Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.

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Greetings and salutations!

This week's screenshot shows a new image of a mural; others are scattered through the body of the post!

Screenshot from 2021 05 17 09 53 2

The week just past was again a bit slow--in part for a new reason, and one that I intend to go into below. However, some things did get done!

As shown above, murals were a part of the work of the week just past.

I've previously shown one mural, I believe; that mural itself saw some polish:

Screenshot from 2021 05 17 09 52

Further--and as shown in the main screenshot above--other murals were begun, and indeed finished I believe, in the week just past. Two, to be precise: the one above, and one more:

Screenshot from 2021 05 17 09 53

Each of these murals shows some achievement of the king who lies interred in the tomb that bears them. And indeed, the player can now examine the various sections of those murals in order to learn about them. Further, a conclusion now follows the examination of all sections of a given mural.

Specifically, in the week just past I added examinable colliders to the level at those sections, put in place logic to handle the drawing of the conclusions, and wrote text-strings for all.

There was, once, a fourth mural. Only part of it remains now, the rest seemingly destroyed; there's little to glean here, save that someone seems to have disapproved on something that this king did:

Screenshot from 2021 05 17 09 53 1

This fourth mural likewise has its examinable collider and text-string.

And indeed, furthering that thought of some disapproval against the king is a bit of graffiti found below said mural; a slur against the king. That, however, has only logic elements and text-strings in place, and thus is not ready to show!

Remaining with level-geometry, I also fixed a minor issue with the footstep-sounds assigned to one region of the level.

I believe that in last week's blog post I mentioned some breakable pots. In the week just past, then, I added a sound for the placement of said pots (as they're carriable).

To what end are these pots included in the level? Well, that touches on some spoilers, so beware!

You see, as I believe was mentioned beyond a spoiler-warning in a previous blog-post, the statues found in this level are not entirely inanimate.

Indeed, one condition under which they wake, at least, is should someone steal from the tomb. Steal something like, say, the death-crown perched on the dead king's forehead...

They're undefeatable by the player, and quick enough that there's little chance of evading them in the tight spaces of the tomb. So how might one get out with the prize?

The answer is to slow them down!

Here below, then, is a video of these things--albeit a video of how not to do it, and the consequences of running afoul of these redoubtable guardians:

A part of the work of the week just past went into those guardians, too: specifically, I put in place some likely-final values for their interactions with the pots.

So, I mentioned above that there was a new reason for this week having been a bit slow.

With continued declinations or silence from publishers, I'm starting to look to the possibility that A Door to the Mists may not come to be published. And at the current rate of progress, I fear that, lacking funding and additional level-builders, it will take rather longer to complete than seems wise. As a result, should I not find publisher support, I will likely cancel the project.

For one, this prospect has, I think, dispirited me a little. I haven't given up, but my motivation has ebbed somewhat.

However, perhaps more saliently, I'm looking ahead: I'm preparing for the possibility of pivoting.

Specifically, I've picked up once again a project that I had previously set aside, one that I think might be quicker to make overall, and a little more marketable.

(And also one that I'm excited about--it's a project that I'd wanted to return to in some capacity anyway, as I recall!)

To this end, the work-day has been split in two: the first period is given to A Door to the Mists, and the second to this other game.

I don't want to say too much just yet of this nascent game, and this blog is for A Door to the Mists after all. However, in short, it's a fantasy take on a particular form of the top-down space-explorer-and-shooter.

That then is all for this week--stay well, and thank you for reading! ^_^

A Crown for the Dead
A Door to the Mists

A Crown for the Dead

A Door to the Mists

In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...

A King's Rest
A Door to the Mists

A King's Rest

A Door to the Mists 1 comment

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Broken Stone
A Door to the Mists

Broken Stone

A Door to the Mists

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Starchild Captain Log: 21/03/31
Starchild

Starchild Captain Log: 21/03/31

Starchild

Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.

Add game Games
A Door to the Mists

A Door to the Mists

Adventure

An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city...

Hiragana Katakana Ninja

Hiragana Katakana Ninja

Realistic Sim

DescriptionThis game complements your Japanese language studies by offering a fun way to fixate the Hiragana and Katakana syllabaries.

Starchild

Starchild

Futuristic Sim

An anime life simulation with space, music and RPG elements? How weird! This is the proposal of the this project, made by a single passioned girl gamer...

Yorg

Yorg

Racing

Yorg is a free open source 3D arcade racing game for Windows, OSX, Linux.

Cannibal Coast

Cannibal Coast

Adventure

The year is 1509. You are Diogo Álvares, shipwrecked off the Brazilian coast. You have been betrayed by your crew members and handed to the cannibalistic...

KITSUNETSUKI project

KITSUNETSUKI project

Third Person Shooter

Multiplayer-focused arena third-person shooter (TPS) game.

I Can't Believe It's Not Music!

I Can't Believe It's Not Music!

Realistic Sim

Have you ever wanted to write a song like a pro? Well, you're one button click away from writing tunes! And best of all, you own all the copyrights to...

The Traveling Fox

The Traveling Fox

Platformer

The Traveling Fox is a modern story driven, cross platform, free and open source 3D platformer game where the player controls a fox wandering through...

Lucifer: Paradise Lost

Lucifer: Paradise Lost

Adventure

Finally the long awaited prequel to Jesus Christ RPG is out! Play as Lucifer, the devious dark angel, in this retro arcade styled four-directional shooter...

Night River

Night River

Adventure

Night River is a short, simple, spooky experience. Boat down a black-glass river, and encounter a series of ghosts along the way.

Comments
Guest
Guest

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Guest
Guest

Great engine! The python bindings are super easy to use, cutting development time down by at least half. The major downsides are the lack of: a scene editor, better out-of-the-box rendering/PBR, and publishing to mobile platforms. However, android support is improving and under development. So is the rendering: planned for the 1.11 release. Although a scene editor is *not* being made currently, I find that using blender to lay out the elements of the scene suffices for most needs.

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From_Moms_Basement
From_Moms_Basement

I'm relatively new to programming, but I found python easy (compared to other languages) to learn and Panda seems to be it's match in that way. It comes with loads of examples and an online manual. Even if you don't want to make a game with it, it's still useful with prototyping.

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M_Luminoth
M_Luminoth

Im looking in to making a horror first person action game and after i saw how much of a pain in the *** Unity3D would be if you didnt get the pro version (well you can write your own physics and shaders ect. for the engine but the implementation can be tricky. Doing that i thought would make it difficult to make more than HALF of the code that the games rendering and pysics system needs. So i turned to UDK and i realized, just this is 1.7 gigabytes, it is cutting edge, but i dont need cutting edge. Im looking for a moderate graphical experience. And im going for simplicity. Im making all the models and as many graphical elements alone as possible. So when this came across my eye. I thought, its simple yet effective. I Hope i will like this engine enough to develop my game on it.

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Cyahnidde
Cyahnidde

This engine is pretty good. Everything that needs fixing up you can magically fix due to the open source code and your coding abilities.

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Cyahnidde
Cyahnidde

I don't remember writing this. It's the most retarded comment I ever read.

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treeform
treeform

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

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roadking
roadking

what is this engine?

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treeform
treeform

Its an open source engine.

Reply Good karma Bad karma+5 votes
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