Software Developer for Symbiant Technologies, full time web developer. Mapping and modding since the days of Doom 2. Sci-fi and cyberpunk fan. Most famous map : co_angst for Natural Selection

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0 comments by ChromeAngel on Nov 29th, 2014

This new feature for ModMaker (MM) turned out to be a lot more complicated than I thought it was going to be. The basic idea was to make an editor for the weapon scripts Source games use to make it easier to tune and modify your Mod's weapons. These scripts are in a format commonly used in Source and all through MM, so it should be a breeze.

Nope.

Weapon scripts tie into a bunch of systems in the game code, the weapon manifest (in a different file) , sound scripts (in a different file), HUD game textures (in a different file), localizations (in a different file) and an enumeration of weapon behaviours (in the C++ code).

Aaaanyway, it took a couple of weeks to get it done and more or less working.

Mod Maker Weapon Editor

There are a few caveats, limitations and warnings I must offer:

  • Only raw .txt files are supported, not the ICE'd .ctx scripts.
  • Script comments will be stripped out when you edit a weapon.
  • I haven't been able to open VTFs yet so picking sub-textures for weapon pick-up/selection are not as helpful as they could be.
  • Weapon name localization must still be done via the localization tool.
  • I don't have a library for playing MP3s, so their is no preview for the weapon sounds.
  • There is no checking for bucket and slot collisions for weapon selection.
ModMaker V 1.7

I expect to make some improvements to address some of these shortcomings for the next version. I also intend to add a feature to help you ICE your weapon scripts, ready for release. This feature might be renamed to "The Armoury" to make it sound a bit less dull. Also needs a cool new icon.

1.7 also fixed a bug that would cause your mod not to be listed in steam of you used the Game Information editor in earlier version of MM (as happened to EX alpha 8.06).

As usual if you have any bugs to report or feature requests just reply here or PM me directly.

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Post comment Comments  (0 - 10 of 11)
Geodav
Geodav Oct 30 2010, 4:59pm says:

sounds a little like Elite, oh i loved that game (on the Amiga), those where the days ;)

+2 votes     reply to comment
SIR_halyavshik
SIR_halyavshik Jul 20 2010, 1:48pm says:

Man
Please
Teach me how to make your map dev kit work
i cant take it anymore....its not working currectly
I got dark ******** instead of image in hammer, i tryed everything I KNOW

+2 votes     reply to comment
ARISZAB
ARISZAB May 11 2010, 9:11am says:

In relevance to your previous comment about people helping, I'd be willing to help you animate stuff. I've tried to animate stuff before but i lost interest. I am however extremely interested in anything to do with a space marine FPS. the only thing is that I don't have any guidance. I would be happy to help as soon as possible. Plz write back soon

+2 votes     reply to comment
ARISZAB
ARISZAB May 11 2010, 9:13am replied:

about the "exterminatus" mod that is.

+2 votes     reply to comment
captain_killtor
captain_killtor Mar 15 2010, 3:29am says:

i think you need to organise a time to get everyone going onto a server because all servers are almost always empty.

+2 votes     reply to comment
Stubby
Stubby Dec 24 2009, 4:28pm says:

You guys wouldn't be looking for a extra level Designer would you?

+2 votes     reply to comment
LORDDEREX
LORDDEREX Sep 24 2008, 2:42pm says:

Nice Avatar!!!

+2 votes     reply to comment
SeBu
SeBu Sep 22 2008, 12:03pm says:

Anytime!

+2 votes     reply to comment
rofl106
rofl106 Jun 20 2008, 2:01pm says:

co_angst is an awesome map just saw you made it and was like wow

+2 votes     reply to comment
Strayferret
Strayferret May 7 2006, 6:34pm says:

Thx for modwatch :)
Enjoy

+2 votes     reply to comment
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