ZPS - Horde
Oct 17, 2009 Music 3 commentsNew Zombie Panic: Source ambient track "Horde" - By KillahMo
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
12 comments by Dman757 on May 18th, 2013
During this past week we've had a few announcements that we are happy to share with you today! We've been quite busy working on getting Contagion up to par and while we've shared a few screenshots here and there we haven't talked about much else behind the scenes.
Many have been wondering when Contagion will be available on steam and while the game isn't on sale yet we are happy to announce you will be able to see Contagion coming to you this Fall! With our Contagion Steam Shop setup we also have our Official Steam Group which you can follow for all the latest updates and news about Contagion! This also includes our official Steam community Hub linked to the group.
Although we won't be officially attending PAX again this year as the lint in our pockets wasn't convincing enough, we have entered Contagion in the PAX 10 competition. Which is a competition for indies to win a chance to showcase their game at this years PAX Prime. So that means, should we win, we will receive a kiosk to demo the game. We have our fingers crossed!
Now in other Monochrome news, the Zombie Panic: Source Steam page will be getting a facelift soon as well as we transition to Steam's new content management system, "SteamPipe." This new system will allow us to roll out updates easier and include some performance benefits to players.
Benefits include:
More info soon as we convert over to the new system.
If you've missed them we've posted a few new screenshots the past couple weeks from one of Contagion's maps "Aurora". There will be plenty more to come! Here's a small recap:
New Zombie Panic: Source ambient track "Horde" - By KillahMo
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
New Zombie Panic: Source ambient track "Descent" - By KillahMo
The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Highest Rated (13 agree) 10/10
Well...this is the greatest HL2 mod I've ever play! and i hope you guys can keep your hard works on the new mod! it looks awesome!
Dec 15 2010, 4:11am by oceaneyes
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
cant seem to get it to play keeps saying different class
I want to start a fan group of this game if any one wants 2 add me so we can start a group.
Is this still getting development or has it stopped? Haven't played it for quite a while. Is there still anyone playing it?
Yes to both. Development is still going, and going well. Of course there are still people playing. Hope you enjoy :)
poop double post
Is 2.2.1 on desura? Because my steam version crashes on startup and my desura download is 2.2 a.k.a I can't play with anyone....I can't manually patch it because its just steam and desura...
Hi there. Really like the game, have had it installed for a few years now. I'm just wondering, other than fixes and updates, are there any big game changer type patches coming?
Any new classes / guns / zombies / abilities / objectives that we can look foward to? I was really disappointed when the ability to move a lot of the furniture was removed (even though I understand why) but that removed a SERIOUSLY large part of the dynamic and fun for me. This game has a lot more potential - just wondering is there anything in the pipe line or is this as advanced as the mod will get aside from hotfixes? Many thanks for the game, your efforts and any replies. Best of luck. Gary
We definitely have some big stuff planned
you copy it from steam -_-
Moddb.com
I miss this zp i wish more people played it. zp hl1 had the best maps.