Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:

  • It runs well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too.
  • Can play all Doom engine games, including Ultimate Doom, Doom 2, Heretic, Hexen, and Strife.
  • Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
  • Supports most of the BOOM editing features.
  • Many more all-new editing features such as:
    • Colored sector lighting.
    • Custom monsters, weapons, and items.
    • High resolution textures.
    • Many, many extensions to ACS that were not present in Hexen.
    • More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.
    • More sound formats: FLAC and WAVE can both be used for sound effects.
    • More texture formats: PNG and JPEG are both useable for artwork.
  • The vast majority of Doom limits are gone.
  • An OPL softsynth is provided that can play the standard MUS music for an authentic "oldschool" flavor.
  • Free look (look up/down).
  • High resolutions.
  • Translucency (regular and additive).
  • A console.
  • Full-featured joystick/gamepad support under Windows.
  • Up to 8 player network games using UDP/IP, including team-based gameplay.
  • Support for the Bloodbath announcer from the classic Monolith game Blood.
  • Quake-style key bindings.
  • Jumping.
  • Crosshairs.
  • Walk over/under monsters and other things.

With thanks to...
id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. I have also used some of the functions from their Quake2 game DLL source.
Bernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.
Christoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Information about BOOM can be found at the Team TNT website: Teamtnt.com
Lee Killough For all his brilliant work on both BOOM and later MBF. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs.
Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music.
Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder.

Post article RSS Articles

Hard Doom v8.3

News

Hard Doom v8.3


v8.3 Change List


Monsters

  1. Changed the projectile pattern of the Daedabus.
  2. Removed the dark red blood color from the Daedabus.
  3. Lowered the scale slightly on the Daedabus projectiles to better fit the actual projectile size.
  4. Adjusted the projectile trails on the Crackodemon.
  5. Lowered the speed of the Crackodemon from 12 to 10.
  6. Raised the spread of the Dual-Pistol Zombie's single shots from 9 to 11.25.
  7. Made the A_FaceTargets on the Cyberfiend's lunge 4 tics shorter.
  8. Raised the distance of the Cyberfiend's lunge slightly.
  9. Adjusted the Demon/Spectre melee attacks. The bite now happens a little faster but the melee state still remains 18 tics.
  10. Raised the speed of the Pyro Demon's fireshot projectiles from 15 to 16.
  11. Raised the radius of the Pyro Demon's fireshot from 8 to 10.
  12. Raised the max turn angle of the Pyro Demon's pyroblast from 2 to 4.
  13. Halved the direct damage of the Pyro Demon's firebomb explosions and adjusted the explosion radius values (+/-16 from before).
  14. Adjusted the Fusion Arachnotron's missile state and raised the projectile speed from 16 to 18.
  15. Adjusted the Arachnotron MK3's missile state, projectile scale, trail, and spawn height slightly.
  16. Removed a needless 5 tics at the start of the Dark Cyber and Spider's BFG10K attacks.
  17. Changed the spread of the Dark Cyber's BFG10K. The first shot now has 0 spread and the other shots have (-3,3) (was -2,2).
  18. The Dark Cyber now has a 15 tic delay between the last BFG10K shot and the first rocket instead of 6 tics.
  19. Raised the Dual-Chaingunner's spread from 23.625 to 24.75.
  20. Raised the Demolisher's chaingun spread from 22.5 to 24.75.
  21. Reworked the Dark Spider's missile state. The BFG10k spread is now 0 for the first shot and (-4,4) for the others (was -2,2). It can now use the BFG10K two times in a row and alternate between chaingun and the BFG10K.
  22. Made the A_FaceTargets on the Shadowviles wraith attack 20 tics instead of 24 tics.
  23. Raised the speed of the Pyro Imp's projectiles from 12 to 14.
  24. Raised the damage of the Hell's Fury baron ball projectiles from 8 to 10.
  25. Adjusted the Hellfire Revenant's missiles. They will no longer collide with the ground when fired from a high height. They are also slightly less aggressive.
  26. Lowered the radius of the Bruiser Demon's bruiserball from 16 to 14.
  27. Lowered the explosion radius of the Bruiser Demon's floorhugger projectile from 128 to 112.
  28. Fixed the B2 sprite of the Faceless Shotgunner.
  29. Added new death frames to the Archon of Hell.

Weapons

  1. Added Coop-MThru bullets. No more shooting teammates!
  2. Swapped the weapon slot priorities of the Rocket Launcher and Grenade Launcher.
  3. The Quad-Shotgun is now loaded when you first acquire it.
  4. Lowered the drop rate of the Quad-Shotgun from 25% to 20%. This results in a 1% chance per ShotgunGuy spawn.
  5. Added improved Quad-Shotgun sprites.
  6. Added slight screen shake when alt-firing the Quad-Shotgun.

Other

  1. Removed the CVar "sv_coopprojectiles". However Coop-MThru projectiles still remain.
  2. Recoded the torch/flare effects. They should now behave online like they did in Zandronum 2.1 and prior. More frames for everyone! :)
Hard Doom v8.2f

Hard Doom v8.2f

News

Version 8.2f of Hard Doom has finally been released!

Hard Doom v8.1.1

Hard Doom v8.1.1

News 1 comment

Version 8.1.1 of Hard Doom has finally been released!

Hard Doom v8.1

Hard Doom v8.1

News 1 comment

Version 8.1 of Hard Doom has finally been released!

OUT: VERSION 4 + SUPERSTUFFS!!!

OUT: VERSION 4 + SUPERSTUFFS!!!

News

V4: ENVIRONMENT TEXTURES EXCEPT THE NEW SKIES REPLACED WITH THEIR FREEDOOM070 VERSIONS!!!

Add game Games
Superpluma

Superpluma

First Person Shooter

A retro-style FPS. A leak took place in the Superpluma Program's Laboratories, contaminating the scientists and the soldiers.

The 20th Zone 2

The 20th Zone 2

First Person Shooter

A retro-style first-person shooter. The experiments with portals went wrong and now our world is taken.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Mac, Linux
Company
id Software
Contact
Send Message
Homepage
Zdoom.org
Licence
Public Domain
Release date
Engine watch
Follow
Share
Community Rating

Average

9.1

8 votes submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to ZDoom by selecting a button and using the embed code provided more...
ZDoom
Statistics
Rank
81 of 929
Last Update
Watchers
39 members
Games
2
Files
19
Articles
7
Reviews
4
You may also like
id Tech 2
id Tech 2 GPL
Unreal Engine 3
Unreal Engine 3 Commercial
Unreal Engine 2
Unreal Engine 2 Commercial
Clausewitz Engine
Clausewitz Engine Proprietary
M.U.G.E.N
M.U.G.E.N GPL
WOLF RPG Editor
WOLF RPG Editor GPL