jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Currently, our primary focus is to prepare The Afflicted Forests for an Open Beta through Steam - we will have more information about joining the beta in the coming months for anyone who is interested. But in the meantime, here are some of the new features we've been working on:

Updates to Plagued Zones

A Plagued Zone refers to any areas of the map where the foilage is dead and everything is covered in plague goo! Enemies that have been afflicted by the plague are stronger and faster in areas that are dead and afflicted, while Elven players regenerate faster in cleansed areas of the map where the forest is alive and well.

Players can restore dead & afflicted areas by completing key objectives, restoring sacred structures, and even by casting certain spells that cleanse the nearby area.

On the contrary, afflicted enemies can keep spreading the plague in a variety of ways. Some enemies and bosses have powerful abilities with the potential to leave an area entirely afflicted after an intense battle. Certain areas of the map will also contain "Afflicted Structures" that spread the plague in the nearby area until destroyed (opposite of Sacred Structures mentioned above, which slowly cleanse the plague and bring plants back to life over time)

We're also working on continuous graphical improvements to make the plague areas appear more immersive - our next graphical improvement in the works is to add a plagued mist that resides over top of the afflicted areas in order to make them stand out more.


Plagued Nests

Continuing on the concept of "Plagued Structures", we are also working on a new structure called the Plagued Nest. A Plagued Nest has a small chance of spawning in an area that has been afflicted by the plague. The nest will slowly grow over time as it continues to spread the plague and spawn additional plagued enemies. If left unattended to, a plagued nest can grow to make an entire area of the map impassible and quite dangerous until its core is destroyed.


New Enemy - The Plagued Spirit

We've added a few new enemies, and are focusing on making the AI more reactive and challenging. The Plagued Spirit, for example, can evade projectiles and "Phase Shift" to appear behind unsuspecting players.



Website and Knowledge-Base

Our website for "The Afflicted Forests" is nearly complete. We are just waitiing on some final touches to the knowledge base before we announce the official launch of our site.

The KnowledgeBase will contain information on every spell, weapon, and item available, and will also contain information about different game modes, maps, and some of the primary quests/objectives, However, the most challenging "easter eggs" & objectives remain hidden for only the most skilled players to uncover...



Reactive Rope Bridge

Another feature we've been working on is a Rope Bridge capable of swaying in the wind and reacting to movement when players and enemies walk across. (The physics and jump height are exaggerated for testing purposes)



Dialogue System Finished

We've also finished up a Dialogue System that displays text and also plays voice audio for certain NPCs. We're currently working on finding voice actors so that all of our dialogues can be voiced by the time The Afflicted Forests is released on Steam.



We're also working on many more quests that will not be displayed until release, and we are constantly working to add new weapons and spells so that the combat system (and especially character progression) can be as exciting and rewarding as possible.

Thanks for your interest,

Ryan M.


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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

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erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

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saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

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lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

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erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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