jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Weltschmerz
Rituals of the old

Weltschmerz

Rituals of the old

Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz...

This Week In Indie Games: March 31 2019

This Week In Indie Games: March 31 2019

Feature

The biggest indie gaming stories for the week of March 31 2019.

Spoxel Released on Steam
Spoxel

Spoxel Released on Steam

Spoxel

Spoxel has now been released on steam and is available for purchase!

Progress Update & Steam Beta
The Afflicted Forests

Progress Update & Steam Beta

The Afflicted Forests

An overlook of some new features we've been working on over the past few months. We're also preparing to run our final phase of Beta testing through Steam...

Rising World Development 2014-2018
Rising World

Rising World Development 2014-2018

Rising World

So many new features were added in the past. Compared to 2014, Rising World feels like a different game now. Today we want to give you an overview of...

About Astridia
Astridia

About Astridia

Astridia 1 comment

An article going into what Astridia and its development.

Combat and Customization
The Afflicted Forests

Combat and Customization

The Afflicted Forests

Information about the combat and customization mechanics, as well as the main game mode: Survival Campaigns (co-op and solo).

Dear development diary...
Rituals of the old

Dear development diary...

Rituals of the old

I’ve been neglecting you. I’m sorry. I know it’s not a good excuse, but I’ve had so much development work to do I haven’t been motivated to...

Steam Page, Trailer, and Beta Testing Oh My
Spoxel

Steam Page, Trailer, and Beta Testing Oh My

Spoxel

The steam page is now up for Spoxel and the first trailer for Spoxel has been released!

To create the world.... or blow it up
Spoxel

To create the world.... or blow it up

Spoxel 3 comments

World generation has changed significantly to provide more interesting terrain. All the better to use TNT with.

Painting all the things
Spoxel

Painting all the things

Spoxel

All about customizing the world around you through color in Spoxel!

Do you want to build a snowman?
Spoxel

Do you want to build a snowman?

Spoxel

Frost dungeon revamp and lots of new content to show off!

Chlog #6 Shades of roleplay
Changes

Chlog #6 Shades of roleplay

Changes

About character appearance customization, clothing and gestures system.

Chlog #5 Crafting and Gameplay, Shadows
Changes

Chlog #5 Crafting and Gameplay, Shadows

Changes 3 comments

Added smelting, advanced crafting with craft tools like anvil and cooking, improved shadows.

Chlog #4 Notification system, Inventories and New Plants
Changes

Chlog #4 Notification system, Inventories and New Plants

Changes

Description of finally added containers and put/take items mechanics, notification system as a replacement of the tutorials and good tips provider, screenshots...

Happy birthday Rituals of the old!
Rituals of the old

Happy birthday Rituals of the old!

Rituals of the old

Rituals of the old has been 1 year in development. Happy birthday!

Chlog #3 Module Tirdar and New Content
Changes

Chlog #3 Module Tirdar and New Content

Changes 2 comments

Description of a new long-term module Tirdar and the screenshots of new plants and objects.

Chlog #2 Quests, Optimizations and Module
Changes

Chlog #2 Quests, Optimizations and Module

Changes

Quests and Main Quest Chain, Optimizations, Module system. Does the game have an ending?

New Player Model
Spoxel

New Player Model

Spoxel

Some screenshots of the new player models and hair customization.

Chlog #1
Changes

Chlog #1

Changes

Launcher, input and audio settings, permanent death.

Swinging Middle Ages and The Freaky Wolves
Changes

Swinging Middle Ages and The Freaky Wolves

Changes

In this article you can enjoy funny short gameplay video about dope story of the adventurers and the boxing wolves. And read about the last update. Changes...

Lighting Revamp, New Sky and Ocean comming soon
Lost World

Lighting Revamp, New Sky and Ocean comming soon

Lost World

Let's talk about what have been made to enhance the game experience, lighting rework, dynamic sky and dynamic ocean with wave. I also added good looking...

Skullstone - Steam Greenlight
Skullstone

Skullstone - Steam Greenlight

Skullstone 1 comment

The time has come to launch Steam Greenlight campaign.

Rituals of the old
Rituals of the old

Rituals of the old

Rituals of the old

Rituals of the old has been in development for 256 days today. What is the game all about? What is going on with the project?

Looking for a 3D animator. Technical testing up!
Rituals of the old

Looking for a 3D animator. Technical testing up!

Rituals of the old 1 comment

We are looking for a 3D animator, know any? First technical testing is up and running! Things have been going much better than expected :-)

Screenshot Explosion
Spoxel

Screenshot Explosion

Spoxel

Lots of new screenshots to show off for Spoxel with our progress over the last few months.

Preview of some of our 3D art
Rituals of the old

Preview of some of our 3D art

Rituals of the old

We've been busily working towards milestone 2. Some issues with our player model. In the mean time here are some previews of our new 3D art.

Make Roleplay Great Again
Changes

Make Roleplay Great Again

Changes 2 comments

This article features a new RPG approach based on unique main storyline quests for each character and tabletop gaming’s social play that traditional...

Grass, town, farming & gathering
Lost World

Grass, town, farming & gathering

Lost World

In this month showcase, i will talk about the game gathering, farming and town system. The grass will be showcase in the video!

Skullstone rendering and optimizations described
Skullstone

Skullstone rendering and optimizations described

Skullstone 3 comments

How we managed to improve the game engine, to use many light sources and still keep the framerate on decent level.

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