jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.
We've been working on a handful of things at the same time lately, as we are striving towards announcing an official Steam Pre-Release date.
We have improved the targeting system, and are currently in the process of overhauling the HUD's graphical appearance to go along with the new target frames we've added.
In order to speed up development, one of devs implemented a server-side command system, so that we can easily run commands to help us to develop and troubleshoot faster, especially in multiplayer environments. This command system will also be useful for advanced players (especially in multiplayer) in the future.
We also decided to implement an energy system for action moves such as rolling, jumping, and sprinting - rather than having these things work on a fixed cooldown as they previously did.
Additionally, we have decided to scrap most of our old menus, and we're currently in the process of revamping the HUD and all other interfaces, as we were not satisfied with the quality of our previous ones.
To go along with our new character customization interface, we are also working on a crafting & skill system that will allow players to gather minerals, gems, and herbs that they can craft into consumable items or wearable equipment with skill such as Mining, Forging, Gem Crafting, Herblore, and Alchemy!
Study the plague and level up skills like Necromancy or Affliction, which will allow you to better understand the ways you can counter plagued and undead enemies & spell effects - or if you are feeling adventurous and become proficient in either of these skills, you can turn your back on your Wood-Elf ways to utilize the spells and weaponry of a Necromancer or Plagomancer. Princess Adelaide would not be happy with you for doing so, but with high risk comes high reward!
We also have added some new enemies and NPCs to the game :
Tetrapuss : a mutated octopus with 4 tentacles instead of 8. The tetrapuss is filled with toxic plague goo, and will erupt in a slimy explosion upon death! Also beware of plagued pods falling from the sky that may carry one or more Tetrapi within.
Ogre - the ogre is a challenging mini boss that spawns on difficult waves, and has many knockback attacks. We are in the process of upgrading our animation system in order to support a new, more advanced "knock-back & poise" system. The Ogre will be the first large enemy to utilize a knockback focused combat style.
Owl : A shopkeeper owl will be found on Adelaide Island - the main hub for Wood Elves - and he will sell general goods and equipment in exchange for gold that is earned by completing Survival Campaigns and killing enemies. The Owl will also be used to access the server-side auction house database in order to buy and sell items to other players.
Thanks for your interest, and we hope you'll check back again for more updates!
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Highest Rated (8 agree) 10/10
Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…
Apr 20 2012 by Phr00t