Summary:

Return to Church is multiplayer total conversion of Half-Life 2. Mod is set in around 1999 and takes place in in various church-based settings.
Player must choose his destiny either to defend humanity as a slayer or to join vampire family to extend its kin or fight as a member of werewolves clan.
Diversity of game is that every team has different classes along with their exclusive weapons, special powers and abilities as well as style of gameplay, like offensive, defensive and stealth.

Description:

Mod features three very different teams: slayers, vampires and werewolves.

  • Slayers team is slowest, however they are armed with guns and silver or holy melee weapons. Silver weapons is best against werewolves, while holy weapons are against vampires. Humans must stake their enemies in order to kill them.
  • Vampires team is very agile, they can leap, jump high and run fast, they're equipped with small melee weapons in addition they can use claws to attack. Vampires can suck blood out of their enemies to regenerate health.
  • Werewolves team is tough and agile, they can run fast, jump high and leap. They use heavy weapons like axes or maces to chop their enemies. Also they can feed on bodies of their enemies in order to restore vitality.
  • Each team has three different classes: offensive, defensive and stealth.
  • Every class has different looks, powers and weapons.
  • Levels are dynamic and use of environment can affect gameplay.
  • Mod will feature team deathmatch and last team standing modes.


What is already done:


Coding:
   (About 95% is done)

  • Teams and Teamplay, along with team and class choosing menus and new three team scoreboard. (Spectator team is implemented too)
  • Different attributes of each team. (Speed, height & length of jump, health...)
  • "Last Team Standing" and "Team Deathmatch" game modes.
  • Weapons: Stake, Colt M1911, Mossberg 500, Molotov and Holy Silver Liquid.
  • Lots of teamplay Console Variables, like: mp_autoteambalance, mp_maxrounds, mp_teamfraglimit...
  • Feeding system. Werewolves can eat flesh from corpses. Vampires can suck blood from corpses. Ragdolls are serverside and are optimized.
  • Respawn system: Vampires & Werewolves respawn after few seconds at corpse. (Reworked)
  • Staking system: Now you can stake those beasts... (stake to kill)
  • Particle effects system: Custom vampire, human and werewolf death effects. Many custom particle effects.
  • Interface is reworked a little bit. Messages of status appear during game to help player understand what is going on. Leap recharge meter, power recharge meter.
  • Hands system. Custom hands for each class.
  • Every source sdk update is implemented into RTC.
  • 6 powers fully implemented.
  • Realistic and advanced combat system - You hit where you see your weapon hits. Four attack types per melee weapon.

Mapping:   (About 60%)

  • 2/3 levels are almost done

Modeling:   (About 50%)

  • Most of weapons done, but characters are still to be made
  • Some level props are done.

Texturing:   (About 25%)

  • Some custom textures for levels.
  • Some weapons are textured.
  • All level props are textured.

Sounds & Music:

  • Custom main menu music.
  • Most of weapons are with custom sounds.
  • Teams have almost all sounds.

Credits:

Special Thanks to Fallout Studios Staff for Supporting Return to Church mod. (forum and much more)
Special Thanks to Leon_Kilean (Try his own mod called: „Flesh“ - it's really great) for donating bunch of textures and models along with unfinished map "don_trade".
Special Thanks to MagnumPI for texturing: First Aid Kit, Taurus Raging Bull

Contact me by sending me a Private Message.


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Werewolf Model Unwrapped Molotov Textured In-game Molotov Textured In-game
Blog RSS Feed Report abuse Latest News: 2011-11-09 Return to Development

11 comments by Elitic on Nov 8th, 2011

Hello mates, It's true that mod was dead for over year!

I take responsibility for this sad event, as i did all hard work you've seen on this mod alone, there was no team behind RTC. Sadly my free time was very limited and I couldn't bear all roles in mod development and then the project was halted and there was no-one who would have continued to work on mod.

Enough of sad news, now I'm here to form a team to return development to full speed.

The new Return to Church modification development team is recruiting for responsible & experienced:

  • Humanoid/Organic modeler (This is most needed role!)
  • Texture Artist for organic models
  • Texture Artist for weapons and other non-organic stuff
  • Concept/GFX Artist 
  • Animator (Mainly for weapons, but could do some animations for third person players)

Think you could do anything for MOD? Please don't hesitate to contact me!

You have unused content, such as: levels, models, props, textures that would fit this mod theme? Please contact me if you're willing to share.

I will continue to work on this mod as soon as I have free time. (I'm studying and working at the moment, so my time is very limited)

Thank you for reading through news of this mod! I hope there would be kind people who could help this mod!

If you have any ideas for mod, then I'm listening :)

Elitic,
The founder of RTC

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Post comment Comments  (0 - 10 of 203)
Elitic
Elitic Feb 11 2014, 7:26pm says:

Return to Church is mix of humans, vampires and werewolves – and none of them die easily, so neither will Return to Church! Thank you most faithful fans for staying with mod this far, You won't be disappointed!
Expect some update one month later after this message was posted.

+1 vote     reply to comment
[MC]Pimpão
[MC]Pimpão Apr 7 2014, 5:32pm replied:

Fantastic! i will wait for it :)

+1 vote     reply to comment
Elitic
Elitic Mar 16 2014, 5:36pm replied:

Ok, just finished and released new big flash game. The time has come to return to modding!

+1 vote     reply to comment
[MC]Pimpão
[MC]Pimpão Jul 18 2013, 9:00pm says:

GO ON DUDE!
i understand that you're having a hard time with all the work falling up to you but i wan't you to know that the Moddb community supports you and is very excited to the release of such great work. your models look amazing, the battle classes are creative and so are the characters habilities. the interactive environments look filled up and detailed, i'm looking forward to see this masterpiece out, and trust that the source engine fans will fill up your servers as soon as they're available.
wish you luck :)

+2 votes     reply to comment
PwNeD
PwNeD May 5 2013, 11:06am says:

This mod is dead. If it isn't, update so we know it isn't dead. I was looking forward to this :(

+1 vote     reply to comment
Elitic
Elitic May 29 2013, 5:09am replied:

Sorry for No updates. I'm looking forward to continue project as soon as possible. It's hard to promise anything, but it is not dead.

+1 vote     reply to comment
Guest
Guest Apr 7 2013, 5:29pm says:

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PwNeD
PwNeD Mar 22 2012, 2:24pm says:

You said it would be released in March... it is now the 22nd of March... then it changed to TBD. WHAT HAPPENED!?!?? Please reply. We need an answer. I have been following this since the day it first appeared. So don't let me down... carry on with the mod. Please?

+1 vote     reply to comment
Elitic
Elitic Apr 7 2012, 4:30pm replied:

Hello, I will not leave mod, though now My financial situation is very hard and so I'm working as full time flash game developer on big project so I'm investing tons of time (hundreds of hours of free time) on that project. But It'll be done in week or two, but then I'll be continuing another big flash project, which will take about one more month. Also I'm student, studies are hard ant homework take a lot of time. So the only hope for project is summer :)

I must note that while working on flash games I earned earned remarkable experience in game quality factors! Which increases chances of making RTC great, believe me :)

Mod is week away from alpha testing version, BUT in current situation that week will only come in summer.

There is nothing I could do NOW about RTC, please understand my situation and be VERY patient. (Probably during summer we will release beta version of game). I might even get RTC sponsored by Wolferion Entertainment (www.wolferion.com) which would mean that RTC is no longer No-Budget Mod.

And by the way, It is awesome that people such as You are still waiting for mod from begging :)

Thank You for understanding.
I'll be back at modding on summer.
(PM me if anyone have questions/ideas or anything else)

+1 vote     reply to comment
PwNeD
PwNeD Apr 12 2012, 8:40am replied:

I understand. I'm a student and studying takes up a heck of alot of time.

+1 vote     reply to comment
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Platform
Windows
Developed By
Elitic
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Release Date
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First Person Shooter
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Horror
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