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Later today on Steam id Studio and Bethesda will be releasing the official tool kit for RAGE – the same tools used to create RAGE and its DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Posted by feillyne on Feb 9th, 2013

Later today on Steam Bethesda and id Studio will be releasing the official tool kit for RAGE – the same tools used to create RAGE and its DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.

Welcome to the RAGE Tool Kit

RAGE Tool Kit FAQ and EULA

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit). id Studio looks forward to seeing your creations. If you have something to share, shoot them an email or share it with their id Software Facebook and Twitter accounts.

Source, Bethesda blog:

Post comment Comments  (0 - 50 of 74)
mrdoom4you Feb 9 2013 says:

I love you id....

+21 votes     reply to comment
CLOPPING Feb 20 2013 buried:


your funny,he he he

-5 votes     reply to comment
Amensia Feb 9 2013 says:

Is this going to be as annoying as the Doom3/Skyrim editor? I'm really spoiled by Blizzard's Editors/Overgrowth/UDK/Amnesia type of Editors, for a good reason.

And the PC port wasn't really that amazing, the textures were constantly trying to bump up to high-res which could take a god awful time. The loading times were pretty long. And whenever I left a dungeon to go back to the overworld, I had to go back into the dungeon again and out because the FPs would drop to 0.1-0.2 FPs for no reason.

The game was alright, but their are sure a lot of bugs and problems...

-2 votes     reply to comment
JohnMidnight Feb 9 2013 replied:

When was the last time you played? Rage performed fine on my machine, pre, and post upgrade.

+6 votes     reply to comment
Amensia Feb 9 2013 replied:

Well I gave you the benefit of the doubt and reinstalled RAGE, I got the newest Nvidia drivers I could fine, 301.9 I think.

I'm running a 560ti GPU, AMD 8 Core CPU, and 16 gigs of RAM. And ran the game at max settings.

And I still have the same problems. Take this example, at the very start. I go around the whole room just fine, all the textures are maxed out and looking good. If I turn around really fast, the textures are extremely blurred/low res, then a huge lag spike occurs and it bumps up to high-res. (Watch TotalHalibut's WTF video of RAGE, you'll see the same things during the video.)

My second and biggest problem... Is after just leaving the Arc, I immediately saved, exited and re-loaded the game. Bam, huge lag and I'm slowly watching the the world slowly (1 fps) go from low res textures to high res for about a minute before I quit.

@Raeldrikp - Thanks, I know from reports that ATI cards have been a issue.

@The Rest of You - Maybe because I'm having technical issues you don't need to down-vote my comment so much.

+16 votes     reply to comment
TheUnbeholden Feb 10 2013 replied:

Rage didn't suddenly become "technically effecient" after the patches, its still a fairly broken game. Making it for consoles first was a big mistake on John Carmack's part. I suppose this toolkit is their way of apologizing.

+8 votes     reply to comment
xalener Feb 10 2013 replied:

It's not really a mistake that this game was built for consoles. I mean that was kinda the whole point of its existence. It was an experiment by Id to work around console limitations; something they've never ever done before.

+5 votes     reply to comment
ceriux Feb 11 2013 replied:

consoles are horrible technology... i say screw gfx lets go back to gameplay. then everyone can own a pc and everyone can afford to have one and the pointless consoles can die and the fake gamers can turn to pros!

-2 votes     reply to comment
xalener Feb 11 2013 replied:

Ugh, Ceriux, that **** is why console gamers refuse to get into PC gaming. It's not the price of hardware or shaky installations. It's people like you. No one wants to play a game with someone who spouts **** like that.

+7 votes     reply to comment
TheUnbeholden Feb 13 2013 replied:

yeah consoles caters to convenience, PC's cater to controls, graphics and customization. The only real issue with consoles is how developers are dumbing games down so that they appeal to the kiddies (the lowest common denominator). Its the developers that are part of the problem, and publishers. Also parents not being strict with what games their children play.. those are the real problems. Immature gamers are the least of our worries.

+1 vote     reply to comment
nige111 Feb 21 2013 replied:

Because console gamers are the nicest and most polite people you will ever meet.


+1 vote     reply to comment
SquallGLeonheart Feb 24 2013 replied:

console gamers spout worse and stupider ****

+1 vote     reply to comment
SourHyperion1 Feb 18 2013 replied:

I don't understand the problem you're having. My computer is a piece of crap compared to yours and it runs it just fine. I haven't had the low-res texture issue at all. The only issue I've had is on the first mission I went into a corner and the whole game when down to 1 fps, textures were loaded, but it just got real laggy and wouldn't stop.

+1 vote     reply to comment
Smexy_Whales Feb 9 2013 replied:


+3 votes     reply to comment
sm4sh3d Feb 13 2013 replied:

"Rage performed fine on my machine, pre, and post upgrade."

too bad 90% of people still have textures streaming issues

+3 votes     reply to comment
Guest Feb 13 2013 replied:

Well i cant blame id on that one. Well a little but since it was their choice to use megatexture technology. Its good for smoith gameplay and great textures but horrible with streaming said hd textures.

+1 vote     reply to comment
raeldrikp Feb 9 2013 replied:

at launch it was pretty bad espcailly for my ati card, but still a lot of the bugs got fixed up later... after i got bored of it. still the toolkit might allow for more interesting content now

+6 votes     reply to comment
sbnewsom Feb 9 2013 replied:

Skyrim, an annoying editor? Are you a complete idiot? Ugh forget it.

+4 votes     reply to comment
LiamFarley1998 Feb 10 2013 replied:

Is that sarcasm. Jesus christ the camera controls in that were ******* depressing also the lower to floor function failed constantly.

+4 votes     reply to comment
sbnewsom Feb 12 2013 replied:

No, and I have experience in many editors. Skyrim is my third favorite. Second being Cryengine and first being Unity.

+2 votes     reply to comment
Bj_Bob Feb 9 2013 replied:

Why is this comment buried?

+8 votes     reply to comment
AudioGhostX Feb 9 2013 replied:

Skyrims editor is great, very easy and simple to use. Annoying is the last thing i'd call it.

+3 votes     reply to comment
jamman88 Feb 9 2013 replied:

everyone who down voted this guy is a derp, rage uses a unique engine with a system devised by carmack called mega texture, and it was the first of its kind of course it has issues especially with such a detailed world for the hardware it can run on 60 fps on my 6370m, and and i have used every editor he has talked about (except amnesia) and he has a point

+5 votes     reply to comment
Elementalist Feb 9 2013 replied:

I personally do not really get why he would say Skyrim is annoying but UDK is not...

+5 votes     reply to comment
sbnewsom Feb 10 2013 replied:

Because most of the post was uninformed and baseless?

+2 votes     reply to comment
AlCool Feb 11 2013 replied:

Megatexture was made and used in Quake Wars YEARS earlier.

+2 votes     reply to comment
Nemesis@zombotec Feb 10 2013 replied:

Tool Kit is released so feel free to Debug. Maybe your the first one to releases a Community-Patch.

+3 votes     reply to comment
KorbisBarkly Feb 11 2013 replied:

But the Oblivion, Fallout 3/NV, and Skyrim Modding Kits were great (albeit buggy at times) D:

+2 votes     reply to comment
notaclevername Feb 9 2013 says:

I think Im the only one who loved Rage. It didn't need an important story, it delivered in the action and carnage of gun fights and bullet impacts. The only thing that I knew I wouldn't like, from hearing about the game, to this day, is the lack of multiplayer without vehicles. Damit. Doom 4 better not do that or I think Ill just pull a "Hunter S. Thompson".

But nice to see that there is finnaly a modding tool up!

+2 votes     reply to comment
raeldrikp Feb 9 2013 replied:

dunno, i felt as if the story really picked up during the last 15-20 minutes.

+6 votes     reply to comment
TKAzA Staff
TKAzA Feb 9 2013 says:

I cant find it on steam :(

+4 votes   reply to comment
medve Feb 9 2013 replied:

i think its restricted to 'merica

+5 votes     reply to comment
XxMrDestructionxX Feb 10 2013 replied:

Nice they take for ever to make tools, and then restrict me to use em .-. thanks...

+2 votes     reply to comment
ceriux Feb 11 2013 replied:


0 votes     reply to comment
TKAzA Staff
TKAzA Feb 9 2013 says:


+3 votes   reply to comment
Guest Feb 9 2013 says:

Hey I loved Rage too ! I think it was one ID Software Masterpiece ! I actually loved it way more than Doom 3 and it's expansion which were IMHO poorly made... The story of the original doom 3 was fun but the monsters in the closet trick did not do it for me, it was way too previsible to know when monsters where going to jump at you and where they would be coming from ! The weapons of doom 3 really annoyed me too ! But it was an OK game. ROE was pathetic ! I didn't care for the story or the hero.

Now Rage... Rage really impressed me ! The NPC were well made and charismatic (gotta love those women), the guns were awesome, the "crafting" was really fun, the story and everything was more original than doom too ! Plus, the environments were superb (the graphical glitch didn't kill the experience even if sometimes some textures were really ugly) and the vehicles were a lot of fun to drive !

I liked Rage so much that I even read the book which was clearly entertaining :D I recommend it to any Rage's fan !

Rage was an under rated game ! This game was truly fun and now that the editor is here, it's going to be a blast to see mods for a game playing so well ! I hope there's a whole bunch of modders out there who will want to work with it and bring lots of quality stuff ! Can't wait to see what's going to come out of it !

+3 votes     reply to comment
Metalspy Feb 9 2013 says:

I thought they wouldn't make RAGE moddable because it was too complicated.. Good to see they've changed their mind. Now if I could only play RAGE without the textures being a mess/not being loaded correctly. The part that I was able to play was quite enjoyable.

+13 votes     reply to comment
SabreXT Feb 9 2013 replied:

Yeah, Rage and BF3 were apparently to complex and required to many resources to be used by us plebs, then they release the tools...

+8 votes     reply to comment
Gorbles Feb 11 2013 replied:

Go ahead and use them, then. I'm eagerly awaiting what you can create.

Bear in mind that the tools are aimed at advanced modders/developers.

0 votes     reply to comment
ceriux Feb 11 2013 replied:

im pretty sure the reason they didnt allow people to mod bf3 is because they wanted to be sure to make their money selling premium accounts lol... if it was so complicated they wouldnt be able to make anything on it either. its like saying oh only my game company is smart enough to use the tools we used to make this game. so all you modders and misc developers are too dumb stfu and give me money!

+2 votes     reply to comment
xalener Feb 12 2013 replied:

That's not what they meant by "complicated."

What they meant is that Frostbite 2.0 requires a damn render farm setup to even work, and even then the engine is a Frankenstein of a bunch of third party tools. It would probably be impossible to work out a proper licensing agreement for public use.

That being said. Rage editikng kit's hurdles are also hardware related, but not the type of "millions of dollars of corporate funded hardware" that Frostbite 2.0 is built on. it seems like the issue is that creating and storing uncompressed megatextures takes an ungodly unrealistic amount of disk space and RAM for a home computer.

+3 votes     reply to comment
macacos2 Feb 11 2013 replied:

There's no such a thing as a game that is too complicated to mod. They just use that as an excuse to not let you mod them so they can make profit out of things such as DLC.

If anything, it's only complicated to them to keep the modding under control.

+2 votes     reply to comment
patborders Feb 9 2013 says:

Finally, can't wait to give this a shot.

+5 votes     reply to comment
Swyter Feb 9 2013 says:

Bethesda and its subsidiaries are getting even more and more mod friendly lately.
Much appreciated. Food for creative folks.

+5 votes     reply to comment
Foxtrop Feb 9 2013 says:

John Carmack you did it again!

+2 votes     reply to comment
stewox Feb 9 2013 says:

I'm all over it, estatic, hyped!

+1 vote     reply to comment
mangomango999 Feb 9 2013 says:

I loved Rage. My system AMD 965, Radeon 7850, Vista 32, 4 gig, 1920 X 1080 everything looks great. Just the occasional tearing artifact when I move the camera too quickly.

+2 votes     reply to comment
Guest Jun 8 2013 replied:

This comment is currently awaiting admin approval, join now to view.

dufake Feb 10 2013 says:

It would be better if Megatexture only be used in the wasteland for race,
and landscape.

Its purpose should be limited.

+1 vote     reply to comment
Trevortt Feb 10 2013 says:

I hope to see some amazing MODS from this

+2 votes     reply to comment
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