The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
One hour and 53 minutes. DAMN that was a long game.
2154 units killed, 2333 units created, with an average income of 25,000 per minute. That's over 2,800,000 resources gathered in a single game. Serious gameplay here.
that game was so long 'cause the AI just spam units insted of planing doomsday attacks.
:) I'll get to test myself against the Brutal AI when the new version was released.
The Brutal and Hard Xenoforce AI's are very close to each other, I've taken all of the cheats out for the Brutal. I prefer Hard as its a little more random than Brutal, and am working on making it so that a Brutal AI will focus on units that are effecient and not concern itself with the cost where a Hard AI will work with the best effective/cost ratio it can figure out.
Wow! I want to fight face to face with this IA! :D
i had a 4 hour game once
what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?