The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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loner85
loner85 Mar 5 2013, 4:25pm says:

Looks good, I'm looking forward to the release of 1.07 even if there are still some issues with the weapons (like the TRG, points WAY too much in the sky, or some ironsight misalignments). I hope this gets fixed (I guess this is the easy part, takes maybe one-two days depending on the free time you have). On the other hand there are some very nice realistic details.

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FatalFunnel Author
FatalFunnel Mar 5 2013, 4:43pm replied:

These problems are miniscule compared with what I currently have to deal with, which are numerous AI bugs. i.e. NPCs becoming unresponsive, mysterious inventory boxes spawning on the ground, NPCs hand grenades not exploding when thrown, etc.

I chalk it up to my own half-assed attempt at an AI merge. I probably broke something somewhere, so I may have to revert to the pre-changed AI.

+2 votes   reply to comment
loner85
loner85 Mar 5 2013, 4:46pm replied:

Oh, that sounds like more time-consuming. Good luck with this man :/

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DarkMajor21
DarkMajor21 Mar 5 2013, 5:03pm replied:

Best of luck to you.

+4 votes     reply to comment
FatalFunnel Author
FatalFunnel Mar 5 2013, 5:10pm replied:

This was mostly from trying to merge in the ZRP variant of the merge of Rulix's AI additions with Xtream's AI additions (which is the current AI mod used in ZOA.)

So far it is semi-working, but not fully-functional, at least from my understanding.

i.e. I get melee'd by NPCs, which shows that that particular portion of the merge works, but things like hand grenades, rifle grenades, rx_wmgr, and possibly the medical stuff might have bugged out.

+2 votes   reply to comment
marsalandrei
marsalandrei Mar 5 2013, 7:19pm says:

Very impressive if you ask me, exceeded my expectations relating to new guns, seen most of these before, but in CoP

+1 vote     reply to comment
FatalFunnel Author
FatalFunnel Mar 5 2013, 7:28pm replied:

Wait until I give Screw (the freedom tech) an M79.

+2 votes   reply to comment
niick
niick Mar 6 2013, 7:36am says:

oh, very good sights. i remember the cobra sight and g36 sight in arsenal mod were very dark and unusable.
but shouldnt acog have red chevron and more zoom?

+2 votes     reply to comment
loleschido8
loleschido8 Apr 17 2013, 3:42am says:

so beautiful

+1 vote     reply to comment
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Description

In order to celebrate one year since the last release of the mod, I've put together a video showcasing some of the weapons that have been merged in.

These are not all the weapons that will be in 1.07, this is just a demonstration video, and I will be adding more soon, and things like attachments, but I'll probably have to freeze content by mid-March and get everything properly balanced and integrated into the game.

I originally planned to release 1.07 today, but now I really don't know when it will be released. However I am shooting for late March / early April if everything goes as planned.

Video Details
Type
Demonstration
Date
Mar 5th, 2013
Length
09:20
Filename
zoa_1.07_new_weapons.mp4
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