A development team specialising in building games on the W3D Engine, we aim to deliver an entertaining experience to our fans through frequent updates to our games and engagement with the community. In addition to delivering our own games we also freely offer tools, support and integration with our services to the wider W3D development community.
Big news for the Command & Conquer community! Thanks to EA and the dedicated C&C community, the C&C Ultimate Collection is now available on Steam!
In this Battle for Dune: War of Assassins Update we discuss the new Infantry Outline System, finally adding Bloom to the game and our Game Night!
It's been a whole year since we released War of Assassins Infantry Release, and to celebrate we've introduced a new game mode!
It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...
In this update, we look back at the Infantry Release and what it achieved, along with what's next on the horizon for Battle for Dune: War of Assassins!
We've been a bit silent here, but we've very much been busy! Here's a huge update on everything that's been fixed, balanced, added and tweaked over the...
Kanly is finally upon us, Battle for Dune: War of Assassins Infantry Release has finally been released! After 12 years of being a hobby project and 3...
The sands of Arrakis call for you, warriors! Wage war unlike any other and lay claim to the precious spice that the Great Houses of the Imperium covet...
Hello everyone and welcome to this Apocalypse Rising Mega Update! We've been really busy these past few months working on a bunch of stuff, so here's...
In this Battle for Dune: War of Assassins update we have an update on the project's release date and a new trailer to show off!
In this Battle for Dune: War of Assassins update it's all about the Spice Melange. Today we're showcasing the Spice Silos for both Houses of Atreides...
In this Battle for Dune: War of Assassins update it's all about Power. Today we're showcasing the Windtraps for both Houses of Atreides and Harkonnen!
In this Battle for Dune: War of Assassins update we have the House Harkonnen Barracks!
In this Battle for Dune update we are showing off more weapons for House Harkonnen, The 'Brain Needle' Designated Marksman Rifle, Automatic Shotgun, Repair...
Cold War Confrontation is a W3D based FPS game, involving combined arms warfare, with a unique visual style for the engine. Use a large number of weapons...
We are pleased to announce that a 4.x client has been created for ECW. Players can now connect to the ECW server with a more modern engine that outperforms...
Hey everyone, a new update for Battle for Dune War of Assassins is up! This will be a follow-up to the previous blog in which we will showcase more Harkonnen...
We're excited to announce that SunArt is back! We're planning to merger with W3D Hub in the coming days!
In this update we will be showcasing our new designs for the Harkonnen Mauler Automatic Pistol, Shotgun and Slaughterer MK.5 Sub-Machine gun. We will...
First patch of the new year brings several new units as well as many improvements!
You've probably been wondering, "What's going on with Apocalypse Rising?" recently. Wonder no longer, as we have an exciting video to answer that question...
TeamWolf and the BFD team have been busy updating the Hagga Gulch and Tsimpo Village maps. Here are comparison shots of what they looked like before and...
A small update after a few years! Have a look at a recent stream, and be ready for more steady updates hopefully coming in the next few weeks!
Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news!
Hey everyone, it has been a while since our last update, but let's take a look at what the Battle for Dune team been up to in our silence.
Tiberian Sun: Reborn news update. A look into new assets and current progress on the new GDI War Factory interior.
APB update coming soon! In the meantime, have a dev blog of the latest changes that will be implemented. Water effects tweaked, Battlefield Unit Reference...
TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.
A small update of things happening. Our high-res GDI mechs, a few more kill icons, and what to look forward to in the coming week.
Unit reporting. This update brings more improved textures and a look at Nod's new Laser!
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