Software Developer for Symbiant Technologies, full time web developer. Mapping and modding since the days of Doom 2. Sci-fi and cyberpunk fan. Most famous map : co_angst for Natural Selection

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0 comments by ChromeAngel on Oct 25th, 2014

Killsnider over at came up with a couple of doozie bugs in V1.4 relating to how MM worked with the Source SDK. I was assuming that everyone had installed the SDK to the default Steam folder and looking for them there. This was fine for most people, but not Killsnider who had installed them elsewhere.

So I spent the best part of a week poking Steam and trying to work out how it knew where to look when it launches apps. Now MM knows where to look in the Steam folder to find out where all it's other "libararies" are, interrogate their manifests and get the actual installation paths to any given app. Now i'm worried Valve will change how Steam tracks it's installed apps and break it. Until then ModMaker 1.5 should work on more peoples systems than the previous versions.

Killsnider 's SDK utilities did not like being launched from the BAT files that ship with the SDK, so I worked out a away to launch them from the EXEs and still pass through the environment variable they are looking for.

Clicking on the mod title to customize your mods icon felt a bit counter intuitive, so I've expended to that feature to allow to to edit most of your mod's Game Information in a new window.

ModMaker Game Information

The Library tab is information that is shown in the Steam Library when your mod is selected. The Menu tab configures options for the Game Menu system and the Maps tab lets you pick which maps you want to show/hide.

I am wonder if a full-blown visual menu editor not called for, something to let you change the text, the commands, key bindings, key defaults, set up background maps. As first impressions go setting up a nice menu could go a long way. I know I ohhh'd when I first saw HL2s 3D menu background.

It does not touch on the Filesystem settings as I don't have a good grasp on those yet and they vary greatly depending on which version of the engine you are using.

Another new feature i've added to this version is a Chapter Maker tool for single player mods. It's very much work in progress at the moment as it doesn't add in-game Titles or allow you to view existing chapter thumbnails.

Try Version 1.5 of ModMaker yourself

ModMaker V 1.5
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Post comment Comments  (0 - 10 of 11)
Geodav Oct 30 2010, 4:59pm says:

sounds a little like Elite, oh i loved that game (on the Amiga), those where the days ;)

+2 votes     reply to comment
SIR_halyavshik Jul 20 2010, 1:48pm says:

Teach me how to make your map dev kit work
i cant take it anymore....its not working currectly
I got dark ******** instead of image in hammer, i tryed everything I KNOW

+2 votes     reply to comment
ARISZAB May 11 2010, 9:11am says:

In relevance to your previous comment about people helping, I'd be willing to help you animate stuff. I've tried to animate stuff before but i lost interest. I am however extremely interested in anything to do with a space marine FPS. the only thing is that I don't have any guidance. I would be happy to help as soon as possible. Plz write back soon

+2 votes     reply to comment
ARISZAB May 11 2010, 9:13am replied:

about the "exterminatus" mod that is.

+2 votes     reply to comment
captain_killtor Mar 15 2010, 3:29am says:

i think you need to organise a time to get everyone going onto a server because all servers are almost always empty.

+2 votes     reply to comment
Stubby Dec 24 2009, 4:28pm says:

You guys wouldn't be looking for a extra level Designer would you?

+2 votes     reply to comment
LORDDEREX Sep 24 2008, 2:42pm says:

Nice Avatar!!!

+2 votes     reply to comment
SeBu Sep 22 2008, 12:03pm says:


+2 votes     reply to comment
rofl106 Jun 20 2008, 2:01pm says:

co_angst is an awesome map just saw you made it and was like wow

+2 votes     reply to comment
Strayferret May 7 2006, 6:34pm says:

Thx for modwatch :)

+2 votes     reply to comment
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