The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS New Orca setup (view original)
New Orca setup
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KiroXeiApex
KiroXeiApex - - 512 comments

Finally, It's unlocked!

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azuza001 Author
azuza001 - - 1,381 comments

I'm sorry, were you waiting for this? Lol. Never knew people wanted it in the mod.

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legion9
legion9 - - 237 comments

what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?

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Description

Here are some pics of the new orcas. The light blue one with the gattling cannon replaces the old Stormsmoke orca, but other than the new look it's fuction pretty much stays the same. The new orca is set up so that it's slightly larger than the old and looks a bit bulkier to show that it's armor/health is greater than the old orca. However this also makes it slower.

I also made the Strike Orca buildable from the air factory, it pretty much works like a bomber. It fires Bunker Buster Missiles which helps make it very effective vrs enemy buildings. If you notice in the pic there is a kind of cool effect where the missile fires a trail of white smoke 2/3rds of the way to its target then stops. The Missiles from that point on sort of just carry the momentum that they already have and fly into their target. It's a pretty cool looking effect in the game.