Placing an emphasis on using the crossbow in a world loosely inspired by Fallout 3, 99 Bolts plunges you into an irradiated sniper mission.
You can traverse a sprawling radioactive wasteland, born from the distant ashes of the Seven Hour War. You can battle the Combine, who have taken control of a small town several kilometers away. You can explore shattered homes and derelict towns, long since emptied in the face of Combine dominion. You can eventually find a sniper's crossbow in the wasteland, planted for you by the sparse rebel forces outside the Combine walls. And you will only have ninety-nine crossbow bolts at your disposal...your mission?
Your mission is to find Winona, the enigmatic human ambassador to the Combine...she's been pimping the town out to the aliens and keeping all the spoils for herself...for this, she simply has to die.
You'll be lucky to get inside the tall steel walls the Combine erected around the town's perimeter. The wasteland is a ruthless place, so save your ammo and try to avoid conflict if you can. Once you find your crossbow, you'll find that things die a lot quicker around you...but again, use some discipline...save your bolts for your target. There are many obstacles in your way, both obvious and hidden...so keep a sharp eye on the corners and a sharp mind on the future.
Good luck, assassin...and thanks for your interest in 99 Bolts.
This mod is being designed as a creative mash-up of Fallout 3 and Half-Life 2. While the wasteland and other maps in this game will be sprawling in scope, 99 Bolts will not feature any kind of free-roaming mechanic...and while each map will be large enough for the player to find several solutions to a map, 99 Bolts aims to be a linear, story-driven, Half-Life 2-esque experience. (This modification is meant to be played on Half-Life 2: Episode 2. You will need Episode 2 to play this game.)
- 27 January 2010
0 comments by joe_rogers_11155 on Jan 15th, 2010 digg this super bookmark
WAYWARD FOCUS, PART TWO
This has been a very slow series of months for 99 Bolts. Going from a world of progress to a world of nothing, almost reflecting the desolate landscape it's trying to portray. But my muse has not left me - it has simply left 99 Bolts for a while. In the meantime, I have been working on a much smaller project.
I entered the Planet Phillip Sniperville competition in December. My map was looking pretty nice but I was working far too slow to have a decent entry for the contest by January 4th. So I pulled out of the competition to finish the map without the stress of a deadline. Here is the link to the new mod, which will really just be the finished "Sniperville" entry map. Perhaps it will be split into two maps, we'll see.
February 15th will be the release date for this mod - it should teach me some valuable lessons about releasing content to an overeager, if somewhat flippant, modding community. And anything I learn from any mod will help 99 Bolts in the long run.
WORKING BEHIND THE SCENES
While Assault on Overwatch nears completion, 99 Bolts keeps getting worked on in other ways. I have been doing a lot of research in many different areas of the mod's themes, and I am pleased with the lines of connection I have drawn across the time-space of the mod. I can't wait to show you all the finished product of all this planning.
GOODBYE, HAWKEYE
Thanks for your continued interest in 99 Bolts. Next update will be in March. I won't let you down again.
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This mod looks great.
Cant wait for the finished product to play :P
99 problems but a bitch ain't one.
A bitch like Winona, mayhap? (I think that song will be the theme song of the mod now, the more I think about it, the more it makes sense.)
What I REALLY find interesting about this is the ammo limit for the entire game. I must admit that while I usually despise running out of ammo, a game CENTERED around it seems simply fascinating.
Yea, it's definitely not a typical gameplay mechanic. I think some people will play it once and run out of bolts too early, then stop or cheat. But then they might play it again later and resolve to save their bolts. We'll see what happens...saving the bolts from start to finish is always going to be the optional challenge presented.
Looking forward to the December update Joe!
Looking good! :)
cool mod :D
congratz on your wedding,
it is funny to hear all this stuff :3
I'm toying around with the idea. perhaps some off-the-beaten-path target ranges or something...but it won't be a gameplay mechanic because in order to bounce a bolt, you need to be close to parallel to make it work right. We'll see.