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New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed, character scripts can control animation speed, and more!

Posted by jeffr on Nov 28th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Scripts can read string params as float or int
- Characters can have parameters
- Added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed
- Character scripts can control animation speed
- Web views consume keyboard events if they have keyboard focus, e.g. typing WASD into a text field doesn't cause the camera to move
- Enemy AI directly queries the animation for appropriate block timing
- Enemies avoid each other more effectively
- More efficient dynamic shadow decals, using the base model vbo instead of constructing a new cropped vertex array

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
ChromeAngel
ChromeAngel Nov 28 2011, 2:19am says:

<3 Emergent complex behaviour from "simple" rules.

Nice to see it can handle more AIs without chocking.

Does the parameters window support colour picking for colourizing assets?

+6 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Nov 28 2011, 4:02am replied:

<quote><3 Emergent complex behaviour from "simple" rules.</quote>

OH GOD ITS SKYNET ALL OVER AGAIN... lol

Looking awesome as always guys, glad to see some gameplay work being done.

+5 votes     reply to comment
dsi1
dsi1 Nov 28 2011, 10:58pm replied:

Emergent complex behavior from simple rules is my favorite kind of complex behavior.

+1 vote     reply to comment
Dave27
Dave27 Nov 28 2011, 4:10am says:

Thats looks wicked

+3 votes     reply to comment
KingJones
KingJones Nov 28 2011, 4:46am says:

Nice, But they Were ******* your *** up at the End.
Bunny Rage! lmao

+1 vote     reply to comment
Dra6o0n
Dra6o0n Nov 29 2011, 12:30am replied:

Revenge of the Rabbits

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 28 2011, 6:30am says:

1:34 LOLED

+2 votes     reply to comment
reok
reok Nov 28 2011, 6:57am says:

Truly amazing

+2 votes     reply to comment
TobiasNL
TobiasNL Nov 28 2011, 10:02am says:

Does the engine support 2D or 2.5D as well?

+2 votes     reply to comment
moci
moci Nov 28 2011, 11:58am replied:

Every 3D engine supports 2D as well, just use an orthographic camera pointed at one of the 3 axis.

I don't think it's meant to be used like that yet. Almost everything they/he are/is adding to the engine is for a 3D game, maybe later. If you need a general engine/toolkit you'll have to look at Unity or other tools.

+3 votes     reply to comment
BluishGreenPro
BluishGreenPro Nov 28 2011, 8:18pm says:

Fantastic! I kinda wish Minecraft had tools like these for building adventure maps...

+1 vote     reply to comment
macacos2
macacos2 Nov 28 2011, 11:08pm replied:

I kind of wish Minecraft didn't exist.

+7 votes     reply to comment
Atlasfield
Atlasfield Nov 30 2011, 3:08am says:

The pathfinding, team work and AI of the bunnies is amazing! OwO

Keep it. :D

+1 vote     reply to comment
Atlasfield
Atlasfield Nov 30 2011, 3:09am says:

Ah... also, will be cool add an effect of "rage" for increase temporally the toughness and streght of the rabbit (for example make the effect of adrenaline when many bunnies are attacking, it will be really nice!)

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Nov 30 2011, 8:55pm says:

Keep em coming!
but make a proper auto updater already =/

+1 vote     reply to comment
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