Report article RSS Feed First foley sound effects test [HD video]

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or leather creaking as he tightens his bootstraps. These sounds are recorded behind the scenes by a "Foley" artist, who uses all sorts of materials to reproduce the on-screen movement as closely as possible.

Posted by jeffr on Oct 11th, 2010

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or leather creaking as he tightens his bootstraps. These sounds are recorded behind the scenes by a "Foley" artist, who uses all sorts of materials to reproduce the on-screen movement as closely as possible.

Foley is even more important in animated movies and video games because it helps ground the impossible visuals, and brings more realism to the materials and interactions. The subtle sounds are often harder to get right than the more attention-grabbing ones because they are so unique and specific. While a stock sound library might have fist impacts and gunshots, it probably won't have sounds for "picking up a heavy object while wearing leather armor" or "stumbling on gravel but not quite falling".

For Overgrowth, I recently started working with a sound artist to start creating unique sound effects for all the in-game movements and interactions. Here is the first test of Foley sounds for movement on crete surfaces (what some of the monoliths are made of):

Be sure to check it out in HD!


There is still a lot of work to be done, but I think even these initial sounds add a lot! Do you have any ideas for how to improve them, or questions about how they work so far?




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eatleadsukka
eatleadsukka Oct 11 2010, 10:07pm says:

Amazingly Epic! Keep up the good work guys! Hope this comes out relatively soon!

+1 vote     reply to comment
x0oo0
x0oo0 Oct 11 2010, 10:22pm says:

Absolutely spectacular, those sounds do add a lot.

+4 votes     reply to comment
SammyF
SammyF Oct 11 2010, 10:29pm says:

Great sound effects overall, but I think you overdid it with the wind while jumping. I realize that it is a rabbit with long sensitive ears, but still ...

+5 votes     reply to comment
Guessmyname
Guessmyname Oct 12 2010, 8:54am replied:

I agree! Whilst everything else is brilliant, wind feels a bit 'single tone' (ie no bluster or bursts, as you'd expect of actual wind), and fades in and out too abruptly.

+4 votes     reply to comment
Neok
Neok Oct 12 2010, 11:23am replied:

For the long jump i think its perfect but the short walljumps are too much wind sounding

+4 votes     reply to comment
Chompster
Chompster Oct 12 2010, 9:47pm replied:

you guys do realize this is simply to showcase some of it? its obviously still WiP

0 votes     reply to comment
preowned
preowned Oct 13 2010, 2:02am replied:

well...
Giving advise to a WiP is what makes that WiP become a great finished product.

Constructive criticism is what helps make a game great.

+1 vote     reply to comment
Armageddon104
Armageddon104 Oct 11 2010, 11:01pm says:

By far the best dev video from you guys, I can't wait to get my hands on this! Running animation could use some work.

+2 votes     reply to comment
Highmist
Highmist Oct 12 2010, 3:36pm replied:

Yea, the quick tapping of the feet would get annoying.
I also agree with the air thing. It needs a slower buildup to maximum.
Beyond that, this is very good!

+1 vote     reply to comment
kazumo
kazumo Oct 12 2010, 1:27am says:

Fapfapfapfapfapfapfapfapfapfapfapfapfapfapfapfap! That's all. Nice job.

+4 votes     reply to comment
ZeroSeconds
ZeroSeconds Oct 12 2010, 2:27am says:

missing an aerial kick guys once U can do off walls

+2 votes     reply to comment
SliderFF
SliderFF Oct 12 2010, 3:10am says:

the sounds and anims is perfect, i think.

+2 votes     reply to comment
Anddos
Anddos Oct 12 2010, 5:33am says:

why is the game taking so long?

+1 vote     reply to comment
Highmist
Highmist Oct 12 2010, 3:38pm replied:

Cause its a game. Its not like you can clap your hands and its all done for you.

+2 votes     reply to comment
.sverek
.sverek Oct 12 2010, 6:45am says:

Air impact sound is beautiful, nice loop.

+1 vote     reply to comment
BrainCandy
BrainCandy Oct 12 2010, 6:48am says:

Foleys are really tough to do right, we are currently trying stuff ourselves and I can't say it is easy.
You guys have managed to get great results, subtle sounds but with great feedback. Keep up the great work!

+1 vote     reply to comment
DuckSauce
DuckSauce Oct 12 2010, 7:01am says:

Awesome sounds, pat that sound artist on the back for me.
Animations starting to shape up nicely too I see :)

+1 vote     reply to comment
Sph!nx
Sph!nx Oct 12 2010, 9:35am says:

This is amazing! Great work guys. Looking forward to play this one day.

+1 vote     reply to comment
TalonFive
TalonFive Oct 12 2010, 10:56am says:

You know, i really hate this "smartass" comments on every mod from people who knows nothing about modding and how hard and tough work it is, but keep up the good work guys and you will reach the goal.

+1 vote     reply to comment
Daystranger
Daystranger Oct 12 2010, 11:00am replied:

Except its a GAME. Not a MOD.

+1 vote     reply to comment
macing
macing Oct 12 2010, 11:48am replied:

Because mods can't possibly be games, right? RIGHT?

+1 vote     reply to comment
CMDKeen
CMDKeen Oct 12 2010, 1:47pm replied:

Right.

Actually on the topic, great work!

+1 vote     reply to comment
TalonFive
TalonFive Oct 15 2010, 9:23am replied:

Well GAME can be MOD and vice versa, that's the probably most exciting thing about this part of games world.

+1 vote     reply to comment
Velox
Velox Oct 12 2010, 12:05pm says:

the sound is great
but i dont like the wind sound so much ;)

+1 vote     reply to comment
twincannon
twincannon Oct 12 2010, 2:26pm says:

Sounds great. My only crit is that the wind sound effect from motion ramps up and becomes quiet too quickly. It's a great dramatic touch when making long leaps and such, but when running a few steps, it sounds out of place. Especially considering how quiet the background ambient wind noise is, and how high up the character is in this particular scene.

+3 votes     reply to comment
Doom-Hazmat
Doom-Hazmat Oct 12 2010, 2:34pm says:

Looks awesome, Reminds me of Lugaru soo much xD

+1 vote     reply to comment
SpacemanBoots
SpacemanBoots Oct 12 2010, 3:39pm says:

Agreed, the wind is just too harsh on the ears when your doing "normal" movement, but it seems perfect for the long jump down as the sound makes things a bit uncomfortable like you should making such a jump.

+1 vote     reply to comment
Sph!nx
Sph!nx Oct 12 2010, 3:43pm says:

My guess about the wind is that it plays on movement and that the volume is controlled by the movement speed. It probably needs some more tweaking.

+1 vote     reply to comment
moci
moci Oct 12 2010, 3:50pm replied:

Well, they have this "wind" effect for a really long time now, I remember them showing off the editor and when the camera moved it was like a jet flying in the air (the sound). Too bad this hasn't been adjusted yet.

Not much to say about this video besides the wind sound.

+1 vote     reply to comment
moci
moci Oct 12 2010, 4:13pm replied:

Finally! I found the blog that I mentioned: Blog.wolfire.com

As you can hear the sound gets really loud, 'sounds' like it gets louder the longer you move.

+1 vote     reply to comment
takos_360
takos_360 Oct 12 2010, 3:59pm says:

Did he make that run sound by fapping? :O

-1 votes     reply to comment
Bird_of_Prey
Bird_of_Prey Oct 12 2010, 4:04pm says:

Looking, and sounding, good!

+1 vote     reply to comment
stringed_Evil
stringed_Evil Oct 12 2010, 6:37pm says:

Very nice! like the WIP wind tone concept. ^_^

+1 vote     reply to comment
jjawinte
jjawinte Oct 14 2010, 7:38pm says:

Just a quick question here; while some stock sounds are handy, do you plan on creating customs yourselves as the " majority " of the sounds for the game to further enhance the uniqueness of this fine project ? That's something I would rather enjoy doing myself. Fine work on this vid. !

+1 vote     reply to comment
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