The project began as a silly idea while me and my friend were playing Zelda on the good ol' NES. We thought it would be really cool if you could run around in first person and look around Hyrule in all it's 8-bit glory.
I had just started modding Doom again recently and though that the mix would be perfect! So i spent a couple of days researching how to get started. Then i got my friend Holkish to take care of the map making and the general "Know it all" for Zelda. (He's a huge Zelda fan)
Right now the mod is being developed using the GZDoom source port. I love the additional functions ZDoom has added and the OpenGL features from GZDoom aswell.
Right now i am trying to learn scripting using ACS (Action Code Script). It is a very slow process and will take a long time. I need to know this to create accurate features and game play functions for the total conversion. It opens up a lot of freedom for the mod. Without ACS it will be more like a Zelda skin for Doom...
We are only two guys. Me, basicly doing all there is to the mod except making the maps. And Holkish, whom is a great addition as he has taken on making all the map work. This at least frees me from one big task of the mod.
So basically, you might not see a lot of eye candy popping up on the profile and a lot of time passing between the updates. But rest assured, this will happen ^^
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