Jc's ShipMod v2.051 - Fighter Version - Released 13/07/00
Jc's ShipMod v2.051 - Fighter Version - Released 13/07/00 ======================================== Greetings... Thank you for downloading my Ships Mod for Star Trek Armada. Those of you who have downloaded previous versions of my mod will be familiar with what I've done with Armada but for those of you that haven't, here’s the lowdown. This mod is pretty much a conversion for Armada but probably stops just short of being a total one. I have put a lot of time, work and effort into this mod and while most of the modifications are my own, a few things we're done by others who have helped me along the way. I have also had some people beta test the mod before I released it, so I could fix any bugs that popped up. This mod has been tested thoroughly by them and myself so any bugs that may pop up during the game will be most unexpected. The people that have helped me are mentioned in the acknowledgements at the end of this file.
Below is the installation instructions and a list of the general changes that have been made to Armada. I can't remember every single change I've made and I can't be asked to type them all out so there you go. There is a version history.txt if you want to view specific changes I made in each version.
Since the release of the Sod Editor, new models are now popping up everywhere. Indeed, in this mod, 4 new Sods are used. The K’Vort, Warbird (Both D’Deridex and D’Kazanak) and Nebula-Class ships have new Sods. The 4th is a Brand new ship for the mod... The Miranda-Class. Thanks to the Millenium Projects efforts – which I’m part of – they’ve released a beta Sod of the Miranda and I’ll think you’ll agree its quite spanking.
My plans for this mod are to include many new ships with their new sods and to include some new structures as well as ships and to include some new weapons perhaps. I’ve included my Animated Torpedo in this Mod and it is used by the Miranda, Akira and Galaxy-Class ships.
Finally, this release has added the DS9 station! A heavily armed fortress if get to build it.
There are several different versions of my mod available at the moment to keep everyone happy. This is the Fighter version of the mod. Here are the others:
ShipMod v2.04 – Non-Fighter Version = Same as this one just no fighters. AI is updated accordingly. V2.05 of this will be released soon.
Federation Only ShipMod
Klingon Only ShipMod
Romulan Only ShipMod
Borg Only ShipMod
AI Only Mod.
Look out for an upcoming Dominion Wars mod.
Also, please check out my message boards which, at the time of me typing this, has 158 members.
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Installation
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It is advised for this Mod, that you have a reasonably fast PC with a decent Graphics card. There will be large scale battles which will seriously chunder slow machines. I have a PII 333MHz, 128MB RAM and 2 Voodoo2 3Dfx Cards and it still chunders on mine (but then I run it on 1024*748 res!) but I recommend you have something better than this to play. At least a PIII 450 with a 32-bit Graphics card. If you have a slow machine, I would advise you to play the Non-Fighter version instead and to get a new PC!
Just run the install file which is self-explanatory. You must uninstall the mod manually though. Another file called, uninstall.txt will explain which files to remove and replace. If you get an error message after installation, you will need to try and install it again. If that doesn’t work, you will have to un-install and then re-install Armada remembering to remove all additional files that the uninstall does not remove.
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Disclaimer
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If this mod screws up your computer then don't blame me! It works fine on mine so therefore it should do the same on yours. I won't take responsibility if your computer dies on you. Don't start e-mailing and me having a go at me because I will simply ignore you and block your messages! THIS MOD IS NOT SUPPORTED BY ACTIVISION so don’t go asking them for help. Use the mod at your own risk.
Known Problems
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The only problem is with the Borg and Klingon Advanced Shipyards. You will not be able to repair or decommission ships at these shipyards as they are too big now. You must use the other shipyard for this.
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What this Mod changes in Armada
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While this mod is called Ships Mod, buildings have also been changes as well, not just ships. I just couldn't think of a decent name for it so that’s what I stuck with. Here is what to expect from the mod. There is a version history.txt if you want to view specific changes I made in each version.
* The most major change to the game is the introduction of 18 new buildable ships to the game. While the models of these ships are the ones already in the game, I'm sure that they will feel like a different ship compared to the others. Here they are as follows as well as a brief description.
Federation Ships
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Galaxy-Class Starship
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While not exactly new, it is now buildable. Its shields are stronger and also has a high crew complement. It has an extra Phaser and Torpedo bay as well. It can also fire a spread of Phasers or Torpedoes at multiple targets without loss of energy.
Premonition-Class Super Ship
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The Federations version of a Super Warship. Based on the Premonition from the Future, it is the second most powerful ship in the game. It has an arsenal of 4 Phaser banks, 4 Pulse Phasers and Quantum Torpedoes. It also has the Engine Overload and the Temporal Distortion. Its shields are very powerful and can re-charge them quickly as well. It is however, a very expensive ship that takes a while to build.
Federation Attack Fighter
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Starfleet has made improvements to the Attack Fighters used in the Dominion War and has now based one on the Venture-Class Scout ship. These ships pack much more of a punch than the scout with a single Pulse Phaser and Micro-Quantum Torpedoes. These ships are reasonably cheap and are easy to kill but are dangerous in large numbers. They can only be built from the Starbase.
Miranda-Class Starship
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An old class of ship which has served Starfleet well for over 80 years. These ships are quite powerful when in groups but are very easy to destroy. They are equipped with a Phaser beam and a Photon Torpedo launcher.
Deep Space 9
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Now you can finally build the station that deals out a lot of punishment. This baby can unleash up to 11 Rapid firing phasers and 3 Torpedo’s at once! Its shields rival that of a Super Cube and is very expensive to build.
Klingon Ships
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K'vort-Class Bird of Prey (BoP)
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A much larger, far more powerful version of the B'rel-class BoP, this ship is designed for escorting its companion warships. While not very powerful on its own, it can be a threat to other Heavy Starships. Best used in groups. Its arsenal includes, 2 Heavy Pulse Disruptors, a Disruptor Beam and a Photon Torpedo Launcher. It also cloaks and uses the Ion Cannon.
Negh'Var Mark II-Class Super Ship
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While not very original in the Name department, This ship is a match for the Premonition when using its specials but in a straight Firefight with one will lose but not before bringing its shields down to almost nothing. Its arsenal includes 3 Disruptor Beams, 4 Heavy Disruptors and 2 Photon Torpedo Launchers. It also Cloaks and fires the Ion Cannon and Poleron Torpedo.
Klingon Attack Fighter
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A counter for the Federation, Romulan and Borg attack fighters (I needed to keep the element of balance in the game. If I just gave the Federation this ship, they would have a major advantage). Its arsenal is the same as the other fighters in the game and is built from the Starbase.
Romulan Ships
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D'Kazanak-Class Warbird (Super Ship)
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The weakest of all the Super Ships firepower-wise, it can, however, keep toe to toe with the other ships if it uses its shield inversion beam effectively. Its arsenal includes 3 Heavy Disruptor Cannons, 2 Disruptor Beams and a single Plasma Torpedo launcher. It is also the cheapest of all the Super Ships at only 1750 dilithium.
Romulan Attack Fighter
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A counter for the Federation, Klingon and Borg attack fighters (I needed to keep the element of balance in the game. If I just gave the Federation this ship, they would have a major advantage). Its arsenal is the same as the other fighters in the game and is built from the Starbase.
Borg Ships
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Super Cube
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This ship is what the Federation fear. It is the same type of ship that smashed through the Federation fleet at Wolf 359 in 2367 and again during a battle in the Typhon Sector then at Sector 001 with another Cube in 2373. You need a hefty fleet to stop this thing. It will even take 3 or 4 of the other races Super Ships to take on this mother. It is by far, the most powerful unit in the game and its shields are the strongest you will find as well as having a frighteningly fast shield re-charge rate. Its arsenal inlcudes, 4 Energy Beams, 2 Energy Cannons, 3 Energy Torpedos and a Tricobolt Torpedo. It also has a tractor beam, Auto-Assimilator beam and the Holding Beam. When this ship comes on to the battlefield be worried. It is slow moving and is the most expenisve unit in the game.
Artillery Sphere
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Another heaviliy armed ship which is a larger version of the Sphere. This ship is an artillery ship but is well capable of defending itself in close combat. Its arsenal includes 3 Energy Beams, 2 Tricobolt Torpedos. It also has the Auto-Assimilator and Holding Beam Specials.
Borg Attack Fighter
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A counter for the Federation, Klingon and Romulan attack fighters (I needed to keep the element of balance in the game. If I just gave the Federation this ship, they would have a major advantage). This fighter is different to the other races in that its shields are stronger and has a faster re-charge rate. It is built from the Starbase.
Minor Race Ships
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These ships are only buildable from a Dominion Shipyard. These shipyards are in 2 or 3 of the Single Player missions and are in the Multi-Player map 'Hidden Treasure'. This is the only way to build them.
Cardassian K'deki-Class Destroyer
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A Light fast attack ship for the Cardassians.
Cardassian Galor-Class Battlecruiser
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A Medium/Heavy Warship for the Cardassians.
Cardassian Keldon-Class Battlecruiser
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A Heavy Warship for the Cardassians.
Breen Frigate
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A Medium Warship for the Breen
Ferengi Marauder
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A Heavy Warship for the Ferengi
Son'a Destroyer
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A Light fast attack ship for the Son'a
Son'a Battleship
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A Medium/Heavy Warship for the Son'a
So there you have it. Have fun with the ships. Now to the other modifications.
* The AI (Artificial Intelligence in case your thinking "What does AI mean?") , is the next major change I've done with the game. You should find it to be a challange to take on the AI now. Expect Super ships to come on to the scene within 10 minutes of playing and watch out for early fighter attacks.
* I've modified the Sensor Array and changed it into a Multi-Purpose Heavy Weapons Platform. Not only can it see further than it did before and have the Tachyon Detection special, it also is larger and now armed with 2 Pulse weapons, a Single Beam weapon and a Torpedo! Naturally, its shields are stronger and re-charge a lot faster than the other defense platforms.
* The Federation Sensor array has been swapped for the Klingon one as the Federation sensor did not like my modifications to it. The Klingon one looks a bit like the Federation Built it anyway.
* When you start a multi-player game, You will now start with 3 construction ships, 3 Fighters and 2 Heavy Weapon Platforms. While this makes it easier to defend your base from the start, its the same for the AI so don't go expecting an early rush to work. You'll only be met by about 20 fighters anyway as well as a few additional defenses they would've built by then.
* Almost every ship in the game has been modified to be stronger than the originals. Here's a list with a brief description.
Federation Ships
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- Defiant fires 4 pulse Phasers, a phaser beam and 2 Quantum Torpedoes. Shields are far stronger as well and it now cloaks. More expensive to build though
- Akira has a Torpedo launcher now. Its shields are also stronger.
- Steamrunner now fires a Phaser Beam at a slow rate of fire.
- Sovereign's have 2 extra Phaser Beams and an extra Torpedo Launcher. Its shields are also stronger. It also has a new special, a Torpedo spread which will hit multiple ships. Best used when there are several enemy ships in the area.
- Galaxy has 2 Phasers, 2 Torpedos and uses Phaser and Torpedo Spread Specials.
Klingon Ships
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- B'rel Bird of Prey, now fires its disruptors every 0.35 seconds so it fires far more like in the TV Series at a rapid rate. It's shields are also stronger and now fires torpedos.
- Vor'cha-Class Attack Cruiser is now larger and fires an extra Disruptor beam and now fires a Photon Torpedo. Its shields are much stronger as well.
- SuQ'Jagh now fires 2 Disruptor Beams and is far stronger and is also larger.
- Negh'Var-Class Battleship now fires 3 Disruptor beams and 2 Photon Torpedos. Its shields are stronger but is slightly more expensive now.
Romulan Ships
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- Shrike now fires its disruptors like the B'rel BoP. It too also fires a Torpedo now and its shields are stronger.
- Griffin now fires a torpedo and its shields are also stronger.
- Raptor, like the Steamrunner, now fires a Disruptor Beam.
- D'Deridex Warbird now fires a Heavy Pulse Disruptor at a rapid rate, Its shields are stronger and also has more energy to maintain the Shield Inversion Beam.
Borg Ships
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- Destroyer now fires a Torpedo and also has stronger shields.
- Sphere now fires an Energy Torpedo at a rapid rate. It also now has the Auto-Assimilator Beam and Holding Beam. It is more expensive though.
- Assimilator now fires an Energy Beam and also now has the Holding Beam.
- Diamond's torpedos should now fire faster as well as its Energy Beam.
- Cube now fires 2 Energy Beams and its shields are much stronger now. Its shield re-charge rate is faster as well and its holding beam can be maintained for longer. Its crew now has 1500 instead of 1000.
* All Hero Ships have been edited to make it more compatable for Single Player. All hero ships should be at least twice as strong as their counterparts with Locutus's Cube being somewhat of a Semi-Super Cube, and all ships having more weapons complements. Premonition, Locutus's Cube and Sela's Warbird have Super Ship Weapons arsenals (excluding added specials) installed.
* All Starbases have been re-scaled and are now larger than before. They also have 3000 crew and start off with 3000 crew as well. Their shields and shield re-charge rate is far stronger as well. Its weapons have been changes in that 2 of its pulse weapons have been swapped for torpedos instead.
* The Federation Starbase model has been swapped for the Federation HQ Starbase instead. It looks far better than that outpost type starbase.
* All buildings now have a faster shield re-charge rate.
* All turrets in the game now have double streght shields and now fire at a faster rate.
* All Advanced Shipyards have been made bigger to fit the new ships, some of which are larger than the original shipyards. This has created a problem though. You will not be able to repair or decommission ships at the Borg or Klingon Advanced Shipyards. The Borg does seem to do it for small ships but not larger vessels.
* The Klingon standard Shipyard is now slightly larger to fit the Vor'cha.
These are all the modifications I can think of, off hand. I'm sure I've missed out something so you'll have to find out for yourself in the Version history.txt.
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Copyright (c) Notice
====================
I'm not too bothered by people using PARTS of my mod to use in their own mod. You are quite welcome to use a few of the .odf files and to use the icons included. I would prefer it if you e-mailed me asking my permission to use something out of my mod or that you at least acknowledge that you used something out of my mod in your own in your readme file (assuming you made one). What I don't appreciate is people just changing a few things about in my mod and then releasing it as their own. Please don't do that.
Please note that I'll know if you've used something off my mod if I download your mod. I have subtly hidden something that only I will recognise in all of the files in the mod (except the .sods and .tgas of course). This took ages to do but at least then I'll know if someone is trying to rip me off. Theres not much I can do if you do rip me off other than that I'll let you know that I know and that I'll think your sad enough and don't have enough of an imagination nor can you put the effort into making a decent mod yourself.
This mod is not inented to infringe any copyright stuff by Activision or Paramount Pictures.
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Acknowledgements
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<key = Name/Armada Forums Nickname (if avaliable)>
David Stallard/TheArmada:
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For supporting me and putting my mod on his site. Also this mod would never have come into existance if I hadn't downloaded his Super Cube mod so I owe him one. Go visit his site at: Home.freeuk.net (I think this is the address).
Dave/draggonbb3:
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For his suggestions and improvements to my mod which I approved. Also my biggest fan and supporter of my work that I've encountered so far, so thank you sir. Also one of my Beta Testers. The K’Vort, Warbird and Nebula Sod’s were made by him. Go to his site at www.armadamods.btinternet.co.uk to download them. Watch out for a Dominion conversion mod that we are doing together in the future.
?/Deemon
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The Miranda Model and DS9 Model were made by him.
?/Marauder
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One of my Beta Testers.
?/Bump
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One of my Beta Testers.
Maxi Leirhiemer/?
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One of my Beta Testers.
?/JKelly
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The Phaser and Torpedo spread specials are his so thank you for letting me use them.
?/Thunderst
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I used his Breen icon.
James Bryant/James Bryant:
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I used his Galaxy and Premonition icons.
You:
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For downloading my mod.
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I would really like some feedback on what you think of the mod and if you found it enjoyable and challenging with the new AI. Please report any bugs you encounter. Remember, if you want to use something out of my mod, I would prefer it that you contact me for permission. So please e-mail me at:
or you can ICQ me at
72564036
and do remember to visit my message boards at:
I try to get on ICQ every day but don’t count on it. I should tell you I’m on invisible most of the time as well.
I respond to most messages so don't think I'll just ignore you.
Any questions about modding I MAY answer. However I will not respond to messages which say something like' How do I make a mod?'. I've had 2 or 3 of these messages just saying that and they are annoying somewhat. I'm not going to give massive Tutorials on how to do a mod. I will help you on certain areas but I really advise you to just use your own creativity and figure out how. That is how I did it. Changed a little something here, test it to see what it does. Remember what it does and then move on to do something else. Combine knowledge learnt and you have a mod!
I'm not in to giving my real name out either so don't ask.
Enjoy the Mod!
Good day to you :)
Jc
Copyright (c) 2000 – Jc (Quite what the point of me doing that is anybody’s guess, since I can’t actually sue you :D)