In the secret bases of locations only known to the most valiant of commanders exists a weapon system based on the American Tomahawk missile, its name homing from the Native American axe of the same name. Almost nobody knows what the capabilities of the weapon are, it's only for the eyes of some to see, likely their last.

PT:S is an enhancement mod for C&C Generals, bringing new content of all types to the fray. Take control of special weaponry or massive numbers up the PRC's sleeve, high tech precision weapons and rapid deployment which only is readily visible with the American arsenal, or use the battlefield and all its hidden resources available to you as the GLA. Tackle and enhanced AI that uses their own powerful arsenal as well, being ruthless and never giving a time for rest.

This mod aims to expand the arsenals of all three factions with their theme or play style being put into consideration. At the same time, it also aims to increase replay value for both multiplayer and single player as well. More upgrades, units, special powers, and secrets to be discovered.

V1.2 Will come at a much later date (TBA)


While PTS is mainly a collaboration between several NLS mods, much of the content (art/audio or code wise) has been used from these specific mods below with permission, be sure to check them out! They have contributed greatly to this mod's development :)

NProject Mod Operation: Firestorm C&C Untitled


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RSS Articles

PTS V1.1 Released!

News

I don't really want to elaborate so much like I normally do, so I'll keep it short.

Since I started working on this mod a few years ago, it always about just wanting to realize all the imaginations that I had in my head with what my version of VGen could be, and I'm happy to say this release delivers much more.

I've really enjoyed working on V1.1 over the span of more than half a year. It doesn't have everything that I have planned, but it's a start.

The future is a bit uncertain (especially since the next year and a half will be quite busy for me in university), but I'll still commit my best to updating the page from time to time.

Anyways, Version 1.1 Beta is out (featuring more fancy explosions and units you can spam), so go get yourself a copy! The readme file contains all the installation instructions & important info you need for this version.

Do feel free to leave any feedback or bug reports on the mod page, or on our very own NLS Discord server (which you can find at a news article below)!

Thank you and have fun! I hope you enjoy this new release as much as I did making it.

UPDATE: I've released a hotfix addressing a crash in China 4 - Nov. 12

NLS MOTY 2018

NLS MOTY 2018

News 4 comments

Year after year it's the same thing, so we're changing it up a bit!

NLS Public Discord Server

NLS Public Discord Server

News 10 comments

Otherwise known as the NLS Official Place for Everyone or NOPE for short.

V1.1 Introductory Article

V1.1 Introductory Article

News 2 comments

This article contains all the things to come for the next version, V1.1!It also contains some writings about possible future plans.

It Lives! Introductory-

It Lives! Introductory-

News

First article explaining the basics of the mod and how it came to be

RSS Files
PTS Version 1.1 Patch 1

PTS Version 1.1 Patch 1

Patch 1 comment

This tiny hotfix patch resolves a problem that causes China 4 to crash.

PTS Version 1.1 Beta

PTS Version 1.1 Beta

Full Version 4 comments

The next release of PTS, featuring even more enhancements and campaign support!

PTS Version 1.0 (Archived)

PTS Version 1.0 (Archived)

Full Version 8 comments

The very first release of PTS, appearing out of nowhere!

Comments  (0 - 10 of 103)
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Zynnix
Zynnix

I am having issues being able to play the USA missions or continue past GLA mission 3. Every time I load any of them they immediately crash after the briefing screen. I had no problem with the Chinese missions as I have 1.0 version and the 1.1 patch and beta installed. Help???

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John_LloydX
John_LloydX

do you have any other mods in your file? if yes you should delete it
and if there is no other mod then check other mods if it works perfectly
and if it works with other mods then the file you downloaded(PTS v1.1)
might be corrupted... download it again

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John_LloydX
John_LloydX

Hey i have found a bug<<The nuke cannon can move after deploying but only ai can do it>> i have recommendation about the Empress<<You should increase the Guard range so you won't have to force fire enemies when not in range of guard>>

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GDIZOCOM Creator
GDIZOCOM

The first one is on the AI's end, I'll see about that being fixable. For the second one, I'll take note. Thanks!

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John_LloydX
John_LloydX

when will 1.2 be released? is in mid 2019?

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GDIZOCOM Creator
GDIZOCOM

Due to my university schedule, there's no actual release date for now

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John_LloydX
John_LloydX

ok

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John_LloydX
John_LloydX

hey i have a problem<>> in usa mission 6 and 7 there is no power>> and also sometimes the gattling cannon does no damage on infantry <<<i like the update though>>>

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kalidrone
kalidrone

About the "no gen powers". To fix that just exit the mod and then reenter via the Autosave as I asked about it before and apparantly that's the sole fix for said issue for now. As for the Gatt cannon not damaging infantry... it's the first i've heard of it, it shouldn't be doing that since it didn't do such a thing for me, and my PC is still not back at 100%, making titles like Skyrim and so forth becoming near impossible for me to run, so if I don't have an issue with it then you should be in the clear as well. All I can recommend is restarting the mod if that happens since I dunno what else could fix it atm. :/

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John_LloydX
John_LloydX

ok thanks also you should add some units like "cyborg<when mammoth tank get destroyed when veteran to heroic>" and for china you should add four barrel upgrade for overlord so it would have 4 cannon<so it would be the mammoth's rival> that is all i have in my mind **idk if you like it.**

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kalidrone
kalidrone

That's up to the dev of course, though there's already a mod that adds a quad-barreled Overlord, though I can't remember exactly which mod it is currently. It might be the Destructive Forces, New Tech Mod/Kill Everyone mod, though again, not sure which or if any of those have it of course. All three are ZH mods though, just to clarify. Also, don't see much point in having a cyborg exit a Mammoth Tank when it gets up in rank, the dev already mentioned that an upcoming update it going to include some new units and that's more than enough to whet my appetite. :) Though of course I would like access to the badass Paladin Titan that is shown in the Guardian Angel USA mission of course, i'm sure you've seen it if what you say is true about progressing towards USA 06/07 in the mod already. :> The Bradley would be nice too of course, though again i'm MUCH more including towards the Paladin Titan obviously. ^^

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John_LloydX
John_LloydX

about the Paladin Titan thing.... well i did not notice it XD

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John_LloydX
John_LloydX

oh i did not notice XD well yeah and i encountered a bug again in gla mission 7 <when you capture usa command center the ai(usa) will rain you down with fuel air bomb after you captured it>

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kalidrone
kalidrone

Hmm, I see. Weird since if you know the Generals mechanics well enough like I do then you should know that said "Fuel Air Bomb" can only be utilized if said faction still has their respective CC, so that's a bit weird but a Fuel Air Bomb alone shouldn't be about to destroy it, it's REALLY built to last after all, usually requiring more than one SW to destroy obviously.

And also, here' proof of the Paladin Titan's existence in PTS: I.imgur.com :>

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Highest Rated (3 agree) 10/10

This is very promising, I like it!

Nov 18 2016 by RequiemLux

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