Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:
With thanks to...
id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. I have also used some of the functions from their Quake2 game DLL source.
Bernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.
Christoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Information about BOOM can be found at the Team TNT website: Teamtnt.com
Lee Killough For all his brilliant work on both BOOM and later MBF. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs.
Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music.
Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder.
Less than 2 months ago I've said that v2.2b will be the last version for a long time... well, there we are with a new version! It's a small update, but it fix a bug which become really annoying if you often forget a few mods that you want to add and close the mod order window without saving... It also add a few other things (read below the changelog).
Still the project is no longer actively developed, but I will push an update each time a bug is fixed. New features may be added with future relase but are not planned right now.
(This is only the latest version changelog, you can find the full DML version history here)
As for this version, the only tested source port are:
-GZdoom (v4.3.3), -height and -width do not work due to gzdoom way of handling resolution)
PARTIAL COMPATIBILITY (Some DML features don't work):
-Chocholate Doom (3.0.0)
(As long as it follows the zdoom command line standard, any engine should work fine)
Thanks for all the support!
P.S. I'm working also on other doom-related projects, keep an eye on my twitter @premo36 where I'm more active.
ZX v8.1 is in the works already, but it's nowhere close to release.
DML 2.X source code is now available on Github! Version 2.2b is out!
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