A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.

Report RSS BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II

A quick summary of our gameplay flow and the "meta" of Bloodcrusher II.

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Hi everyone!

I'm Derek "open_sketchbook" Chappell, the designer and artist for Bloodcrusher II, and I'm here today to dive into the details of Bloodcrusher II's gameplay directly, so you all know exactly what you're following and why you should be excited.

In essence, Bloodcrusher II is a system that produces endless episodes of a game quite a bit like shooters of the early and mid 1990s, particularly DOOM and build engine games like One Unit Whole Blood. It has a hardcore, "rogue-like" approach to death; when you die, your save is deleted and you need to start a new game. The goal is to get as far as you can; there is no final boss or endgame.

When you start the game, you pick a melee weapon and a badge. The melee weapon will be your constant companion throughout this run; you can't find new ones, but the damage it does scales as your character advances so it's always useful. The badge gives you some special features, like making your character better with grenades or able to carry more ammo. You start with only a default badge that confers no advantages or disadvantages; you'll find more to use in future runs in secret areas, dropping from tough enemies, or unlocked with high scores and achievements.

Badge Concepts

These badges are perfect for your battle armour. Or your jean jacket. (Concept Art)

The game is broken up into Levels and Episodes. Each Level is a series of rooms and hallways randomly generated and populated with appropriate enemies; you go through, fighting, picking up weapons, scoring points and grabbing keys for locked doors, in the traditional manner for these shooters. At the end of every level, you score is added up and multipliers for time and completeness are enacted; if you score enough points, you level up and get to pick a perk from a list of three selected at random to enhance your character. Then it's off to the next level!

Level Set

Our level generator makes automatic maps when a level is generated.

Ten or so Levels are packed together to make an Episode. Episodes take place entirely within one biome, or palette of level parts. When you finish the last level, you face a boss in a special arena level. The bosses are pre-made, but contain randomized or variable components, patterns and arena configurations. They'll be challenging to the extreme, and probably kill you pretty badly the first few times. If you stick to it, though, you'll eventually triumph, and receive your reward; a new melee weapon will drop which you can use in future runs of the game!

From there, you'll have the option of continuing to a new Episode. The game will get harder and harder, the guns more and more ridiculous, until eventually you just get overwhelmed and you die. Then, when you start a new game, everything is generated all over again, except this time you can use the badges and the melee weapons you've unlocked. The goal is to get the highest score, the most kills, and the biggest gun you can!


That's right, Doomguy. Stick with it, and all your guns will be on the level of the BFG 9000.

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Comments
Khatgami
Khatgami

Nice article, btw when is this going to come out?

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open_sketchbook Author
open_sketchbook

When it's ready.

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R3ven Creator
R3ven

When it comes out.

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Chosenlama
Chosenlama

When its done.

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Westonbirt
Westonbirt

Once it hath finished.

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Shiro~
Shiro~

When I die, do I lose my melee weapons and badges I won in earlier runs?

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open_sketchbook Author
open_sketchbook

Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.

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R3ven Creator
R3ven

Also in case it wasn't clear, once you choose your melee and button at the beginning of a run, you cannot change what they are until you start your next run.

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numbersix
numbersix

Doomguy comic - bonus.

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Hell_Diguner
Hell_Diguner

When can you save? In any room that's cleared? Only at the start of a level?

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open_sketchbook Author
open_sketchbook

The game saves at the end of every level.

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puccianthony
puccianthony

What about "interim" saves? If you quit mid-level, do you lose that run?

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puccianthony
puccianthony

Second question: How many levels do you expect an average gamer to be able to complete on a single character?

...perhaps I should rephrase that slightly. How many levels do you expect an average Bloodcrusher player to be able to complete on a single character? The average gamer would have trouble beating two levels, methinks.

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Borzi
Borzi

Sounds ******* EPIC! Is there any info on how the multiplayer will work? Will there be coop? Versus? Both?

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BLOODCRUSHER II
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Unity
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