Report article RSS Feed 99 Bolts + In Development Thanksgiving Update

I give thanks to everyone who's been helping me thus far, and reveal some big news about 99 Bolts and another mod, called In Development.

Posted by zonbie on Nov 25th, 2009

THE BIG NEWS

99 Bolts and In Development have officially teamed up.


To everyone coming from 99 Bolts, welcome to In Development.  And to everyone coming from In Development, welcome to 99 Bolts.  These two mods have joined forces in an effort to improve together.  In Development sends the player on a mysterious journey through the mind of a game developer.  99 Bolts sends the player through a desolate wasteland on an assassination mission.

Bluefire from In Development will be contributing code work for 99 Bolts, and Joe Rogers from 99 Bolts will be contributing map work for In Development.  The mods may or may not be related to each other.  We will keep you posted as our plans grow.

We will be releasing joint updates for a while, to see how that goes.  Our news posts will show up on both mod's pages.  Our goal is to release two excellent, unique mods at the same time.  So feel free to explore the website of the mod you are not familiar with, and remember: your feedback is paramount to our success.


This is the Thanksgiving Update for 99 Bolts.  The first group of people I want to thank thus far with regard to 99 Bolts is the mod community in general.  This not only includes my current watchers, but also the kind folks over at Interlopers and the VDC.  Their efforts are paramount to the success of any mod, and mine is no exception.  So thanks.  As appreciation, here are some screen shots of recent map work.

To be honest, I have been doing a lot of non-mapping work for 99 Bolts as of late...but there's still something new to look at here.



GIVING THANKS TO THE TEAM

Over the course of the last few months, I have somehow acquired three devoted team members.  They volunteered their services without any solicitation, and they have all been providing me with their work in a timely manner.  I feel really lucky to have them working with me, and I am dedcating this section to their honor.

Vugam - Model Artist

Vugam is currently a college student from Spain.  He has been modeling for a little while and has excellent skills.  He is particularly good with completing models in a short time span.  I met him while working on the Room Escape mod a few months back.

Here's a link to his online portfolio...  Victor Bernabeu  ...and here are a few models he made for 99 Bolts recently.


Can anyone tell me why Half-Life 2 never had a stock model of these objects?  At any rate, Vugam's models are doing quite nicely.

Bekey - Texture Artist

Bekey is a teenager from Slovenia.  When he isn't working on his own mod, Morning Faith, he's attending a computer school.  And when he's not doing that, he's creating custom textures on demand for 99 Bolts.  Here's some of his recent work.



The first image is the official logo of the ITCS.  There, that's the story hint from last month, revealed.  The second image is going to serve a similar purpose to the spray-painted Lambda logo, revealing caches of resources for the player/assassin as he traverses the wastes.

Bluefire40 - Programmer

So here's the back story to our mods joining forces.  One day, Bluefire40 from In Development engaged me a series of conversations about his mod.  We talked a lot about the possibilities of ID, the kind of innovations possible.  We began discussing contributing work to each other.  He offered to help me with the mod directory and introduce code-based visual effects, and I offered to contribute mapping work.  Here's an example of his help thus far.  He's done something I could never figure out how to do: actually make the mod "work" with custom names, menus, and titles.


For some reason, I have never been able to find an easy way to do this.  Bluefire showed me how to make the mod directory work with great ease.  In addition to that, he's going to develop a series of visual effects and perhaps even some brand-new features for 99 Bolts.

One more note - In Development is well-known for having a series of functional, or imminently functional custom weapons.  While they are spectacular, they apparently require a lot of work.  Bluefire regrets to inform me (and anyone who cares) that he will not be making new weapons for 99 Bolts.  He said he has to fucos on making his own weapons perfect.  And I respect that.  Maybe I can get someone else to join the team and help with weapons one day.  But until I know for sure, I'm sticking to my original plan - no custom weapons in 99 Bolts.


In Development is coming along great as well.  The demo level is going to contain about the whole first chapter now, thanks to Ben (Joe Rogers) mapping the second half of it.  He's going to be working with our other mappers to make another area for the demo, as well as many other levels in the full mod.

Unfortunately, that means that some of the weapons I showed earlier won't be playable in the demo. I'll introduce a brand new Debug weapon in the demo to make up for this. This Debug weapon was already planned for the first chapter, so it's not changing anything major.

Also, we got a few animations taken care of.  I pestered our animator for a quick video, and he sent this my way.


Most of the team, including myself, have been caught up with course work, but now that the Thanksgiving break has hit we're going to get right back to work.  During some of my free time in between papers, I managed to do a little bit of coding and finished the final tweaks to the demo weapons, as well as added a new Brush entity that changes your movement.  Exactly how it changes is one of those things I'd rather not show just yet, since it's not perfect.  Still, it's one the main features in ID, so I'm glad I got a somewhat functioning version running.

Well guys, that's it for our joint update this month.  We'll see how this method turns out and get back to you with another joint update soon.

Comments
CenterMassStudios
CenterMassStudios Nov 25 2009, 10:11pm says:

Cooperation > competition any day when it comes to modding. Good luck with the new team arrangement!

+8 votes     reply to comment
grabbie
grabbie Nov 25 2009, 11:25pm says:

Everything is looking great. Looking forward to both mods.

As for your question:
The fire extinguisher was a usable weapon in HL2 before it was cut out of the game (Borealis and Kraken Base levels).

The hydrants were removed as well. They were called "Thumpers". There's images on the combine overwiki if your interested.

+2 votes     reply to comment
zonbie
zonbie Nov 26 2009, 2:07am replied:

those thumper models are very interesting, if unusual as well...

+1 vote     reply to comment
chris_sloany
chris_sloany Nov 26 2009, 1:32am says:

maps look excellent! models look great!

+1 vote     reply to comment
aidas2
aidas2 Nov 26 2009, 3:08am says:

Nice Springfield, I see ur going for the 25 box round magazine not 5 round strip

+1 vote     reply to comment
tnk_x5000
tnk_x5000 Nov 26 2009, 5:16am says:

Nice news.

+1 vote     reply to comment
Jokerme
Jokerme Nov 26 2009, 6:07am says:

Good thing you teamed up. Good luck.

+1 vote     reply to comment
projektariel
projektariel Nov 26 2009, 6:24am says:

Great to see that two of the mods I`m looking foward to the most have joined forces, good luck on the further development! :)

+2 votes     reply to comment
Bekey
Bekey Nov 26 2009, 6:29am says:

The two pics are showing the bad wip decals, we have fixed all of the decals now :).

+1 vote     reply to comment
Croco15
Croco15 Nov 26 2009, 12:43pm says:

Sweet.

+1 vote     reply to comment
SolidFake
SolidFake Nov 29 2009, 9:34am says:

awesome, hope that this will improve the quality of 99 bolts, although in development sounds also very interesting, gonna watch both :D

+1 vote     reply to comment
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