Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area. The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.
Fix that allows using parallax occlusion mapping and anisotropic filtering at the same time.
It doesn't work. I'm using the latest version (ver.1.2.1). I unzipped and placed it in the folder called "Game", and then I forced on anisotropic filtering in my Nvidia control panel. The Pom works as usual but the AF doesn't. Is there another step I need to perform? Like, do I need to enable it in the console or something?
Edit:
Ok, so I found the issue, I had to create a text file and call it "system.cfg" and place it in "Crysis\Game\Config\". Then while in the text file it should say:
r_TexMaxAnisotropy=8
r_displayinfo=0
after that, I created a shortcut for the game and added "-devmode" after the target file. Only then did it finally work.
Thx for info. I tried your workaround and the AF dont work. So it will maybe help to who will have similar problem:)