The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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GenezisO
GenezisO Feb 21 2013, 5:37am says:

just a little weak shotguns

+3 votes     reply to comment
FatalFunnel Author
FatalFunnel Feb 21 2013, 1:13pm replied:

Oh yes, the two break-action sawn-offs are the weakest in the game, at least they are with buck.

The long-barrel shotguns seem to be a different story, all of them are now also very accurate.

All of the weapons I picked up and used in this video are in horrible condition, which makes their accuracy extremely poor. As you can see, I missed with the obrez at point blank range, twice.

I didn't even use SMGs because I knew they would turn to strawberry preserve after firing a few rounds, but once repaired they'll be better.

+1 vote   reply to comment
DarkMajor21
DarkMajor21 Feb 21 2013, 9:57am says:

Maybe my favorite mission in the game.

+2 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Feb 21 2013, 4:15pm says:

Hey mate, nice to see you doing progress. The mod looks great so far.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Feb 21 2013, 5:03pm says:

funny, I don't remember the mod having this much "real is brown"

Also why does the TOZ reload default to reloading 1 shell whether or not you've emptied it?

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Feb 21 2013, 10:31pm replied:

Seems because there is only an anim for loading 1 barrel instead of two, it's magic, I ain't gotta explain ****.

+1 vote   reply to comment
Lacedaemonius
Lacedaemonius Feb 21 2013, 11:55pm replied:

Why not the both barrels anim then instead?

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Feb 22 2013, 1:17pm replied:

Because I don't know how to do anims. :(

+1 vote   reply to comment
Bupkus
Bupkus Feb 21 2013, 9:41pm says:

I really hope that everything doesn't look so washed-out, the whole GRIMDARK&EDGY thing isn't quite what makes STALKER look so hopeless

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Feb 21 2013, 10:31pm replied:

It's really just the weather, keeping in mind I did this during a thunderstorm, the game looks completely different depending on weather circumstances and time of day. In clear daylight the color palette looks more saturated, nights can either be moonlit and clear, or dark as ****.

I'm still sort of ****** off about how AMK hamfists its own method of handling weather that is incompatible with most weather mods. The sudden transitions rustle my jimmies.

+2 votes   reply to comment
MorsTactica
MorsTactica Feb 21 2013, 10:04pm says:

STALKER Atmosphere is 40% lighting, 30% sound, 15% graphics and 15% gameplay. Please (Grizzly)bear that in mind.

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Description

Doing this mission correctly wasn't as hard for me as trying to get it to record properly, I had more trouble with the latter.

Video Details
Type
Entertainment
Date
Feb 20th, 2013
Length
04:35
Filename
zoa_1.07_the_familiar_mission.mp4
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