The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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pianoz

Reclaimers! Some of you may have already bumped into me during my short tenure here, but for the uninitiated: I am SpaceBat. I have been tasked with composing a complete soundtrack for Sins of the Prophets, editing and modulating voice performances for certain ship classes in the mod, as well as sprinkling in some spicy sound effects for fun (The new SMAC round was done by yours truly, created by banging a few drums together… no seriously). Apparently I’m getting the floor all to myself this week for a community update as things start to ramp up over here, so I’m gonna give you a good rundown on who I am, what I do and how I do it, while also not occupying too much of anyone’s time.

I started writing music about 10 years ago in High School as a side project. I was initially interested in film editing and camera technology. I got my CTAE certification for Film and Audio when I graduated, and attended college for Audio Engineering. I started writing music right around the same time as a response to my significant other saying it was a waste of time, but I was determined to succeed if for no other reasons than out of spite. Since then, I’ve spent nearly half my life composing for my own personal development, and selling it as easy listening music under the name Audio Arcturia. That name will grow more familiar over my time on the project, as Audio Arcturia will be the name under which the music for Sins of the Prophets will be published.

I was brought onto the mod team just shy of a year ago, last August. In case anyone reading this has attempted to reach out to either Unikraken or another developer for assistance or to offer your services, I’m living proof that Uni doesn’t read his email.


I jokingly commented on a post the SOTP Facebook page made about hypothetical game development, saying that if they ever consider making a game of their own, they should hire me. So the moderator responded right away saying “Send us examples”. Which I did. That day. I composed Reclaimer Spirit, which was largely inspired by the overture from the Halo 3 song Luck. I figured it would get their attention, and it did… sort of. It would take nearly two months before they would get back to me in an “oh my god I forgot I left the stove on” moment.

Look at those timestamps!


Look at those timestamps!

And that was all she wrote. Since then I’ve been hammering away on the keys composing something I feel suits the Halo universe best, while also being unique and capturing the essence and vastness of space. I once joked that I’d rather chew glass than ever compose music for the Halo Universe, and not because I don’t love it. It’s the reason I’m composing today. The soundtrack to Halo 3 was my symphonic awakening. The problem is that it’s such a huge standard to live up to, in a fandom where judgement comes swiftly and harshly. Those are things I’m still unsure I can manage. But here I am, introducing myself in the hopes you’re as excited as I am about a special sound being made for a mod loved by thousands.

The music I’m doing for the mod is being composed with a couple things in mind: it needs to have moments that are worth listening to independent from the game, moments that are perfect ambiance for the downtime during game-play, and plenty of music for the tense moments. I think I’ve found the perfect sound for all of these things, which pay homage to the games of the past, and looks to the future. There’s a couple Easter eggs in some of the songs that some very keen listeners and halo scholars might appreciate (like a Sangheili choir that was translated to the best of our scholar's abilities), and a few melodies which were borrowed briefly for effect from previous titles.

For the rest of you wondering what happens to the original soundtrack that was made for the mod a few years ago: it is being preserved in a way that pays proper respect to the original composer as well as fans of the previous soundtrack. Some songs will remain in the mod, others won’t, but it certainly won’t be left to rot in some folder somewhere, and I encourage you to save the files yourself if you’re at all interested in holding onto it.

I’m very much interested in sticking it out for as long as possible, and will continue to provide music for the mod for as long as the well is providing, or until such a time as the project is complete. Should you run into me in the discord or elsewhere in the community, don’t be shy. I'm always happy to receive feedback and discuss why Halo 5’s soundtrack was the superior one and everyone else is wrong.

-SpaceBat <3

Lead into the Stars - SotP Dev Diary

Lead into the Stars - SotP Dev Diary

Sins of the Prophets 23 comments

Today we introduce a new concept into Sins of the Prophets, faction leaders: how they work, and how they fit.

Stargate Races r1.04 Released

Stargate Races r1.04 Released

Stargate Races 19 comments

The latest Stargate Races r1.04 version is now available for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.93b Released

Sins: Remastered v0.93b Released

Sins: Remastered

The latest Sins: Remastered v0.93 Beta version is now available for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.92 Beta Released

Sins: Remastered v0.92 Beta Released

Sins: Remastered

The latest Sins: Remastered v0.92 Beta has been released for Sins of a Solar Empire: Rebellion v0.194.

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Dawn of the Reapers 0.8.5 Resurgence

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Redesigned Sins V1.1

Redesigned Sins Full Version 1 comment

Reduced mining asteroid count, some minor rebalancing and tooltip adjustments.

E4X Galaxy Forge 1.85

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Interregnum Galaxy Forge 3.4

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A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Updated for Alpha 3.4/Rebellion 1.94.

Redesigned Sins

Redesigned Sins

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A large scale, but vanilla game based overhaul to rebalance certain elements.

SGI - Tau'ri, Asuran, Goa'uld Release

SGI - Tau'ri, Asuran, Goa'uld Release

Stargate Invasion Demo 4 comments

This update is fairly complete on the Tau'ri, Asurans, and Goa'uld. It contains numerous fixes, balance updates, new content, textures, sounds, etc. We've...

Comments  (0 - 10 of 246)
jrjr1
jrjr1

Is it just me but I think a "the expanse" mod is perfect for this game.

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Fenrir808s
Fenrir808s

MCRN has some sexy ships indeed.

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Rishi_Raj_Jain
Rishi_Raj_Jain

Love the Mod, but Can u add just one thing that the planets sholud be in orbits around Sun rather that just being scattered, and if Possible if they may revolve around the sun, Poeple will die for it...

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allenzack8
allenzack8

I rarely call anyone a fool, but this merits a special occasion:
the phase lanes would become distorted. you would no longer be able to effectively outmaneuver your opponent on the galactic scale because of these fluctuations. you'd be better off trying to fight off a starbase in a corvette than trying to deal with that ****.

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kyubbi67
kyubbi67

Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.

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jrjr1
jrjr1

Hi there can somebody help me... So I am new to this modding thing so just practiced it on the Dawn of the reapers mod. Did some tinkering to some of the values of the ships and it worked then I decided to put some of the existing skill on the game to some of the capital ship and it still worked after that I decide to make adjustments to the skills and make new ones based on already ingame skills and then when I open the game in Dev.exe it said *stringSrc == _T('"') and if I try to skip or break a bunch of other errors started to pop out, so decided to undo my changes to the skills and delete the new ones but still shows *stringSrc == _T('"') when I open. So decided to start anew deleted the folder of DOTR the reinstalled it with new one but it still pops out *stringSrc == _T('"'). What should I do? Please someone help...

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111duffy111
111duffy111

I also have this problem but have not attempted to alter any values. did you manage to fix this?

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Exakter
Exakter

This is not the place for that sort of help. Go to the modding forum for Sins of a Solar Empire (they have an official one). That said, sounds like you missed an entry in the strings file. Editing existing skills is one thing, but creating new ones means creating new entries in the requisite files.

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jrjr1
jrjr1

Thank you so much for replying. I will look at the strings file again and ask in the modding forums if anything else goes wrong

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jawa105
jawa105

Is the Iron Engine, the engine I presume this game is running on, written in C? Either C++ or C#? I'm interested in helping another Mod that I heard lost their programmer.

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Sins of a Solar Empire: Rebellion
Platforms
Windows
Developer
Ironclad Games
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Stardock
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Iron Engine
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Zombies like it, you should too!

Nov 14 2012 by ZombiesRus5

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