jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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We've been working on a handful of things at the same time lately, as we are striving towards announcing an official Steam Pre-Release date.

We have improved the targeting system, and are currently in the process of overhauling the HUD's graphical appearance to go along with the new target frames we've added.

In order to speed up development, one of devs implemented a server-side command system, so that we can easily run commands to help us to develop and troubleshoot faster, especially in multiplayer environments. This command system will also be useful for advanced players (especially in multiplayer) in the future.

We also decided to implement an energy system for action moves such as rolling, jumping, and sprinting - rather than having these things work on a fixed cooldown as they previously did.

Additionally, we have decided to scrap most of our old menus, and we're currently in the process of revamping the HUD and all other interfaces, as we were not satisfied with the quality of our previous ones.

Character Menu Draft WIP


To go along with our new character customization interface, we are also working on a crafting & skill system that will allow players to gather minerals, gems, and herbs that they can craft into consumable items or wearable equipment with skill such as Mining, Forging, Gem Crafting, Herblore, and Alchemy!

Study the plague and level up skills like Necromancy or Affliction, which will allow you to better understand the ways you can counter plagued and undead enemies & spell effects - or if you are feeling adventurous and become proficient in either of these skills, you can turn your back on your Wood-Elf ways to utilize the spells and weaponry of a Necromancer or Plagomancer. Princess Adelaide would not be happy with you for doing so, but with high risk comes high reward!

We also have added some new enemies and NPCs to the game :

_____

Tetrapuss : a mutated octopus with 4 tentacles instead of 8. The tetrapuss is filled with toxic plague goo, and will erupt in a slimy explosion upon death! Also beware of plagued pods falling from the sky that may carry one or more Tetrapi within.

Tetrapuss


_____

Ogre - the ogre is a challenging mini boss that spawns on difficult waves, and has many knockback attacks. We are in the process of upgrading our animation system in order to support a new, more advanced "knock-back & poise" system. The Ogre will be the first large enemy to utilize a knockback focused combat style.

ogre


_____

Owl : A shopkeeper owl will be found on Adelaide Island - the main hub for Wood Elves - and he will sell general goods and equipment in exchange for gold that is earned by completing Survival Campaigns and killing enemies. The Owl will also be used to access the server-side auction house database in order to buy and sell items to other players.

owl


_____

Thanks for your interest, and we hope you'll check back again for more updates!

Leveldesign in Skullstone
Skullstone

Leveldesign in Skullstone

Skullstone 4 comments

In this article, we describe some interesting solutions we've used to create levels in Skullstone.

The world gets it's shape
Rituals of the old

The world gets it's shape

Rituals of the old

I've been working on our world generator, Weltschmerz. Weltschmerz is a complex world generator which generates a natural biome distribution for the world...

World generation update
Rituals of the old

World generation update

Rituals of the old

Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation.

Weltschmerz
Rituals of the old

Weltschmerz

Rituals of the old

Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz...

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

Reply Good karma Bad karma+1 vote
threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Built a game for jMonkeyEngine and want to support mods? Try mod.io, a cross-platform mod SDK created by Mod DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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Highest Rated (8 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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Latest tweets from @jmonkeyengine

RT @gdevnet: GDC 2020 Virtual Talks and Awards Scheduled this Week - free Livestream Gamedev.net

Mar 15 2020

Get to know our devs and community members with our two new interviews: Jmonkeyengine.orgT.co

Mar 2 2020

Tomorrow the @gsoc projects will be announced, who is hyped already? #GSoC #FLOSS #java #gameengine #gamedev #opensource #summerofcode

Feb 19 2020

We've applied for this year's Google Summer of Code. Keep your fingers crossed, Monkeys! @gsoc #GSoC #FLOSS #JavaT.co

Feb 11 2020

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

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