Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

Report RSS Battle for Dune: War of Assassins Updates Backlog

We've been a bit silent here, but we've very much been busy! Here's a huge update on everything that's been fixed, balanced, added and tweaked over the last 11 months!

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Hey everyone, it's been awhile since we last posted here (almost 11 months...) and you'd be very forgiven for thinking that the project was dead! Unfortunately we've just been very busy and forgot to keep everyone here posted on what we've been doing!

Battle for Dune: War of Assassins Infantry Release

In that time, we've fixed numerous crashes, fixed a ton of Weapon imbalance, corrected stuck locations, texture issues, Infantry problems, Capture Point tick rate adjustments, and many, many tweak and bug squishes!
With that said, here is a a change list of everything we've fixed, balanced, added and tweaked over the last 11 months.

HUD:
- Fix Credits going outside of the box.
- Increased Chat Box size and slightly reduced font size.

Weapons:
- Fixed a crash causing error around Ammo Swapping code.

Supply Kits:
- Fixed how the Supply Kit gives ammo, this should fix the killing issue.
- Increased Supply Kit Ammo Capacity from 5 > -1 (should fix Supply Kits not properly refilling ammo).

Sabotage Devices:
- Removed screen countdown display on Timed Sabotage Devices (was causing crashes).
- Fixed Harkonnen Timed Sabotage Device Weapon playing looped audio.

Submachine Guns:
- Change Harkonnen Submachine Gun muzzle position to have same height offset as Atreides Submachine Gun vs the sights positioning (this should make them feel similar).
- Decreased Silenced SMG clip from 30 > 20.
- Decreased Silenced SMG Ammo count from 180 > 140.
- Decreased Silenced SMG Damage Falloff Range Start from 20 > 15.
- Decreased Silenced SMG Damage Falloff Range End from 150 > 100.

Shotguns:
- Decreased Atreides Wingtip Shotgun damage from 12.5 > 12.
- Increased Atreides Wingtip Shotgun Inner Spray Angle Ratio from 0 > .33.
- Increased Atreides Wingtip Shotgun Inner Spray from 0 > 4.
- Increased Harkonnen Mutilator Shotgun Inner Spray from 0 > 10.
- Decreased Harkonnen Mutilator Shotgun Outer Outer Spray from 18 > 14.
- Increased Harkonnen Mutilator Shotgun Inner Spray Angle Ratio from 0 > 0.5.
- Decreased the Mutilator Shotgun Spray Angle from 5 > 4.5.

Repair Tools:
- Fixed Harkonnen Repair Tool third person model having Atreides textures to Harkonnen.
- Repair Tools now Disarm Mines (Anti-Personnel Mine and the Claymore).

Grenade Launcher:
- Decreased Grenade Launcher splash damage from 100 > 75.
- Increased Grenade Launcher clip size from 3 > 4.
- Decreased Grenade Launcher Explosion Damage Radius from 6 > 4.5.
- Grenades now bounce more predictably.

Achillus MK.VI:
- Decreased Achillus MK.VI Damage Falloff Range End from 250 > 200.
- Decreased Achillus MK.VI Damage from 30 > 25.
- Increased Achillus MK.VI Rate of Fire 8.5 > 6.5.
- Decreased Achillus MK.VI Spray Angle Increase Per Shot from 0.90 > 0.83.
- Decreased Achillus MK.VI SEMI Rate of Fire from 15 > 10.

Rifles:
- Decreased Rotta Carbine Rifle Falloff Range Start from 80 > 45.
- Adjusted Rotta Carbine Rifle Recoil to be less jarring.
- Adjusted Rotta Carbine Rifle Spray to not have Negative Values while ADSing.
- Designated Marksman Rifle is now Automatic firing.
- Increased Designated Marksman Rifle Accurate Recovery Rate (Movement) from 12 > 19.
- Hawk Sniper Rifle is now Semi-Automatic firing.
- Increased Hawk Sniper Accurate Recovery Rate (Movement) from 12 > 19.
- Decreased Iphigenia Bolt-Action Rate of Fire from 0.85 > 0.65.
- Decreased Iphigenia Bolt-Action Falloff Range Start from 70 > 45.

Flamethrower:
- Increased Skin Melter MK.2 clip size from 50 > 75.
- Decreased Skin Melter MK.2 Flamethrower damage from 3.59 > 2.5.
- Increased Skin Melter MK.2 Flamethrower Explosion damage from 2 > 3.
- Increased Skin Melter MK.2 Flamethrower Explosion Damage Radius from 3 > 4.5.
- Increase Skin Melter MK.2 Flamethrower velocity from 50 > 65.
- Decreased Skin Melter MK.2 Flamethrower Range from 25 > 22.

Maps:
- Regenerated Pathfinding on all maps for better bot support.
- Setup Temp Silos on Conquest maps apart from Clifftop Pass.
- Created BFD_CQT_ClifftopPass_Bot.
- Created BFD_CQT_HaggaGulch_Bot.
- Created BFD_CQT_SihayaRidge_Bot.
- Created BFD_CQT_TsimpoVaillage_Bot.
- Created BFD_LonelyRoad_Bot.
- Created BFD_ZidarValley_Bot.
- 5 AI players will now spawn on each team, until players replace them.

BFD_CQT_TsimpoVillage:
- Fixed Atreides spawn area Damage Zone to stay within the marked area.
- Fixed Atreides spawn top camping position.
- Added Exit Objective Markers to Harkonnen Spawn Tunnel.
- Removed blocker obstructing part of the Atreides Tunnel.

BFD_CQT_SihayaRidge:
- Fixed Atreides spawn area Damage Zone to stay within the marked area.
- Moved Atreides entrance lights and lighting issues on.
- Added Projectile Collision blocker in front of Atreides Silos.
- Added some cover to the Harkonnen approach to A and B Capture Point.
- Added more dead Glowglobes.
- Replaced non-tiling rock texture.
- Added additional building to Temple Level for Line of Sight break.
- Potentially fixed z-fighting on House Atreides spawning platform on.

BFD_CQT_ClifftopPass:
- Fixed terrain around Atreides Base cliff path, stopping people from getting onto of cliff.
- Fixed gap at tunnel entrance next to C.
- Moved barrels in Atreides Base tunnel that's a stuck point.
- Fixed stuck spot on A Capture Point.
- Deleted grey cube between Harkonnen spawn and C Capture Point.
- Slightly moved C Capture Point towards the Atreides spawn.
- Fixed damage zones not working.
- Fixed floating crates.
- Fixed stuck spot near C.

BFD_CQT_HaggaGulch:
- Fix Alpha Blending issues.
- Fixed a stuck spot in-between Capture Point C and the Atreides base.
- Fixed blending texture issues.
- Improved lighting in Smuggler Cache cave.

BFD_ZidarValley:
- Removed lightening storm (hopefully should reduce crashes).
- Moved Out of Bounds warning boundary closer to map boarders near the Pyramid.
- Fixed Capture Points to be the correct Letters.
- Fixed Capture Points to be in the correct HUD order.
- Slightly adjusted sandstorm settings.

BFD_LonelyRoad:
- Fixed being able to get onto Harkonnen Wall narrow path.
- Fixed a stuck spot around the ground Glowglobes in the Harkonnen base.
- Fixed being able to shoot the Atreides Barracks from just outside the Harkonnen Base.
- Fixed stuck spot at the back of the Atreides Base.

Structures:
- Fixed Atreides Windtrap exterior seam.
- Disabled Portal Pathfinding Generating for Doors (this fixes AI not working on Building maps).

Capture Points:
- Removed collision from Console antennae.
- Setup the Spice Storage A and C Capture Points.
- Setup the Temple A and B Capture Points.
- Setup the Smuggler Cache B and C Capture Points.
- Increased Tick Points from 1 > 2.
- Increased Conquest Tick Interval from 2 > 3.

Infantry:
- Fixed Harkonnen Scout Radar Visible icon not appearing.
- Removed Fire swapping hint from Flamethrower Infantry.
- Increased all infantry Step Height from 0.25 > 0.35.

Misc:
- Removed Shader Cache (this was causing crashes).
- Added support to show loading status for clients that are in the game but haven't finished.
- Decreased Shield Regeneration hit points from 5 > 1.
- Decreased Shield Regeneration Interval from 1s > 0.1s (Shields will now smoothly regenerate).
- Created new Harkonnen Containers.
- AI no longer jumps in combat.


Battle for Dune: War of Assassins Infantry Release

It's a wall of text, I know. We don't expect you to read through every change, but this is us showing you guys that we haven't released and just forgotten about this labour of love over too many years. This is us hoping to show you that this is a commitment to putting out updates frequently, so you can follow us on our next stage of this adventure!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Thank you!

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