jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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What is Astridia?

Astridia is a single/multiplayer open world RPG strategy game being developed for Windows. Astridia offers a main quest line, however doesn't force the player to follow it, and instead offers many options for the player to forge their own path, be that either by joining one of the smaller factions, or creating your own. As well as offering RPG gameplay, it also has a layer of strategy to it. Combat is carried out between the player and a few NPC's, but it instead carried out by entire fleets. The player controls their own fleet, issuing orders and commands. Combat can take place in multiple ways, either in space battles or on the ground, with each having some of its own unique mechanics.

Development

Astridia is being developed in JMonkey, an engine that handles the more complicated parts of the LWJGL and OpengGL, while still offering the ability to have lots of control on how the game works. Because of this, the project takes a lot longer to develop then it would if it was being made in Unity or Unreal. However, despite the extra challenge of JMonkey, we have made good progress in the two weeks we have been working on the project. The speed of development has been going so well, we are already at version 0.1.0, and we would like to show you some of the features.

System Generation

System Gen

We have made a system that allows Solar systems and therefore entire galaxies to be programmed into the game very easily, as can be seen here with a recreation of some of our solar system. The downside of the system is that everything is loaded all at once, causing long load times when starting the game, and a large lag spike when looking at a planet for the first time. This will be worked on for future updates, so gameplay can be smoother.

The system generator scripts generate all the systems planets, as well as a station for each planet. These stations will be the way for the player to interact with the planet.

Space Station

Ships

Classes have also been created that allow for the easy creation of new ships, as well as adding those ships into the galaxy. Currently we have two ships in the game, the civilian transport ship known as the sloop, and a destroyer.

Sloop

Destroyer

UI

As you may have seen in some of the screenshots, we have some nice UI in the game. This was done using the Nifty library in JMonkey, and sped up development time massively. However, Nifty can't do everything, so we also created a way of displaying 2D text in 3D space, allowing us to place name tags over objects. This can be seen over the players ships, displaying the ships name.

Menu

Menu

UI

UI


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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

Twitter

Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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