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The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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ZPS - 2.4 Halloween Release Images ZPS - 2.4 Halloween Release Images ZPS - 2.4 Halloween Release Images
Blog RSS Feed Report abuse Latest News: Contagion - Build 4366 Out Now, Release date announced, and more!

4 comments by Tatsur0 on Feb 24th, 2014

2013 IOTY Wallpaper

We would like to start this announcement off by announcing our intended Full Release date: April 11th, 2014

Yes this means we plan to have Barlowe Square, Pioneer Express, All new mocap animations, all new sounds, new features, and a proper balancing and polish phase all done in roughly 1 1/2 months. This also includes an all new Main Menu/UI/Hud and sometime between now and then updated characters, each character with a complete voice set, localization for numerous Countries across the globe, and our Release Trailer plus quite a bit more.

All our hard work will start pouring out to those who already own a copy of the game and we will continue to release builds after Full Release which are not just the Free DLC we promised time and time again. The SDK will be released soon after Full Release and prior to release Server Hosts will have the options they require to host their servers as they wish (no ETA on Sourcemod/Metamod just yet but it is being worked on).

Today we released some significant changes and fixes as well as a new weapon and will continue to release new content and share via our social networks unreleased content more rapidly starting today.

"Early Access" Build 4366 - Changelog:

  • Fixed mp_roundlimit command so it now works
  • Adjusted spawning order for players, fixing spawning near same players each round
  • Fixed phone screen glitching when you or other players are on a ladder
  • Fixed nav-mesh commands to allow better debugging of the navmesh for broken areas
  • Fixed floating-roar glitch for zombies
  • Optimised update text loading to lower number of main-menu freezing issues
  • Added new Wrench weapon, first of the Kick-starter melee weapons
  • Fixed infection effects copying over to other rounds when not infected
  • Fixed crouch and jumping as a survivor stopping automatic weapon firing sounds
  • Fixed nail-gun looping sound and glitching issues
  • Adjusted overall spawning system for players, better and faster calculations, as well as more spawns
  • Zombie player jumping now limited by both stamina and delayed when taking damage
  • Optimised player think timers to alternate per frame, less server load
  • Added new, more detailed glass textures with the ability to shatter
  • Fixed missing player zombie sounds, zombie players to use same system as AI (Roar and Grapple)
  • Fixed GPS path sometimes not updating on dedicated servers
  • Fixed AI survivors missing sometimes missing when using GPS on dedicated servers
  • Fixed broken calculation of "Top Hunter"
  • Added new windows to Roanoke and Aurora
  • More advanced reverb system for weapon firing indoor and outdoor
  • Added fade effects when spawning and dying
  • More glass in RPD is now breakable
Contagion -
The first Kickstarter Melee Weapon In-Game (Still waiting on more Backer responses, don't be shy!)

We we'll also be discussing new game-modes for Hunted and Zombie Panic fans! Be sure to check "What we're up to"/"In Development"/"Insert Name Here that fits" for more details of what to expect as well as either dates or hints at dates of release dates on our General Discussion Forums pinned at the top -here-


Some of us have taken our Vacation time to dedicate it to a proper Full Release! We want to thank everyone who posted bugs, helped us test, kept us motivated with kind words, offered constructive criticism, purchased or backed our game on Kickstarter and/or Steam! We won't disappoint (the many)!

-The Contagion Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ZPS - Horde

ZPS - Horde

Oct 17, 2009 Music 2 comments

New Zombie Panic: Source ambient track "Horde" - By KillahMo

ZPS - Barricade System

ZPS - Barricade System

Jan 28, 2009 Movies 0 comments

Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...

ZPS - Descent

ZPS - Descent

Jan 28, 2009 Music 1 comment

New Zombie Panic: Source ambient track "Descent" - By KillahMo

ZPS - Zombie Panic Theme Song

ZPS - Zombie Panic Theme Song

Jan 18, 2009 Music 1 comment

The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #1

New Hands and Weapon Animations - Sample #1

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #2

New Hands and Weapon Animations - Sample #2

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

Post comment Comments  (2900 - 2910 of 2,911)
Swert
Swert Jul 14 2005, 4:21pm says:

HOLY CRAP!!! i love that game it was so awsome i hope this one comes out soon cuz the one for hl stopped working for some reason even with updates...

+2 votes     reply to comment
Jokerboy666
Jokerboy666 Apr 11 2005, 11:06pm says:

i love ZOMBIES!!!!
i cant wait to kill some

+1 vote     reply to comment
pjhartin
pjhartin Feb 13 2005, 4:42pm says:

I love Zombie Panic 0.93 or what ever it is. Me and my mates think its the best. BUT a source version :)

HELL YES!

+1 vote     reply to comment
manneedname
manneedname Jan 25 2005, 7:14pm says:

Looks greats!

+1 vote     reply to comment
Stallion001
Stallion001 Dec 20 2004, 10:01pm says:

Wow guys.. interesting mod.. good wip shots too.. keep it up (and dont f*cking die!) :P

+2 votes     reply to comment
cheguevara
cheguevara Dec 19 2004, 3:21pm says:

great to see this jumping on the source boat, but where the fk is a natural selection overhaul?

+1 vote     reply to comment
Jum-Jum
Jum-Jum Dec 19 2004, 2:24pm says:

I didn't expect that this would come for Source. But it did, and now Im happy. I just hope this mod doesn't take 5-6 months as most HL2 mods will do. :E

+2 votes     reply to comment
RatoN
RatoN Dec 17 2004, 10:02pm says:

Nice, a source version. Keep it up :)

+3 votes     reply to comment
mdarwin1
mdarwin1 Oct 31 2007, 6:31pm says:

go to the site people to see some wip shots the released the zombie girl looks soo cool

+2 votes     reply to comment
Tatsur0 Creator
Tatsur0 Oct 31 2007, 7:06pm says:

Happy Halloween Guys!

@mdarwin1-
Got to it before I could post... Nice heh

Check out our site at Zombiepanic.org for a look at our progress, plans, and pie!

Tatsur0
ZP Development Team

0 votes   reply to comment
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Platform
Windows
Developer
Monochrome LLC
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Official Page
Zombiepanic.org
Release Date
Released Dec 27, 2007
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Highest Rated (13 agree) 10/10

Well...this is the greatest HL2 mod I've ever play! and i hope you guys can keep your hard works on the new mod! it looks awesome!

Dec 15 2010, 4:11am by oceaneyes

Style
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First Person Shooter
Theme
Horror
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