The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

Add media Report RSS Test of new blowout textures #2.
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Eric_
Eric_ - - 55 comments

If blowouts are meant to last for several hours does that mean we will be able to sleep during blowouts? The thought of having to sit for quite some real time while the blowout passes sounds fun at first but could get old.

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FatalFunnel Author
FatalFunnel - - 709 comments

I planned to implement sleeping through blowouts when my original estimate was for them to last 5 hours. I reduced it to 2-3 in game hours just for those very reasons.

Blowouts are a large event, they don't really come and go, they last for a while and ravage the Zone's countryside in the process. To that extent, surviving one may require more preparation than just hanging in some tunnel while fighting off the military. Your shelter is a place where you live until the Zone becomes habitable again.

The one in this video pales in comparison, since it only lasted 2 real time minutes.

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Eric_
Eric_ - - 55 comments

Interesting. I look forward to experiencing it.

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N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

How much will three game hours last in real time? Just curious. And thanks for crediting me in the last ZoA release, I noticed recently. :)

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FatalFunnel Author
FatalFunnel - - 709 comments

I don't know yet, I'll have to find out when I figure out how to change the duration, then see if it's suitable for it to last that long.

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Bearclaw495
Bearclaw495 - - 510 comments

it looks so drammatic with Tolik ;-(

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VikCleDoom
VikCleDoom - - 1,302 comments

please make the CoP based inventory hud optional :) in my opinion the ShoC its kinda better hehe

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Description

I carefully selected a few AF3, and other blowout textures to use in this, and I think it looks much better now.

I've had to edit the blowout section of the amk_mod.script for it to switch to thunderstorms afterwards, as I was previously getting crashes from it calling nonexistent weather sections.

One thing I also haven't mentioned so far is that I've fixed the weather transitions, the amk_mod.script no longer randomly switches the weather, which means no more jarring transitions. Special thanks for that part go to Tecnobacon for helping me figure that out.


Yes, I know it doesn't do enough damage to kill me or Tolik, but I'm working on that. Not only do I want to increase the damage for blowouts, but I want to change their duration to last possibly 2-3 of the game's hours, since now blowouts occur less frequently, about every 3-4 days in game. This means you might have to stock up on food if you're hungry, and it gives the player an opportunity to load magazines in a safe haven.