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New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed, character scripts can control animation speed, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Scripts can read string params as float or int
- Characters can have parameters
- Added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed
- Character scripts can control animation speed
- Web views consume keyboard events if they have keyboard focus, e.g. typing WASD into a text field doesn't cause the camera to move
- Enemy AI directly queries the animation for appropriate block timing
- Enemies avoid each other more effectively
- More efficient dynamic shadow decals, using the base model vbo instead of constructing a new cropped vertex array

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Comments
ChromeAngel
ChromeAngel

<3 Emergent complex behaviour from "simple" rules.

Nice to see it can handle more AIs without chocking.

Does the parameters window support colour picking for colourizing assets?

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FW:TOW_Hakre1
FW:TOW_Hakre1

<quote><3 Emergent complex behaviour from "simple" rules.</quote>

OH GOD ITS SKYNET ALL OVER AGAIN... lol

Looking awesome as always guys, glad to see some gameplay work being done.

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dsi1
dsi1

Emergent complex behavior from simple rules is my favorite kind of complex behavior.

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Dave27
Dave27

Thats looks wicked

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KingJones
KingJones

Nice, But they Were ******* your *** up at the End.
Bunny Rage! lmao

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Dra6o0n
Dra6o0n

Revenge of the Rabbits

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Cossack-HD
Cossack-HD

1:34 LOLED

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reok
reok

Truly amazing

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TobiasNL
TobiasNL

Does the engine support 2D or 2.5D as well?

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moci
moci

Every 3D engine supports 2D as well, just use an orthographic camera pointed at one of the 3 axis.

I don't think it's meant to be used like that yet. Almost everything they/he are/is adding to the engine is for a 3D game, maybe later. If you need a general engine/toolkit you'll have to look at Unity or other tools.

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BluishGreenPro
BluishGreenPro

Fantastic! I kinda wish Minecraft had tools like these for building adventure maps...

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macacos2
macacos2

I kind of wish Minecraft didn't exist.

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Atlasfield
Atlasfield

The pathfinding, team work and AI of the bunnies is amazing! OwO

Keep it. :D

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Atlasfield
Atlasfield

Ah... also, will be cool add an effect of "rage" for increase temporally the toughness and streght of the rabbit (for example make the effect of adrenaline when many bunnies are attacking, it will be really nice!)

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Awesome_ninja
Awesome_ninja

Keep em coming!
but make a proper auto updater already =/

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