in terms of my release this Friday I will shortly state what you can expect. As written right from the beginning it was never planned as a complete overhaul since that’s a one man show and it’s impossible for me to retexture everything. The special challenging thing about this game is, that most of time you cannot use random textures, since textures needs to be accurate to the show and must feel familiar to the late 90s Star Trek period in general. So, most of the hundreds of new textures were done from scratch over several years or on base of existing material available. And this Friday I will release everything I have done so far to the public BUT DON´T expect something like a total overhaul.
I can say, that all Voyager levels are nearly 100 percent retextured with new sharp LCARS displays, new uniforms, some new face textures, some weapons including Tricorder and many many things more. I would strongly recommend, that you play it with the expansion pack…since the mod was actually made for the Tour Mode. I also did a lot of things for Klingon levels, Holodeck programs and some Borg stuff….so far.
On top of all this you will see a new shader engine. Since thats an on top injector, who adds features the original engine was never designed for, there are some glitches…but I I think it doesn’t really matter in contrast to its overall benefits.
I leave you some latest screenshots and you will hear from me sometime on Friday (middle european time:)
(click on pics to enlarge)