Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:

  • It runs well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too.
  • Can play all Doom engine games, including Ultimate Doom, Doom 2, Heretic, Hexen, and Strife.
  • Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
  • Supports most of the BOOM editing features.
  • Many more all-new editing features such as:
    • Colored sector lighting.
    • Custom monsters, weapons, and items.
    • High resolution textures.
    • Many, many extensions to ACS that were not present in Hexen.
    • More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.
    • More sound formats: FLAC and WAVE can both be used for sound effects.
    • More texture formats: PNG and JPEG are both useable for artwork.
  • The vast majority of Doom limits are gone.
  • An OPL softsynth is provided that can play the standard MUS music for an authentic "oldschool" flavor.
  • Free look (look up/down).
  • High resolutions.
  • Translucency (regular and additive).
  • A console.
  • Full-featured joystick/gamepad support under Windows.
  • Up to 8 player network games using UDP/IP, including team-based gameplay.
  • Support for the Bloodbath announcer from the classic Monolith game Blood.
  • Quake-style key bindings.
  • Jumping.
  • Crosshairs.
  • Walk over/under monsters and other things.

With thanks to...
id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. I have also used some of the functions from their Quake2 game DLL source.
Bernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.
Christoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Information about BOOM can be found at the Team TNT website: Teamtnt.com
Lee Killough For all his brilliant work on both BOOM and later MBF. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs.
Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music.
Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder.

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3,000 downloads

News 2 comments

It's been quite a few months since I wrote the previous article. Many big things have happened to Blood: Dead on Arrival since then: the mod went from v1.3 to v1.5, a stream of it was uploaded on YouTube for the first time, a review of it surfaced on YouTube as well, and just today it reached the three-thousand mark for downloads here on Mod DB.

All of the effort I've put into everything I have worked on so far has paid off many times over. Not only did a lot of people play the mod, but I've also witnessed some outstanding fanwork and got further coverage of the project across the Web. Here's a full breakdown of the progress made since May:

  • 20 more followers here on Mod DB.
  • The v1.3 update was shared on Mod DB's Facebook page as well as other Mod DB social media. It also had an article written about it in Dark Side of Gaming. Said article has been shared and translated by many other gaming sites, like spaziogames.it.
  • A Czech player (TartarusCast) uploaded the first stream of the mod on YouTube. And beat the campaign on the hardest possible difficulty (!!!).
  • GeneralLotz reviewed the mod thoroughly on YouTube. His review is masterful and a must-watch for a quick overview of Blood: Dead on Arrival.
  • An article for the mod was created on the Blood Wiki by wiki co-founder Gideon and it's currently being filled with brand-new info by yours truly. Stay tuned.
  • MARV-ELLER showcased Blood: Dead on Arrival amongst other Blood-inspired mods for Doom in a nice video.
  • NUKEMDAVE made an awesome wallpaper that I use.
  • The mod is still being mirrored by gamepressure.com and GRYOnline.pl (thanks to Mod DB user MadMartiganGOL).

The YouTube trailer for the mod has now reached over a thousand views and it's still the most viewed video on my YouTube channel. Speaking of which, I have uploaded a video on it with all of the music featured on Blood: Dead on Arrival. I prepared it in advance for this occasion, listing sources and all.

A letter upgrade (v1.5b) is currently being worked on. I have created an official Discord server to talk about the mod and other projects I've worked on, so feel free to join if you want to be up to date with mod progress or if you simply want to chat. We're a cool bunch.

That's all for the moment. Thanks for reading!

Hard Doom v8.3.1

Hard Doom v8.3.1

News

Version 8.3.1 of Hard Doom has finally been released!

Hard Doom v8.3

Hard Doom v8.3

News

Version 8.3 of Hard Doom has finally been released!

Hard Doom v8.2f

Hard Doom v8.2f

News

Version 8.2f of Hard Doom has finally been released!

Hard Doom v8.1.1

Hard Doom v8.1.1

News 1 comment

Version 8.1.1 of Hard Doom has finally been released!

Add game Games
Superpluma

Superpluma

First Person Shooter

A retro-style FPS. A leak took place in the Superpluma Program's Laboratories, contaminating the scientists and the soldiers.

The 20th Zone 2

The 20th Zone 2

First Person Shooter

A retro-style first-person shooter. The experiments with portals went wrong and now our world is taken.

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