I do stuff. Modelling, texturing. Stuff like that. Stuffy stuff. Stuffy things. Stuff AND things.

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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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Desura

Desura

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Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Tube 2022 development team

Tube 2022 development team

Developer with 3 members, must apply to join

Development team of the Half Life 2 mod: Tube 2022

United Kingdom

United Kingdom

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A group for the people of The United Kingdom on ModDB. Jolly good isn't it?

Comments
Rimrook
Rimrook Nov 10 2011, 3:08pm says:

...shhhhhh...
I.imgur.com

+1 vote     reply to comment
young_warrior
young_warrior Jul 9 2010, 2:44pm says:

i know you from fpsb
hehehe nice to see you here
ps:nice skins at fpsbanana

+1 vote     reply to comment
_Erebus_
_Erebus_ Sep 11 2009, 5:58am says:

I often see you on the HIT forums.

Nice to meet ya.

+2 votes     reply to comment
Chabs
Chabs May 4 2009, 11:43am says:

PC Gamer iz watching you.

+1 vote     reply to comment
Sliderp
Sliderp Jan 11 2009, 6:50am says:

Sup, Nige. How are ya?

+1 vote     reply to comment
Rimrook
Rimrook Apr 27 2008, 12:32am says:

i'm terribly sorry for not responding, im madly busy lately and rarily check my moddb. I was thinking to revive each of the weapons and showcasing them on my website. I'll let you know when I get some done so you can have them. Only, they will be of a high prestige quality.

I'm still learning too.

+2 votes     reply to comment
nige111
nige111 May 3 2008, 9:41am replied:

It's no problem. :)

+1 vote     reply to comment
ÐiamonÐ
ÐiamonÐ Feb 28 2008, 2:10pm says:

howdy Nige111

+1 vote     reply to comment
Mr_Green
Mr_Green Apr 30 2007, 2:28pm says:

How do you do it?

Whenever I try to alter the weapons through QC files of each model, most of the time weapons come through in unusual positions or too small (most noticable on the PK machinegun), and that looks awful.

Is there a different way to go about it that preserves the weapons as a decent size?

+1 vote     reply to comment
Rimrook
Rimrook Feb 12 2008, 4:28pm replied:

when modelling, you line up a camera and set it to the perspective that matches the game, for starts. this lets you preview what you will see ingame.

second, size doesn't matter but if its too large, it will cut into walls and such, to make it relative to the player which is 72 units high, so a machine gun would be like 40 to 48 units long.

when done animating and everything, decompile the original weapon model and copy the QC script entirely to your new models folder. only alter the names of the sequences and the reference models. the positioning is already set, so you won't need to change this.

for player models, use a similar method, or even open a decompile smd of the reference and delete the mesh, but not the bones, and physique or skin your new mesh to the old bones, take note how large your weapon is compared to the old one before you get rid of it, and also pay attention to where the player holds the weapon.

those are the bottom most guidelines.

which reminds me, if you still need the turnstile weapons, i must warn you that they were never properly completed and the ones i used were betas. if you want them to fix them up, i can still get them to you. in fact, they are in high demand and many would like to get their hands on them. you may earn some status if you fix them up and texture them properly. i'm just saying.

+2 votes     reply to comment
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