This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.
Hey guys,
in terms of my release this Friday I will shortly state what you can expect. As written right from the beginning it was never planned as a complete overhaul since that’s a one man show and it’s impossible for me to retexture everything. The special challenging thing about this game is, that most of time you cannot use random textures, since textures needs to be accurate to the show and must feel familiar to the late 90s Star Trek period in general. So, most of the hundreds of new textures were done from scratch over several years or on base of existing material available. And this Friday I will release everything I have done so far to the public BUT DON´T expect something like a total overhaul.
I can say, that all Voyager levels are nearly 100 percent retextured with new sharp LCARS displays, new uniforms, some new face textures, some weapons including Tricorder and many many things more. I would strongly recommend, that you play it with the expansion pack…since the mod was actually made for the Tour Mode. I also did a lot of things for Klingon levels, Holodeck programs and some Borg stuff….so far.
On top of all this you will see a new shader engine. Since thats an on top injector, who adds features the original engine was never designed for, there are some glitches…but I I think it doesn’t really matter in contrast to its overall benefits.
I leave you some latest screenshots and you will hear from me sometime on Friday (middle european time:)
Cheers,
DON
(click on pics to enlarge)
Switched to a new renderer and showing some impressions.
Due to real life circumstances this project will be a little bit slow down. But no worries I have to announce a massive update. A lot of things have changed...
Good news for all Trekkies out there. After some modification the new open GL Renderer also works for Elite Force 2.
Trekkies out there! This is for you and the good old days!
Picture setting, mapping effect, I forgot to set it to VERY HIGH, and the player needs to manually set HIGH to VERY HIGH The game system is not compatible...
This is a remaster of the ingame videos of Star Trek: Elite Force. The videos are in 1080p and 30fps. Software Used: DAIN and Topaz Video Enhance AI.
Netradiant-custom config I used. Modified from the one supplied for rpg-x for regular netradiant.
First created by Ubergames as a modification for Raven Software’s game Star Trek Voyager: Elite Force, RPG-X has evolved to become one of the best Star...
This is the August 2000 CD-Rom from Vogel Publishing's LEVEL Magazine, Contained within this CD is demo's of games including Deus Ex, Dino Crisis, and...
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I'm new hear a wanted to know if i can make games hear?
Well I was never a ST fan but I tried this series last year and enjoyed it somewhat, although I was a little tired of the IDT3 engine despite liking that engine because I played just about all the games using it, however I liked the first game best despite the second having better gameplay.
(buried)
SCREW you trekkies! Star wars is way better!
GTFO. Star Wars and Star Trek is ok. Star Wars aint good like Star Trek.
star wars have far more quality games than star trek do though. When is the last time we got a truly amazing star trek game? Like a decade at least dude.
Well atleast our shows creator isn't re-editing our films, and then screwing over his fanbase by selling his newly edited version opposed to the original.
Actually now CBS are screwing over fans with new Trek since jj-verse and discovery.
@HarryCane
2 years late to the conversation but nevertheless...
Star Trek (2010)... not exactly a re-edit... but had a similar effect. :)
you suck.