The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

Media RSS Feed Report media Test of new blowout textures #2.
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Eric_
Eric_ Mar 22 2013, 8:05pm says:

If blowouts are meant to last for several hours does that mean we will be able to sleep during blowouts? The thought of having to sit for quite some real time while the blowout passes sounds fun at first but could get old.

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FatalFunnel
FatalFunnel Mar 22 2013, 8:11pm replied:

I planned to implement sleeping through blowouts when my original estimate was for them to last 5 hours. I reduced it to 2-3 in game hours just for those very reasons.

Blowouts are a large event, they don't really come and go, they last for a while and ravage the Zone's countryside in the process. To that extent, surviving one may require more preparation than just hanging in some tunnel while fighting off the military. Your shelter is a place where you live until the Zone becomes habitable again.

The one in this video pales in comparison, since it only lasted 2 real time minutes.

+1 vote     reply to comment
Eric_
Eric_ Mar 22 2013, 8:17pm replied:

Interesting. I look forward to experiencing it.

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N3uR0m4nT3
N3uR0m4nT3 Mar 23 2013, 9:06am says:

How much will three game hours last in real time? Just curious. And thanks for crediting me in the last ZoA release, I noticed recently. :)

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FatalFunnel
FatalFunnel Mar 24 2013, 3:43pm replied:

I don't know yet, I'll have to find out when I figure out how to change the duration, then see if it's suitable for it to last that long.

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Bearclaw495
Bearclaw495 Apr 1 2013, 6:22pm says:

it looks so drammatic with Tolik ;-(

+1 vote     reply to comment
loleschido8
loleschido8 Apr 17 2013, 4:02am says:

please make the CoP based inventory hud optional :) in my opinion the ShoC its kinda better hehe

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Description

I carefully selected a few AF3, and other blowout textures to use in this, and I think it looks much better now.

I've had to edit the blowout section of the amk_mod.script for it to switch to thunderstorms afterwards, as I was previously getting crashes from it calling nonexistent weather sections.

One thing I also haven't mentioned so far is that I've fixed the weather transitions, the amk_mod.script no longer randomly switches the weather, which means no more jarring transitions. Special thanks for that part go to Tecnobacon for helping me figure that out.


Yes, I know it doesn't do enough damage to kill me or Tolik, but I'm working on that. Not only do I want to increase the damage for blowouts, but I want to change their duration to last possibly 2-3 of the game's hours, since now blowouts occur less frequently, about every 3-4 days in game. This means you might have to stock up on food if you're hungry, and it gives the player an opportunity to load magazines in a safe haven.

Video Details
Type
Demonstration
Date
Mar 22nd, 2013
Length
02:05
Filename
zoa_1.07_new_blowouts.mp4
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