...

FPSC

FPSC

Commercial

This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.

DarkPlaces engine

DarkPlaces engine

GPL

Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).

X-Ray Engine

X-Ray Engine

Commercial

The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR...

RenderWare

RenderWare

Commercial

RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...

CryENGINE 3

CryENGINE 3

Commercial

CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and...

Follow Report Profile
Platforms
Windows
Contact
Send Message
Homepage
En.wikipedia.org
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

9

14 votes submitted.

You Say

-

Ratings closed.

Tags
Statistics
Rank
478 of 935
Last Update
Watchers
20 members
Games
3
Files
15
Reviews
2