Let's start with what we fell in love with the vanilla Crysis - graphics
Was implemented an algorithm of reflections in the screen space, used mainly on weapon materials
Was improved algorithm of vanilla planar reflections (they can reflect objects that are outside the field of view), now reflections can be blurred.
In the original version of the game, these reflections are rarely used - that will be fixed
And lighting of detail object (grass) was improved, now specular lighting works on grass too
And some interesting stuff:
Now assault scopes have zoom effect shader (picture in picture method) but without using second viewport, which has no negative impact on performance
Was implemented climbing system (like in Doom 2016 or Crysis 2/3). If player jump on some surfaces he will climb automatically (maybe later i'll add animations for this)
Weapons and hands now can be painted with blood if player shoot at enemy body with close range
This effect will disappear if player swims in the water or drop "bloody" weapon
And small tactical feature:
Player now can enable or disable LAM Flashlight.
if the player abruptly turns on the flashlight in front of the enemy then the enemy is will be blinded for a short time
That's all for today, folks!
If you have any thoughts on how to make the project better, then let me know in the comments!
And if you want to support the project financially, you can read my page on Boosty (patreon's analog) - here you can see early news and more media content
See you soon!
интересно,ждём ...
Please make prone animation just like in alpha version!:)
Can you please make the effect of silver flashing of the bone as it was implemented in previous versions of the crisis, when damage is done to the main shera, the color of the bone changes to white as in speed mode please give an answer if you can add this function to the crisis rematered I am ready to support you financially?
I'm dropping a link to the video effect at one minute, please add it to the new version of the game, I'll be waiting for your opinion Youtube.com
regarding maintaining dynamism, add more distortion effects when inflicting damage to the player so that small noises appear on the screen simulating the reaction of the suit in the game there is not enough feeling of the real technical use of this innovation the technique must simulate the defense of the main character to create more immersion in the regular version of the game a standard shooter needs to implement presence nanosuit for the wearer creating the impression of spatiality that the real player actually notices the protection of the suit; this can be activated by adding screen effects