Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

Post tutorial RSS Tutorials
Adding New Bots in Quake 3: Arena

Adding New Bots in Quake 3: Arena

Server Side Coding Tutorial 2 comments

In this tutorial, you will learn how to turn a custom model into a bot. I'll be using the excellent Harley Quinn model to demonstrate the procedure, but...

Advanced Arches

Advanced Arches

Mapping/Technical Tutorial

Arches like these can be extremely hard or very time consuming to make without using certain techniques. In this tutorial, I'll show you the methods I...

Back To Nature

Back To Nature

Level Design/Theory Tutorial 1 comment

This tutorial will show you how to use AutoSprites to create realistic-looking plant life in your Quake 3 maps.

"See-Thru" Custom Shaders

"See-Thru" Custom Shaders

Mapping/Technical Tutorial 1 comment

I don't know about you, but I've always loved transparent textures in a game. Even DooM had them. For some reason, iD dropped them during Quake and Quake...

Falling & Blowing Leaves

Falling & Blowing Leaves

Level Design/Theory Tutorial 1 comment

In this tutorial, we'll learn how to create realistic falling leaves, blowing leaves, and swirling leaves.

Analyzing Layered Shaders

Analyzing Layered Shaders

Mapping/Technical Tutorial

In this tutorial, I'll explain how shaders work using multiple textures to provide some of the effects seen in Quake 3: Arena. For our example, we'll...

Aircraft Texture Tricks

Aircraft Texture Tricks

Level Design/Theory Tutorial

In our first tutorial, we made a cargo aircraft, texturing everything with the standard Q3A textures and shaders. If you're into designing castles or...

Custom skybox tutorial

Custom skybox tutorial

Level Design/Theory Tutorial

In our last tutorial, we roughed out a cargo aircraft--it's not quite there yet. And before we do the hangar, thought must be given to the environment...

Designing An Aircraft

Designing An Aircraft

Level Design/Theory Tutorial

This is a tutorial going over how to build an airplane in QERadiant for Quake 3.

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial 2 comments

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

Custom server tutorial

Custom server tutorial

Server Tools Tutorial

In this tutorial I will explain to you how to setup a custom server easily and for free without needing a lot of resources on your pc (the game dates...

Skinning for Newbies: Part 2

Skinning for Newbies: Part 2

Skinning Tutorial

This tutorial attempts to explain to you how to make bots for skins. It assumes you know everything from part 1.

Skinning For Newbies: Part 1

Skinning For Newbies: Part 1

Skinning Tutorial 2 comments

In this tutorial I hope to tech people new to the art of skinning how to make good skins. In this part we cover making a basic skin starting from other...

BSP-Level based game Engines

BSP-Level based game Engines

Mapping/Technical Tutorial 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

How to create a RoQ video-file

How to create a RoQ video-file

Other Tutorial 14 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.