Build, strategize, and craft the perfect fleet to wipe your enemies off the map.

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Hello World!

News

You’re probably wondering, what the heck is Armada 4? Is it a mod? The answer: yes and no. We are creating a new standalone app using the industry standard Unity Engine to bring back the glory days of Armada and the Fleet Operations Mod (with our own twists and room to explore of course). After a year and a half working on this project in some form or another, it’s a relief to finally have a Moddb page! I think the best way to catch you folks up is to provide a curated list of our videos.

A4 Starship Plaque


Back in the first prototype, we got pretty far: a versatile weapons system synchronized across networked players:


We have been fortunate to have the support of the phenomenal Armada 3 and Ages of the Federation team (aka Stellar Parallax). They have cut our workload down by two-thirds, easily, by lending us their models. Still, we occasionally like to dip our hands in design and model creation to get our fix of makin’ cool ships:


Perhaps the biggest setback we’ve faced thus far has been fog. Looking at classic RTS’s and how simplistic it all looks, you may be surprised to hear that. But essentially, you are creating a texture that frequently needs to change and iterate over hundreds of thousands to millions of pixels/points. Doing so in a way that is performant is no easy feat! Thankfully, we’ve taken the time and worked diligently on the task:


Lastly, I’d like to end with a cool fun effect/map object we’ve been playing around with:


Alrighty, thanks for checking us out. Please feel free to comment any questions, or better yet, join us on Discord!

Discord.gg

All the best; take care,

Westley

What Do You Want; You Name It!

What Do You Want; You Name It!

News 2 comments

Read along to find out how I was able to make custom ship names and registries a reality during the game's run-time.

Comments
TiberiousKirk
TiberiousKirk

One thing I liked about Armada 2 was the two function camera. The tactical view made the map have a definite up, down, left, and right, and the cinematic view which could be tilted and spun for camera angles. I have been disappointed in how many RTS space games have gotten rid of the objective tactical view. Will your game/mod have the same functionality of the original tactical view?

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Guest
Guest

Wow very excited when I saw this, such an amazing game and this all looks and sounds amazing. Cant wait to play, keep up the great work!

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ConfirmÆtion
ConfirmÆtion

Wow how did I miss this. Dang this looks good.

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Blake00
Blake00

Cool! will have to keep an eye on this

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darkyuri
darkyuri

Nice work.

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armada4devs Creator
armada4devs

Thank you!

Reply Good karma+2 votes
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