The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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AN/PVS-4 scope.
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loner85
loner85 - - 3,281 comments

Looks pretty simple. Simply awesome.

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FatalFunnel Author
FatalFunnel - - 709 comments

Yeah the crosshair is pretty simple, see: Upload.wikimedia.org

But unlike the Russian NV sights, the reticles for this type are interchangeable.

At the moment I'm trying to add this to most of the NATO weapons that are capable of equipping it. NATO guns only get 1 type of NVD, and this is a Gen II.

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PsychOpeth
PsychOpeth - - 62 comments

I might even end up trying to fiddle with some ENB film grain effect, just for the kicks of making it look like that pic... =D

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PsychOpeth
PsychOpeth - - 62 comments

Actualy i'll try using only via FXAA, as ENBs are prone to some messy misconfigs... plus, I already got FXAA set up...

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Lacedaemonius
Lacedaemonius - - 510 comments

As weird as this sounds, could the image be *too* good? The image in your wiki link looks blurry and slightly out of focus, whereas your rendition is crisp and clean

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PsychOpeth
PsychOpeth - - 62 comments

well, i guess it depends on each ones tastes... i'll try playing with FXAA/ENBs to see if i can put some blur + grain on it (to my liking, that is), but its always good to have the clean image to work on...

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FatalFunnel Author
FatalFunnel - - 709 comments

True. I'd also like the scope NV in general to be .ppe-based instead of shader-based, that way it could work even on static lighting, and possibly be regardless of weapon used.

For that last part, writing that sort of script would probably have to check if the weapon is zoomed, and equipped with the right scope. I know CoP does this, but I don't know whether the code for it is right out in the open or hardcoded.

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PsychOpeth
PsychOpeth - - 62 comments

I'm not well versed in messing with the .ppe's yet, but I bet a combination of the radiation.ppe with the nv ones would look pretty interesting... radiation effect isnt washed out as some of the nv ones, and has a nice grain going on...

I must admit I feel like the "I have no idea what I'm doing" dog, most of the time...

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PsychOpeth
PsychOpeth - - 62 comments

Could these be worth looking into, as containing triggers for the scope's nv?

-function "has nv capable suit, then nv may be toggled", whatever it is...
(exchange the "has nv capable suit" for "has nv capable scope", if able)

-function "if aiming, hides the UI"
(so in whatever script logic, if aiming+has nvscope=nv effect)
*this trigger I belive to be in xr_effects.script

-function that tells shaders to blur when aiming/zooming
(could at least give an idea as to what could trigger the .ppe effect)

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Description

New night vision device being worked on for NATO rifles.