Narbacular Drop is a student project/indie game. It's most well known for being the predecessor to the game Portal. When it originally released the game had a surprisingly active modding community during its first year. The developers used Hammer to build the levels, despite the game running on an entirely custom engine.
The level editor pack and downloads of all the levels used to be available on the developer's website. However the developer's website has long fallen into disrepair and the links are now broken. I have taken the liberty of reuploading all of the levels and utilities to Moddb so they never go lost again. I really wanted to preserve this lost modding history as the vast majority of people I've spoken to had no idea the game had a modding community.
Silverback Entertainment is a small development shop in Tucson, Arizona. Most of us worked for Running With Scissors and have a number of years working...
Wraith - Head programmer, designer, and skinner. Spectre - Playtester, promotions :-), original concept. Ghost - Playtester, programmer. Smoth - THE map/skin...
Tom Chang was the creator of Shogo Coop. Released back in the early 2000s.
Fountainhead Entertainment were a game development company who made multiple mobile games for id Software -related franchises, such as Wolfenstein and...
Development team behind the DNF2001 Restoration Project
Can you write a tutorial on how to add new weapons and characters for Unreal Tournament (1999)?
I want to add my thanks to you for preserving those old tutorials; you are right, players are discouraged to mod old games because lack of documentation and I know that, because every time I get back to Oblivion (which it's not even of stone age), I must switch search engines to find useful info buried under useless copy paste articles about the game. All those precious guides are so hard to find at present and many of them are nowhere to be found. It's truly a disgrace.
Thank you so much for what you do!
I don't just want to preserve old guides but also write new ones where they don't exist. Another issue is the guides that were written for older titles were confusing or lacked things like screenshots. So I want to not just provide a hub of easy to access documentation, but also make the quality of the documentation better than it was during the "good old days".
Thank you for posting custom track for motocross mania and it is great fun, could you upload more rider and bike skin for that?
Thank you for cataloging and preserving all of those old tutorials. Lots a valuable tidbits in them even to this day.
Somebody has to. One of the main reasons people don't want to mod older titles is because of a lack of documentation. And that documentation used to exist but just got taken down and lost. So it must be preserved for future generations.
You are doing an invaluable service.
[POSTAL 2] Yoo, how i can take off ads and bilboard to png/jpg from .dds/.*** files? i think a try everything to do this
Via the editor you'd have to open the texture packages they're in, then right click them and select to convert them to whatever format you want.
Are you Ancient Engines on archive.org?
Yes