Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, "Bloatoid", who has been editing with the Build engine for many years.

Post news Report RSS Death Wish v2.0 Halloween Update 2023

Death Wish v2.0 progress update for Halloween 2023, covering some of the bigger changes since v1.7.9.

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More frequent updates posted on Twitter/X: @BloodDeathWish

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As I progress through Episode 3, I thought I'd show some of the bigger changes v2.0 has in store.

As my level design sensibilities evolved, the weak points in the v1.7 maps stuck out more and more. Some maps only needed a facelift for v2.0 (if it ain't broke...) while others needed entire sections replaced. However, there are few cases where rebuilding most of the level made the most sense.

ModDB e2m8a2a ModDB e2m8a2b

ModDB e2m8a3 e2m8b x

E2M8 "The Black Tower" had more than half of its architecture replaced, reducing filler and condensing the layout. Yes, the infamous jumpscare and the entire Upper Tower area in which it was placed are gone.

When I ran into a design that was too much trouble to save, I rebuilt the majority from scratch while copying over a few small sections that were still usable. This resulted in a few v2.0 maps that are essentially new while taking inspiration from the original.

ModDB e3m2a6 ModDB e3m2b9

ModDB e3m2a5 e3m2 x

ModDB e3m2a4 ModDB e3m2b11

ModDB e3m2a7 ModDB e3m2b8

E3M2 "The Room" is mostly comprised of new content, as it was easier to replace material in the old version than to transform it to fit the new vision for the map. The result is not only better looking with more references to the source of inspiration, but also a tighter layout with a less rigid progression path.

When I'm making updates for v2.0, I'm often incorporating concepts I had floating around for Episode 4. I get a lot of ideas so I try not to stockpile them, and replacing large sections is a good opportunity to offload anything I've been kicking around without a home. I've made a lot of cuts as well, including things that were buggy (the cycling subway in E3M2) or drew out the playtime too much for value added (the caves/sewer of E2M5). Players returning after v1.7.9 will have a lot of new things to see, even outside Ep4.

ModDB e3m6a4 ModDB e3m6b3

ModDB e3m6a6 ModDB e3m6b5

ModDB e3m6a2 ModDB e3m6b1

E3M6 "Inferno" was rebuilt as a new map based on the original version. It retains elements of the 1.7 version while incorporating concepts for a cut Episode 4 map idea titled "Last Resort" that makes it blend together better with Ep3's coastal settings.

That's all for now. My current map-in-progress is E3M11 "Demon Isle" (will rename later), which is another total rebuild that will take a lot of work (and uses content previously set aside for Ep4). Wish me luck!

P.S. To anyone curious, yes, I am still using Mapedit in DOSBox (on an old Mac) with 100% vanilla assets to make everything, including Episode 4, so DWv2.0 should remain compatible with everything: DOS, NBlood, Raze, Fresh Supply, BuildGDX, etc. both at the time of release and beyond. You will also be able to stack mods (like Extra Crispy) on top like you can with the base game.

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VGames
VGames - - 3,968 comments

Very cool.

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SweetRamona
SweetRamona - - 5,114 comments

Looks amazing as usual! 😸

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Valherran
Valherran - - 2,443 comments

Beautiful! Can't wait to play it again with the new visuals!

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_origami_
_origami_ - - 201 comments

HNNNNGGGG!!!

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Strogglet15
Strogglet15 - - 1,329 comments

I came here to bomb cultists up and drink some blood...And I'm never out of bombs! HAA HAA!!! HAAA HAHAHA HAAA HAAAAA!!!!!

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G_Sergeant
G_Sergeant - - 99 comments

Nice work

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Emperors_Fist
Emperors_Fist - - 1,092 comments

Exquisite!

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Muleke_Trairao
Muleke_Trairao - - 248 comments

This is looking better and better with each new post. Keep at it!

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Serathis
Serathis - - 468 comments

If I had the money, I'd pay you to make Death Wish a proper stand alone game.

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spriteblood
spriteblood - - 5 comments

The..KING of mapping with Build!

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