MOD INFO - Zombie Master Black Edition is a "spin-off" mod based on the original Zombie Master Source Code. - Features: 9 all-new custom weapons - 3 new zombie types - challenging gameplay.

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ZM Power: Curse Weapon
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Fagu_Aegeis
Fagu_Aegeis Jun 23 2012, 10:17am says:

Id say the second one.

+6 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jun 23 2012, 11:13am says:

Second or third: the third can be really tricky but still fun to add more difficulty in some easy (or already hard) areas.

+1 vote     reply to comment
Seaal
Seaal Jun 23 2012, 11:51am says:

I like the idea. Though, You should add to the server setup wether you want jamming on or not.

+4 votes     reply to comment
Tyrell
Tyrell Jun 23 2012, 12:50pm says:

I vote for the first or the third if there are many players. If it is only 5 players or so i think the second is best.

The second one would not be worth to use if there are 10+ players i think

+3 votes     reply to comment
ShortfuseBlizz
ShortfuseBlizz Jun 23 2012, 1:35pm says:

Variant 2 + 3 (AoE) would be really good and very effective. But the AoE should be made small because we all know it would be very overpowered if it affected a larger area and especially if it affected the whole server. Keep up the good work! :)

+4 votes     reply to comment
darthg64
darthg64 Jun 23 2012, 9:17pm says:

id go with the second one but with one little change: dont promt it cuz it would make it a littel more unpredictable :D third is a bit cruel cuz it makes the whole team suffer becouse ones stupid 'spray what moves' moves and it would cause a brake in team play... (actualy it sounds pretty good :D but only if there would be an experienced or helpfull player in every team who can place the teams goal above the individuals :D and that is rare for sure (i allways tryin to be the one (the helpfull xDD) in every game so it wouldnt be a big deal for me) but there are the less helpfull who selfisly plan out everything to serve teir survive like there allways been in every game, so to stop them id say shome frag (or xp or whatever you planing to use to make players feel like that they are good xD) prise for the team play somehow, like saviour(saving ones life in critical hp- that needs to stick together), bulletcounter(who saves the most bullets: requiewóóres pure accurassy but it makes players hide from the 'dirty work') and others. holly **** ive allready wrote too much xD

sry for the long post :D (in my defence im drunk, a visual person(that means that my imaginations have wings xDDDD), and hungaryan (that explanes the english))

+2 votes     reply to comment
1928tommygun
1928tommygun Jun 26 2012, 4:22pm says:

That's a really cool couple of features. Keep it up!

+1 vote     reply to comment
Stickman47
Stickman47 Jun 26 2012, 6:21pm says:

Will there be a way of knowing damaged guns from new guns?

+1 vote     reply to comment
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Description

->New ZM Power: Curse Weapon
As you can see on the screenshot, a new special power, depicted by the broken gun graphic, will be available for the ZM. The base concept is to influence the gun jamming feature as the zombie master. Several possible ways to do it I am currently thinking of:

Curse Weapon variant 1
Jams the gun on the next shot. If precisely timed it could cause instant death to a player if he happens to be in close combat.

Curse Weapon variant 2
The weapon will not necessarily jam on the next shot, instead its reliability will decrease permanently, making jams occur far more often than they would normally. This variant gives the option for the affected survivor to counter the attack by using another weapon (if available).

Curse Weapon variant 3
Same of both above but with either an area effect or affecting every player on the server.

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Promotional
Date
Jun 23rd, 2012
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