Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:
With thanks to...
id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. I have also used some of the functions from their Quake2 game DLL source.
Bernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.
Christoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Information about BOOM can be found at the Team TNT website: Teamtnt.com
Lee Killough For all his brilliant work on both BOOM and later MBF. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs.
Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music.
Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder.
It's been quite a few months since I wrote the previous article. Many big things have happened to Blood: Dead on Arrival since then: the mod went from v1.3 to v1.5, a stream of it was uploaded on YouTube for the first time, a review of it surfaced on YouTube as well, and just today it reached the three-thousand mark for downloads here on Mod DB.
All of the effort I've put into everything I have worked on so far has paid off many times over. Not only did a lot of people play the mod, but I've also witnessed some outstanding fanwork and got further coverage of the project across the Web. Here's a full breakdown of the progress made since May:
The YouTube trailer for the mod has now reached over a thousand views and it's still the most viewed video on my YouTube channel. Speaking of which, I have uploaded a video on it with all of the music featured on Blood: Dead on Arrival. I prepared it in advance for this occasion, listing sources and all.
A letter upgrade (v1.5b) is currently being worked on. I have created an official Discord server to talk about the mod and other projects I've worked on, so feel free to join if you want to be up to date with mod progress or if you simply want to chat. We're a cool bunch.
That's all for the moment. Thanks for reading!
Version 8.3.1 of Hard Doom has finally been released!
Version 8.3 of Hard Doom has finally been released!
Version 8.2f of Hard Doom has finally been released!
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A retro-style FPS. A leak took place in the Superpluma Program's Laboratories, contaminating the scientists and the soldiers.
A retro-style first-person shooter. The experiments with portals went wrong and now our world is taken.
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