Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.

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Greetings and salutations!

This week, in place of a screenshot we have a new video! Specifically, this one shows the sounds and animations of the new enemy, encountered in level four:

The week just past was, pretty much, an art-week:

To start with, work continued on audio related to combat with the new enemy. Indeed, I believe that I have said audio done now--or at least a first draft of it! ^_^

Specifically, I added audio representing the falling of an axe to the enemy's "death-sound", and finally came up with some sounds for the player's sword hitting a living enemy.

The latter proved somewhat difficult: despite my efforts, regardless of what I recorded, for some time I was not coming up with audio that sounded quite as I wanted.

In the end, however, I think that may have produced something that works. (In part by layering in some previously-made audio elements.)

With that audio done, I moved on to another task: painting the visual elements for the introductory cutscene to level four. This has gone fairly well thus far, I feel; it's not done, but decent progress has been made.

I will confess that human forms continue to prove difficult for me. I think that I've improved somewhat, but such things nevertheless still prove troublesome at times.

That said, I do find the shading to be rather fun--and indeed, again I feel like I may have improved there.

And overall, I'm fairly happy with the results thus far. ^_^

I'll leave you then with two small excerpts from the new cutscene-art:

cutsceneExcerpts

That then is all for this week--stay well, and thank you for reading! ^_^

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Comments
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Guest
Guest

Great engine! The python bindings are super easy to use, cutting development time down by at least half. The major downsides are the lack of: a scene editor, better out-of-the-box rendering/PBR, and publishing to mobile platforms. However, android support is improving and under development. So is the rendering: planned for the 1.11 release. Although a scene editor is *not* being made currently, I find that using blender to lay out the elements of the scene suffices for most needs.

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From_Moms_Basement
From_Moms_Basement

I'm relatively new to programming, but I found python easy (compared to other languages) to learn and Panda seems to be it's match in that way. It comes with loads of examples and an online manual. Even if you don't want to make a game with it, it's still useful with prototyping.

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M_Luminoth
M_Luminoth

Im looking in to making a horror first person action game and after i saw how much of a pain in the *** Unity3D would be if you didnt get the pro version (well you can write your own physics and shaders ect. for the engine but the implementation can be tricky. Doing that i thought would make it difficult to make more than HALF of the code that the games rendering and pysics system needs. So i turned to UDK and i realized, just this is 1.7 gigabytes, it is cutting edge, but i dont need cutting edge. Im looking for a moderate graphical experience. And im going for simplicity. Im making all the models and as many graphical elements alone as possible. So when this came across my eye. I thought, its simple yet effective. I Hope i will like this engine enough to develop my game on it.

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Cyahnidde
Cyahnidde

This engine is pretty good. Everything that needs fixing up you can magically fix due to the open source code and your coding abilities.

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Cyahnidde
Cyahnidde

I don't remember writing this. It's the most retarded comment I ever read.

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treeform
treeform

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

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roadking
roadking

what is this engine?

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treeform
treeform

Its an open source engine.

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